|
void | setOverride (bool state) |
| Turns override flag on or off.
|
|
bool | isOverride () const |
| Returns the state of the override flag.
|
|
SoNode * | copy (bool copyConnections=FALSE) const |
| Creates and returns an exact copy of the node.
|
|
virtual bool | affectsState () const |
| Returns TRUE if a node has an effect on the state during traversal.
|
|
virtual void | doAction (SoAction *action) |
| This method performs the "typical" operation of a node for any action.
|
|
virtual void | GLRender (SoGLRenderAction *action) |
| These virtual functions implement all of the actions for nodes, Most of the default implementations do nothing.
|
|
virtual void | callback (SoCallbackAction *action) |
|
virtual void | getBoundingBox (SoGetBoundingBoxAction *action) |
|
virtual void | getMatrix (SoGetMatrixAction *action) |
|
virtual void | handleEvent (SoHandleEventAction *action) |
|
virtual void | pick (SoPickAction *action) |
|
virtual void | rayPick (SoRayPickAction *action) |
|
virtual void | search (SoSearchAction *action) |
|
virtual void | write (SoWriteAction *action) |
|
virtual void | GLRenderBelowPath (SoGLRenderAction *action) |
| These methods make render traversal faster by implementing different rendering paths corresponding to different action path codes.
|
|
virtual void | GLRenderInPath (SoGLRenderAction *action) |
|
virtual void | GLRenderOffPath (SoGLRenderAction *action) |
|
virtual void | grabEventsSetup () |
| These virtual functions are called when a node gains or loses status as "grabber" of events (see HandleEventAction::setGrabber()).
|
|
virtual void | grabEventsCleanup () |
|
virtual void | startNotify () |
| Initiates notification from an instance.
|
|
virtual void | notify (SoNotList *list) |
| Propagates modification notification through an instance.
|
|
SbNodeIdType | getNodeId () const |
| Returns the unique id for a node.
|
|
virtual SoChildList * | getChildren () const |
| Returns pointer to children, or NULL if none.
|
|
virtual void | writeInstance (SoOutput *out) |
| Writes instance to SoOutput. (Used for either stage of writing.)
|
|
virtual SoNode * | addToCopyDict () const |
| Recursively adds this node and all nodes under it to the copy dictionary.
|
|
virtual void | copyContents (const SoFieldContainer *fromFC, bool copyConnections) |
| Copies the contents of the given node into this instance.
|
|
virtual SoFieldContainer * | copyThroughConnection () const |
| Copies an instance that is encountered through a field connection.
|
|
void | setToDefaults () |
| Sets all fields in this object to their default values.
|
|
bool | hasDefaultValues () const |
| Returns TRUE if all of the object's fields have their default values.
|
|
bool | fieldsAreEqual (const SoFieldContainer *fc) const |
| Returns TRUE if this object's fields are exactly equal to fc's fields.
|
|
void | copyFieldValues (const SoFieldContainer *fc, bool copyConnections=FALSE) |
| Copies the contents of fc's fields into this object's fields.
|
|
bool | set (const char *fieldDataString) |
| Sets one or more fields in this object to the values specified in the given string, which should be a string in the Inventor file format.
|
|
void | get (SbString &fieldDataString) |
| Returns the values of the fields of this object in the Inventor ASCII file format in the given string.
|
|
virtual int | getFields (SoFieldList &list) const |
| Appends pointers to all of this object's fields to resultList, and returns the number of fields appended.
|
|
virtual SoField * | getField (const SbName &fieldName) const |
| Returns a pointer to the field with the given name.
|
|
bool | getFieldName (const SoField *field, SbName &fieldName) const |
| Returns the name of the given field in the fieldName argument.
|
|
bool | enableNotify (bool flag) |
| Notification at this Field Container is enabled (if flag == TRUE) or disabled (if flag == FALSE).
|
|
bool | isNotifyEnabled () const |
| Notification is the process of telling interested objects that this object has changed.
|
|
bool | set (const char *fieldDataString, SoInput *dictIn) |
| Sets one or more fields in this object to the values specified in the given string, which should be a string in the Inventor file format.
|
|
void | get (SbString &fieldDataString, SoOutput *dictOut) |
| Returns the values of the fields of this object in the Inventor ASCII file format in the given string.
