55#ifndef _SO_COMPLEXITY_
56#define _SO_COMPLEXITY_
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
#define SO_NODE_HEADER(className)
Non-abstract classes have everything abstract classes have, plus a way to create an instance.
Abstract base class for all actions.
Performs a generic traversal of the scene graph.
@ OBJECT_SPACE
Complexity computed in object space.
@ SCREEN_SPACE
Complexity computed in screen space.
@ BOUNDING_BOX
Bounding box used to represent object.
virtual void callback(SoCallbackAction *action)
SoSFFloat value
Complexity value.
SoSFEnum type
How shape complexity is interpreted.
SoComplexity()
Creates a complexity node with default settings.
virtual void GLRender(SoGLRenderAction *action)
These virtual functions implement all of the actions for nodes, Most of the default implementations d...
virtual void pick(SoPickAction *action)
SoSFFloat textureQuality
Hint about texture quality.
virtual void doAction(SoAction *action)
This method performs the "typical" operation of a node for any action.
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Renders a scene graph using OpenGL.
Computes bounding box of a scene.
Abstract base class for all database nodes.
Abstract base class for picking objects in a scene.
Field containing an enumerated value.
Field containing a floating-point value.