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Sphere-plane projector. More...
#include <Inventor/projectors/SbSpherePlaneProjector.h>
Public Member Functions | |
SbSpherePlaneProjector (float edgeTol=0.9, bool orientToEye=TRUE) | |
Default constructor. More... | |
SbSpherePlaneProjector (const SbSphere &sph, float edgeTol=0.9, bool orientToEye=TRUE) | |
Constructor taking the sphere. More... | |
~SbSpherePlaneProjector () | |
Destructor. More... | |
virtual SbProjector * | copy () const |
Returns an instance that is a copy of this instance. More... | |
virtual SbVec3f | project (const SbVec2f &point) |
Apply the projector using the given point, returning the point in three dimensions that it projects to. More... | |
virtual SbRotation | getRotation (const SbVec3f &point1, const SbVec3f &point2) |
Computes a rotation based on two points on this projector. More... | |
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SbSphereSectionProjector (float edgeTol=.9, bool orientToEye=TRUE) | |
Default constructor. More... | |
SbSphereSectionProjector (const SbSphere &sph, float edgeTol=.9, bool orientToEye=TRUE) | |
Constructor taking the sphere. More... | |
~SbSphereSectionProjector () | |
Destructor. More... | |
void | setTolerance (float edgeTol) |
float | getTolerance () const |
Set and get the edge tolerance as a fraction of the radius of the sphere. More... | |
void | setRadialFactor (float rad=0.0) |
float | getRadialFactor () const |
Set and get the radial rotation factor. More... | |
bool | isWithinTolerance (const SbVec3f &point) |
Find whether this point on the sphere or tolerance plane is within tolerance. More... | |
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SbVec3f | projectAndGetRotation (const SbVec2f &point, SbRotation &rot) |
Apply the projector using the given point, returning the point in three dimensions that it projects to. More... | |
void | setSphere (const SbSphere &sph) |
Set and get the sphere on which to project points. More... | |
const SbSphere & | getSphere () const |
Set and get the sphere on which to project points. More... | |
void | setOrientToEye (bool orientToEye) |
Set and get whether the projector should always be oriented towards the eye. More... | |
bool | isOrientToEye () const |
Set and get whether the projector should always be oriented towards the eye. More... | |
void | setFront (bool inFront) |
Set whether the projector should intersect the half of the sphere that faces the eye. More... | |
bool | isFront () const |
Get whether the projector should intersect the half of the sphere that faces the eye. More... | |
bool | isPointInFront (const SbVec3f &point) const |
Get whether the projector should intersect the half of the sphere that faces the eye. More... | |
virtual void | setWorkingSpace (const SbMatrix &space) |
Set the transform space to work in. More... | |
~SbSphereProjector () | |
Destructor. More... | |
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virtual void | setViewVolume (const SbViewVolume &vol) |
Set the view volume to use for the projection. More... | |
const SbViewVolume & | getViewVolume () const |
Get the view volume to use for the projection. More... | |
const SbMatrix & | getWorkingSpace () const |
Get the transform space to work in. More... | |
Protected Member Functions | |
SbRotation | getRotation (const SbVec3f &point1, bool tol1, const SbVec3f &point2, bool tol2) |
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virtual void | setupTolerance () |
Sets up the tolerance slice. More... | |
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SbSphereProjector (bool orientToEye) | |
Constructors The default sphere to use has a radius of 1.0 and is centered at (0,0,0). More... | |
SbSphereProjector (const SbSphere &s, bool orientToEye) | |
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SbProjector () | |
Default constructor. More... | |
virtual | ~SbProjector () |
SbLine | getWorkingLine (const SbVec2f &point) const |
Given this mouse point, return the line it projects to in working space. More... | |
Additional Inherited Members | |
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float | tolerance |
Information about the slice tolerance. More... | |
float | tolDist |
dist from planePoint to tolerance slice More... | |
float | radialFactor |
SbVec3f | planePoint |
Information about the plane used for intersection testing. More... | |
SbVec3f | planeDir |
normal direction More... | |
float | planeDist |
distance from sphere center More... | |
SbPlane | tolPlane |
the plane itself More... | |
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bool | intersectFront |
Are intersections done on the front half (if not, they're done on the back half) of the sphere? More... | |
SbSphere | sphere |
The sphere being used. More... | |
bool | orientToEye |
TRUE if always oriented to eye. More... | |
bool | needSetup |
Set TRUE whenever sphere, work space or orientation changes. More... | |
SbVec3f | lastPoint |
cached last point on this projector More... | |
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SbViewVolume | viewVol |
SbMatrix | worldToWorking |
SbMatrix | workingToWorld |
SbSpherePlaneProjector projects a window space point (usually based on the mouse location) onto a surface defined by a sphere and plane cutting through the sphere. Two projected points can produce a rotation about the sphere's center. When the mouse position projects onto the plane, the rotations will be as if the plane is being dragged, causing the sphere to roll beneath it.
Incremental changes (delta rotation) can be computed during interactive sessions. Sphere projectors are typically used to write interactive 3D manipulators and viewers.
Definition at line 92 of file SbSpherePlaneProjector.h.
SbSpherePlaneProjector::SbSpherePlaneProjector | ( | float | edgeTol = 0.9 , |
bool | orientToEye = TRUE |
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The default view volume is undefined. The default working space is identity (world space). The default sphere to use has a radius of 1.0 and is centered at (0,0,0). The default edge tolerance is .9. The default eye orientation is TRUE.
SbSpherePlaneProjector::SbSpherePlaneProjector | ( | const SbSphere & | sph, |
float | edgeTol = 0.9 , |
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bool | orientToEye = TRUE |
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inline |
Definition at line 109 of file SbSpherePlaneProjector.h.
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virtual |
The caller is responsible for deleting the copy when done.
Reimplemented from SbSphereSectionProjector.
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protected |
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virtual |
Reimplemented from SbSphereSectionProjector.
The point should be normalized from 0-1, with (0,0) at the lower-left.
Reimplemented from SbSphereSectionProjector.