|
|
virtual void | notify (SoNotList *) |
| Propagates modification notification through an instance.
|
|
virtual void | addWriteReference (SoOutput *out, bool isFromField=FALSE) |
| Adds a reference to the instance when writing.
|
|
virtual void | writeInstance (SoOutput *out) |
| Writes instance to SoOutput. (Used only for last stage of writing)
|
|
bool | getIsBuiltIn () const |
| Returns whether or not instance is considered 'built-in' to the library.
|
|
virtual const SoFieldData * | getFieldData () const |
| Returns an SoFieldData structure for the node.
|
|
virtual void | copyContents (const SoFieldContainer *fromFC, bool copyConnections) |
| Copies the contents of the given node into this instance.
|
|
virtual SoFieldContainer * | copyThroughConnection () const |
| During a copy operation, this copies an instance that is encountered through a field connection.
|
|
void | addManagedSensor (SoSensor *sensor) |
| Adds a sensor which is managed by the field container.
|
|
void | ref () const |
| Adds and removes a reference to an instance.
|
|
void | unref () const |
|
void | unrefNoDelete () const |
|
void | touch () |
| Marks an instance as modified, simulating a change to it.
|
|
virtual SoType | getTypeId () const =0 |
| Returns the type identifier for a specific instance.
|
|
bool | isOfType (SoType type) const |
| Returns TRUE if this object is of the type specified in type or is derived from that type.
|
|
virtual SbName | getName () const |
| Returns the name of an instance.
|
|
virtual void | setName (const SbName &name) |
| Sets the name of an instance.
|
|
virtual void | startNotify () |
| Initiates notification from an instance.
|
|
virtual void | notify (SoNotList *list) |
| Propagates modification notification through an instance.
|
|
void | addAuditor (void *auditor, SoNotRec::Type type) |
| Adds/removes an auditor to/from list.
|
|
void | removeAuditor (void *auditor, SoNotRec::Type type) |
|
const SoAuditorList & | getAuditors () |
| Returns auditor list– used by SoField and SoEngineOutput to trace forward connections.
|
|
int | getRefCount () const |
| Returns current reference count.
|
|
virtual void | addWriteReference (SoOutput *out, bool isFromField=FALSE) |
| Adds a reference to the instance when writing.
|
|
bool | shouldWrite () |
| Returns TRUE if the instance should be written, based on the write-reference info already accumulated.
|
|
static SoType | getClassTypeId () |
| Returns type identifier for the SoNode class.
|
|
static SoNode * | getByName (const SbName &name) |
| Returns the last node given the specified name.
|
|
static int | getByName (const SbName &name, SoNodeList &list) |
| Returns the number of nodes with the given name, and adds to list pointers to those nodes.
|
|
static void | initClass () |
| Initializes base node class.
|
|
static void | initClasses () |
| Initialize ALL Inventor node classes.
|
|
static SbNodeIdType | getNextNodeId () |
| Returns the next available unique id.
|
|
static int | getActionMethodIndex (SoType t) |
| Returns the index of this node in the action/method table, given its type.
|
|
static SoType | getClassTypeId () |
| Returns the type of this class.
|
|
static void | initClass () |
| Setup type information.
|
|
static void | initCopyDict () |
| During a copy operation, copies of nodes and engines are stored in a dictionary, keyed by the original node or engine pointer, so that copies can be re-used.
|
|
static void | addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy) |
| Adds an instance to the dictionary.
|
|
static SoFieldContainer * | checkCopy (const SoFieldContainer *orig) |
| If a copy of the given instance is in the dictionary, this returns it.
|
|
static SoFieldContainer * | findCopy (const SoFieldContainer *orig, bool copyConnections) |
| If a copy of the given instance is not in the dictionary, this returns NULL.
|
|
static void | copyDone () |
| Cleans up the dictionary when done.
|
|
static SoType | getClassTypeId () |
| Returns type identifier for this class.
|
|
static void | initClass () |
| Setup type information.
|
|
static void | incrementCurrentWriteCounter () |
| Increments the current write counter at the start of a write operation.
|
|
static void | decrementCurrentWriteCounter () |
| Decrements the current write counter after a write operation, in some rare cases.
|
|
static void | addName (SoBase *, const char *) |
| Internal methods used to maintain the global name dictionary.
