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| SoFieldSensor () |
| Creation methods. More...
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| SoFieldSensor (SoSensorCB *func, void *data) |
| Creation methods. More...
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virtual | ~SoFieldSensor () |
| Destroys the sensor, freeing up any memory associated with it after unscheduling it. More...
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void | attach (SoField *field) |
| Makes this sensor detect changes to the given field. More...
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void | detach () |
| Unschedules this sensor (if it is scheduled) and makes it ignore changes to the scene graph. More...
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SoField * | getAttachedField () const |
| Returns the field that this sensor is sensing, or NULL if it is not attached to any field. More...
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virtual void | trigger () |
| Override trigger to evaluate the field we're connected to, just in case the trigger method doesn't get the value. More...
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| SoDataSensor () |
| Constructors. The second form takes standard callback function and data. More...
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| SoDataSensor (SoSensorCB *func, void *data) |
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virtual | ~SoDataSensor () |
| Destructor. More...
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void | setDeleteCallback (SoSensorCB *f, void *data=NULL) |
| Sets a callback that will be called when the object the sensor is sensing is deleted. More...
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SoNode * | getTriggerNode () const |
| If this is a priority 0 data sensor, returns the node/field that was modified that caused this sensor to trigger. More...
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SoField * | getTriggerField () const |
| Like getTriggerNode(), but returns the field that started notification (NULL if the sensor isn't priority 0 or if notification didn't start at a field). More...
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SoPath * | getTriggerPath () const |
| Returns the path from the node to which this sensor is attached down to the child node that changed. More...
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void | setTriggerPathFlag (bool flag) |
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bool | getTriggerPathFlag () const |
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virtual void | unschedule () |
| Override unschedule() to reset trigNode and trigPath. More...
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| SoDelayQueueSensor () |
| Constructors. The second form takes standard callback function and data. More...
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| SoDelayQueueSensor (SoSensorCB *func, void *data) |
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virtual | ~SoDelayQueueSensor () |
| Destructor. More...
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void | setPriority (uint32_t pri) |
| Sets the priority of the sensor. More...
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uint32_t | getPriority () const |
| Gets the priority of the sensor. More...
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virtual void | schedule () |
| If this sensor's priority is non-zero, adds this sensor to the list of delay queue sensors ready to be triggered. More...
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virtual bool | isScheduled () const |
| Returns TRUE if this sensor has been scheduled and is waiting in the delay queue to be triggered. More...
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virtual bool | isIdleOnly () const |
| This method is overridden by IdleSensors to tell sensor manager that they should only be processed when there really is idle time (and not when the delay queue timeout expires). More...
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void | setCounter (uint32_t c) |
| Set/inquire counter when sensor was last triggered. More...
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uint32_t | getCounter () const |
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| SoSensor () |
| Constructors. The second form takes callback function and data. More...
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| SoSensor (SoSensorCB *f, void *d) |
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virtual | ~SoSensor () |
| Virtual destructor so that subclasses are deleted properly. More...
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void | setFunction (SoSensorCB *f) |
| Sets the callback function that is called when the sensor is triggered. More...
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void | setData (void *d) |
| Sets the callback data passed to the callback function. More...
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SoSensorCB * | getFunction () const |
| Returns the callback function that will be called when the sensor is triggered. More...
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void * | getData () const |
| Returns the user-supplied pointer that will be passed to the callback function. More...
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void | setNextInQueue (SoSensor *next) |
| Sets/returns the next sensor in whichever queue the sensor is in. More...
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SoSensor * | getNextInQueue () const |
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Field sensors detect changes to fields, calling a callback function whenever the field changes. The field may be part of a node, an input of an engine, or a global field.
- See Also
- SoNodeSensor, SoPathSensor, SoDataSensor
Definition at line 80 of file SoFieldSensor.h.