Open Inventor Reference
SoGLCacheContextElement.h
Go to the documentation of this file.
1 /*
2  *
3  * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  * Lesser General Public License for more details.
14  *
15  * Further, this software is distributed without any warranty that it is
16  * free of the rightful claim of any third person regarding infringement
17  * or the like. Any license provided herein, whether implied or
18  * otherwise, applies only to this software file. Patent licenses, if
19  * any, provided herein do not apply to combinations of this program with
20  * other software, or any other product whatsoever.
21  *
22  * You should have received a copy of the GNU Lesser General Public
23  * License along with this library; if not, write to the Free Software
24  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25  *
26  * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
27  * Mountain View, CA 94043, or:
28  *
29  * http://www.sgi.com
30  *
31  * For further information regarding this notice, see:
32  *
33  * http://oss.sgi.com/projects/GenInfo/NoticeExplan/
34  *
35  */
36 
37 
38 /*
39  * Copyright (C) 1990,91 Silicon Graphics, Inc.
40  *
41  _______________________________________________________________________
42  ______________ S I L I C O N G R A P H I C S I N C . ____________
43  |
44  | $Revision: 1.1.1.1 $
45  |
46  | Description:
47  | This file defines the SoGLCacheContextElement class.
48  |
49  | Author(s) : Gavin Bell
50  |
51  ______________ S I L I C O N G R A P H I C S I N C . ____________
52  _______________________________________________________________________
53  */
54 
55 #ifndef _SO_CACHE_CONTEXT_ELEMENT
56 #define _SO_CACHE_CONTEXT_ELEMENT
57 
60 
63 #define OIV_AUTO_CACHE_DEFAULT_MAX 100000
64 
81 
92 
94 
95  public:
101  enum Type {
104  VERTEX_BUFFER_OBJECT
105  };
106  SoGLDisplayList(SoState *state, Type type, int numToAllocate=1);
107 
114  void ref();
115  void unref(SoState *state = NULL);
116 
122  void open(SoState *state, int index = 0);
123  void close(SoState *state);
124 
132  void call(SoState *state, int index = 0);
133  void addDependency(SoState *state);
134 
138  Type getType() { return type; }
139  int getNumAllocated() { return num; }
140  GLuint getFirstIndex() { return startIndex; }
141  int getContext() { return context; }
142 
143  private:
144  ~SoGLDisplayList();
145 
146  Type type;
147  GLuint startIndex;
148  int num;
149  int refCount;
150  int context;
151 
153 };
154 
155 class SbIntList;
156 
158 
160 
161  public:
163  virtual void init(SoState *state);
164 
166  // The third argument indicates whether 2-pass
170  static void set(SoState *state, int context,
171  bool is2PassTransparency);
172 
174  static int get(SoState *state);
175 
178 
181  static bool areMipMapsFast(SoState *state);
182 
184 
191  enum {
192  DO_AUTO_CACHE = 1,
193  DONT_AUTO_CACHE = 2
194  };
195 
199  static void shouldAutoCache(SoState *state, int bits)
200  {
202  state->getElementNoPush(classStackIndex);
203  elt->autoCacheBits |= bits;
204  }
205 
207  static void setAutoCacheBits(SoState *state, int bits)
209  classStackIndex))->autoCacheBits = bits;
210  }
211 
212  static int resetAutoCacheBits(SoState *state)
213  {
215  state->getElementNoPush(classStackIndex);
216  int result = elt->autoCacheBits;
217  elt->autoCacheBits = 0;
218 
219  return result;
220  }
221 
223 
225  virtual bool matches(const SoElement *elt) const;
226 
228  virtual SoElement *copyMatchInfo() const;
229 
231  virtual void print(FILE *fp) const;
232 
233  SoINTERNAL public:
234  static void initClass();
235 
236  protected:
237  int context;
240 
242 
243  private:
252  static void freeList(SoState *state,
253  SoGLDisplayList *list);
254 
255  static SbPList * waitingToBeFreed;
256 
257 friend class SoGLDisplayList;
258 };
259 
260 #endif /* _SO_CACHE_CONTEXT_ELEMENT */
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
Definition: SbBasic.h:154
#define SoINTERNAL
Definition: SbBasic.h:155
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition: SbSystem.h:81
#define SO_ELEMENT_HEADER(className)
This one is for non-abstract element classes.
Definition: SoSubElement.h:112
List of generic (void *) pointers.
Definition: SbPList.h:173
List of generic (void *) pointers.
Definition: SbPList.h:78
This is the abstract base class for all state elements.
Definition: SoElement.h:96
virtual void print(FILE *fp) const
Prints element (for debugging)
virtual ~SoGLCacheContextElement()
static int resetAutoCacheBits(SoState *state)
virtual bool matches(const SoElement *elt) const
Standard element stuff:
static void shouldAutoCache(SoState *state, int bits)
Called by nodes to say that they should/shouldn't be auto-cached (pass TRUE if should,...
static void set(SoState *state, int context, bool is2PassTransparency)
Sets the current context. This is done by the renderAction.
virtual void init(SoState *state)
Initializes element.
static bool areMipMapsFast(SoState *state)
Methods to quickly figure out if an OpenGL extension is available at run-time.
static void setAutoCacheBits(SoState *state, int bits)
Used by Separators to set/reset the auto-caching bits:
virtual SoElement * copyMatchInfo() const
Create and return a copy of this element.
static void initClass()
static int get(SoState *state)
Gets the current context.
Class SoGLDisplayList:
Type getType()
Get methods.
SoGLDisplayList(SoState *state, Type type, int numToAllocate=1)
void addDependency(SoState *state)
void call(SoState *state, int index=0)
Call a display list, or bind a texture object.
void unref(SoState *state=NULL)
void open(SoState *state, int index=0)
Open/close a display list.
void ref()
Because display lists may contain textures objects or other display lists, they must be reference cou...
void close(SoState *state)
An SoState collects and holds state while traversing a scene graph.
Definition: SoState.h:82
SoElement * getElementNoPush(int stackIndex) const
Internal-only, dangerous method that returns a writeable element without checking for state depth and...
Definition: SoState.h:135