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SoNode.h
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1/*
2 *
3 * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
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8 * version 2.1 of the License, or (at your option) any later version.
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10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
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15 * Further, this software is distributed without any warranty that it is
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18 * otherwise, applies only to this software file. Patent licenses, if
19 * any, provided herein do not apply to combinations of this program with
20 * other software, or any other product whatsoever.
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22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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31 * For further information regarding this notice, see:
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35 */
36
37
38/*
39 * Copyright (C) 1990,91 Silicon Graphics, Inc.
40 *
41 _______________________________________________________________________
42 ______________ S I L I C O N G R A P H I C S I N C . ____________
43 |
44 | $Revision: 1.1.1.1 $
45 |
46 | Description:
47 | This file defines the base SoNode class.
48 |
49 | Author(s) : Paul S. Strauss, Nick Thompson
50 |
51 ______________ S I L I C O N G R A P H I C S I N C . ____________
52 _______________________________________________________________________
53 */
54
55#ifndef _SO_NODE_
56#define _SO_NODE_
57
60#include <Inventor/SoLists.h>
61#include <Inventor/SbString.h>
62#include <Inventor/SoType.h>
63
64class SoAction;
66class SoChildList;
67class SoFieldData;
72class SoInput;
73class SoOutput;
74class SoPickAction;
75class SoRayPickAction;
76class SoSearchAction;
77class SoWriteAction;
78
79
80
83
102
104
105 public:
106
108 void setOverride(bool state);
109
111 bool isOverride() const { return override; }
112
114 static SoType getClassTypeId() { return classTypeId; }
115
122 SoNode * copy(bool copyConnections = FALSE) const;
123
128 virtual bool affectsState() const;
129
135 static SoNode * getByName(const SbName &name);
140 static int getByName(const SbName &name, SoNodeList &list);
141
142 SoEXTENDER public:
143
146 virtual void doAction(SoAction *action);
147
150 virtual void GLRender(SoGLRenderAction *action);
151 virtual void callback(SoCallbackAction *action);
153 virtual void getMatrix(SoGetMatrixAction *action);
154 virtual void handleEvent(SoHandleEventAction *action);
155 virtual void pick(SoPickAction *action);
156 virtual void rayPick(SoRayPickAction *action);
157 virtual void search(SoSearchAction *action);
158 virtual void write(SoWriteAction *action);
159
163 virtual void GLRenderBelowPath(SoGLRenderAction *action);
164 virtual void GLRenderInPath(SoGLRenderAction *action);
165 virtual void GLRenderOffPath(SoGLRenderAction *action);
166
170 virtual void grabEventsSetup();
171 virtual void grabEventsCleanup();
172
173 SoINTERNAL public:
174 enum Stage {
177 OTHER_INSTANCE
178 };
179
181 static void initClass();
182
184 static void initClasses();
185
187 virtual void startNotify();
188
190 virtual void notify(SoNotList *list);
191
193 SbNodeIdType getNodeId() const { return uniqueId; }
194
196 static SbNodeIdType getNextNodeId() { return nextUniqueId; }
197
199 virtual SoChildList *getChildren() const;
200
202 virtual void writeInstance(SoOutput *out);
203
207 { return t.getData(); }
208
211 virtual SoNode * addToCopyDict() const;
212
215 virtual void copyContents(const SoFieldContainer *fromFC,
216 bool copyConnections);
217
220
221 protected:
224 static const SoFieldData **getFieldDataPtr() { return NULL; }
225
228 virtual ~SoNode();
229
232
235
238
239 private:
240 static SoType classTypeId;
241
242 bool override;
243
246 static void callbackS(SoAction *, SoNode *);
247 static void GLRenderS(SoAction *, SoNode *);
248 static void getBoundingBoxS(SoAction *, SoNode *);
249 static void getMatrixS(SoAction *, SoNode *);
250 static void handleEventS(SoAction *, SoNode *);
251 static void pickS(SoAction *, SoNode *);
252 static void rayPickS(SoAction *, SoNode *);
253 static void searchS(SoAction *, SoNode *);
254 static void writeS(SoAction *, SoNode *);
255};
256
257#endif /* _SO_NODE_ */
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
Definition SbBasic.h:154
#define FALSE
Definition SbBasic.h:79
#define SoINTERNAL
Definition SbBasic.h:155
size_t SbNodeIdType
Type of unique ids of SoNode, used in the notification/change detection handling.
Definition SbBasic.h:90
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition SbSystem.h:77
Character string stored in a hash table.