|
|
static void | removeName (SoBase *, const char *) |
|
static SoBase * | getNamedBase (const SbName &, SoType) |
| Helper routines used to get stuff out of nameDict.
|
|
static int | getNamedBases (const SbName &, SoBaseList &, SoType) |
|
static bool | read (SoInput *in, SoBase *&base, SoType expectedType) |
| Reads one instance of some subclass of SoBase.
|
|
static void | setInstancePrefix (const SbString &c) |
| This defaults to "+" and is used when naming nodes that are DEF's and USE'd.
|
|
static bool | traceRefs |
| Turns on/off reference count tracing (for debugging)
|
|
enum | BaseFlags { IS_ENGINE = 1
, IS_GROUP = 2
} |
| This set of enums is used when reading and writing the base. More...
|
|
| SoNode () |
| Constructor, destructor.
|
|
virtual | ~SoNode () |
|
| SoFieldContainer () |
|
| ~SoFieldContainer () |
|
virtual bool | readInstance (SoInput *in, unsigned short flags) |
| Reads stuff into instance. Returns FALSE on error.
|
|
| SoBase () |
| Constructor is protected - this is an abstract class.
|
|
virtual | ~SoBase () |
| Virtual destructor so that subclasses are deleted properly.
|
|
virtual void | destroy () |
| Actually deletes an instance.
|
|
bool | hasMultipleWriteRefs () const |
| Returns TRUE if the instance has multiple write references.
|
|
bool | writeHeader (SoOutput *out, bool isGroup, bool isEngine) const |
| Writes a header (name, open brace) or footer (close brace) to file defined by SoOutput.
|
|
void | writeFooter (SoOutput *out) const |
|
virtual const char * | getFileFormatName () const |
| Unknown nodes and engines write a different name for themselves than their typeId; this virtual method lets them do that (by default the typeId name is returned)
|
|
virtual bool | readInstance (SoInput *in, unsigned short flags)=0 |
| Reads stuff into instance of subclass.
|
|
static const SoFieldData ** | getFieldDataPtr () |
| This is used by the field-inheritence mechanism, hidden in the SoSubNode macros.
|
|
static uint32_t | getCurrentWriteCounter () |
| Returns current write counter.
|
|
SbNodeIdType | uniqueId |
| Unique id for this node.
|
|
bool | isBuiltIn |
| Is the subclass a built-in Inventor subclass or an extender subclass? This is used to determine whether to read/write field type information.
|
|
static SbNodeIdType | nextUniqueId |
| Next available unique id.
|
|
static int | nextActionMethodIndex |
| Next index into the action method table.
|
|
This node sets the current shape complexity value. This is a heuristic value which provides a hint at what geometric complexity to render shape nodes. Values range from 0 to 1, where 0 means minimum complexity and 1 means maximum complexity. Each shape node interprets complexity in its own way.
Shape complexity always affects rendering and primitive generation for the SoCallbackAction. For some shapes, it also affects picking.
There are three ways to interpret shape complexity, depending on the type field. BOUNDING_BOX
complexity ignores the value field and renders all shapes as bounding boxes, using the current material, drawing style, etc. The other two types use the value field to determine the tessellation of shapes into polygons. OBJECT_SPACE
complexity uses value directly to determine the tessellation. SCREEN_SPACE
complexity depends on value and the projected size of the shape on the screen; a value of 0 produces the minimum tessellation for a shape, and a value of 1 produces a tessellation that is fine enough that each edge of a polygon is about 1 or two pixels in length. Since the projected size depends on the camera position, objects may be tessellated differently every frame if the camera is moving; note that this may have adverse effects on render caching in SoSeparator nodes.
The SoComplexity node also sets a hint for the quality of textures applied to shapes, based on the value of the textureQuality field. The texture quality will take effect at the next Texture2 node; Texture2 nodes previously traversed will not be affected.
- File Format/Default
Complexity {
}
SoSFFloat value
Complexity value.
SoSFEnum type
How shape complexity is interpreted.
SoSFFloat textureQuality
Hint about texture quality.
- Action Behavior
- SoGLRenderAction, SoCallbackAction, SoGetBoundingBoxAction, SoRayPickAction
Sets the current complexity in the state.
- See Also
- SoShape, SoShapeHints, SoTexture2
Definition at line 122 of file SoComplexity.h.