void setReadStatus(int s)
virtual void doAction(SoAction *action)
This method performs the "typical" operation of a node for any action.
virtual bool readInstance(SoInput *in, unsigned short flags)
Reads stuff into instance. Returns FALSE on error.
virtual void callback(SoCallbackAction *action)
virtual void GLRender(SoGLRenderAction *action)
These virtual functions implement all of the actions for nodes, Most of the default implementations d...
SoTexture2()
Creates a texture node with default settings.
static bool readImage(const SbString &fname, int &w, int &h, int &nc, unsigned char *&bytes)
Read libimage-format file.