Definition SbString.h:264
Abstract base class for all actions.
Definition SoAction.h:179
Performs a generic traversal of the scene graph.
This class maintains a list of child nodes for any node.
Definition SoChildList.h:83
Abstract base class for objects that contain fields.
The SoFieldData class holds data about fields of an object: the number of fields the object has,...
Definition SoFieldData.h:88
Renders a scene graph using OpenGL.
Computes bounding box of a scene.
Computes transformation matrix for subgraph.
Allows nodes in a graph to receive input events.
Used to read Inventor data files.
Definition SoInput.h:128
Maintains a list of pointers to nodes.
Definition SoLists.h:177
Abstract base class for all database nodes.
Definition SoNode.h:103
bool isOverride() const
Returns the state of the override flag.
Definition SoNode.h:111
virtual SoNode * addToCopyDict() const
Recursively adds this node and all nodes under it to the copy dictionary.
static const SoFieldData ** getFieldDataPtr()
This is used by the field-inheritence mechanism, hidden in the SoSubNode macros.
Definition SoNode.h:224
static SoType getClassTypeId()
Returns type identifier for the SoNode class.
Definition SoNode.h:114
virtual void getMatrix(SoGetMatrixAction *action)
static int getByName(const SbName &name, SoNodeList &list)
Returns the number of nodes with the given name, and adds to list pointers to those nodes.
virtual void notify(SoNotList *list)
Propagates modification notification through an instance.
virtual void GLRenderBelowPath(SoGLRenderAction *action)
These methods make render traversal faster by implementing different rendering paths corresponding to...
virtual SoChildList * getChildren() const
Returns pointer to children, or NULL if none.
virtual void GLRenderOffPath(SoGLRenderAction *action)
virtual SoFieldContainer * copyThroughConnection() const
Copies an instance that is encountered through a field connection.
static SbNodeIdType nextUniqueId
Next available unique id.
Definition SoNode.h:234
static void initClass()
Initializes base node class.
static SbNodeIdType getNextNodeId()
Returns the next available unique id.
Definition SoNode.h:196
virtual void writeInstance(SoOutput *out)
Writes instance to SoOutput. (Used for either stage of writing.)
virtual void doAction(SoAction *action)
This method performs the "typical" operation of a node for any action.
virtual void GLRender(SoGLRenderAction *action)
These virtual functions implement all of the actions for nodes, Most of the default implementations d...
virtual void grabEventsCleanup()
SoNode()
Constructor, destructor.
virtual void search(SoSearchAction *action)
virtual void rayPick(SoRayPickAction *action)
virtual void startNotify()
Initiates notification from an instance.
static void initClasses()
Initialize ALL Inventor node classes.
SbNodeIdType uniqueId
Unique id for this node.
Definition SoNode.h:231
virtual bool affectsState() const
Returns TRUE if a node has an effect on the state during traversal.
static SoNode * getByName(const SbName &name)
Returns the last node given the specified name.
static int nextActionMethodIndex
Next index into the action method table.
Definition SoNode.h:237
virtual void grabEventsSetup()
These virtual functions are called when a node gains or loses status as "grabber" of events (see Hand...
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
virtual void write(SoWriteAction *action)
virtual void callback(SoCallbackAction *action)
static int getActionMethodIndex(SoType t)
Returns the index of this node in the action/method table, given its type.
Definition SoNode.h:206
virtual void pick(SoPickAction *action)
virtual void copyContents(const SoFieldContainer *fromFC, bool copyConnections)
Copies the contents of the given node into this instance.
SbNodeIdType getNodeId() const
Returns the unique id for a node.
Definition SoNode.h:193
virtual void GLRenderInPath(SoGLRenderAction *action)
virtual void handleEvent(SoHandleEventAction *action)
void setOverride(bool state)
Turns override flag on or off.
virtual ~SoNode()
@ FIRST_INSTANCE
First real instance being constructed.
Definition SoNode.h:175
@ PROTO_INSTANCE
Prototype instance being constructed.
Definition SoNode.h:176
SoNode * copy(bool copyConnections=FALSE) const
Creates and returns an exact copy of the node.
Holds a list of SoNotRec notification records.
Used to write Inventor data files.
Definition SoOutput.h:90
Abstract base class for picking objects in a scene.
Intersects objects with a ray cast into scene.
Searches for nodes in a scene graph.
SoType has no virtual functions to keep it small...
Definition SoType.h:103
short getData() const
Get data.
Definition SoType.h:177
Writes a scene graph to a file.