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| SbViewVolume () |
| Constructor and destructor. More...
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| ~SbViewVolume () |
| Constructor and destructor. More...
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void | getMatrices (SbMatrix &affine, SbMatrix &proj) const |
| Returns two matrices corresponding to the view volume. More...
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SbMatrix | getViewingMatrix () const |
| Returns the affine viewing matrix. More...
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SbMatrix | getProjectionMatrix () const |
| Returns the projection matrix. More...
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SbMatrix | getMatrix () const |
| Like the method above, but returns the affine and projection parts together in one matrix (i.e., affine.multRight( proj ) ). More...
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SbMatrix | getCameraSpaceMatrix () const |
| Returns a matrix that transforms the view volume into camera space: it translates the view volume so the viewpoint is at the origin, and rotates it so the view direction is along the negative z axis. More...
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void | projectPointToLine (const SbVec2f &pt, SbLine &line) const |
| Maps a 2d point (in 0 <= x,y <= 1) to a 3d line. More...
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void | projectPointToLine (const SbVec2f &pt, SbVec3f &line0, SbVec3f &line1) const |
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SbLine | projectPointToLine (const SbVec2f &pt) const |
| Maps a 2d point (in 0 <= x,y <= 1) to a 3d line. More...
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void | projectToScreen (const SbVec3f &src, SbVec3f &dst) const |
| Maps the 3D point in world coordinates to a 2D point in normalized screen coordinates (0 <= x,y,z <= 1). More...
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SbVec3f | projectToScreen (const SbVec3f &src) const |
| Maps the 3D point in world coordinates to a 2D point in normalized screen coordinates (0 <= x,y,z <= 1). More...
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SbPlane | getPlane (float distFromEye) const |
| Returns a plane parallel to the near (or far) plane of the view volume at a given distance from the projection point (eye). More...
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SbVec3f | getSightPoint (float distFromEye) const |
| Returns the point along the line of sight at the given distance from the projection point (eye). More...
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SbVec3f | getPlanePoint (float distFromEye, const SbVec2f &normPoint) const |
| Returns the projection of a given point in normalized screen coordinates (see projectToScreen()) onto the plane parallel to the near plane that is at distFromEye units from the eye. More...
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SbRotation | getAlignRotation (bool rightAngleOnly=FALSE) const |
| Returns a rotation that would align a viewed object so that its positive x-axis (of its object space) is to the right in the view and its positive y-axis is up. More...
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float | getWorldToScreenScale (const SbVec3f &worldCenter, float normRadius) const |
| Returns a scale factor that would scale a unit sphere centered at worldCenter so that it would appear to have the given radius in normalized screen coordinates when projected onto the near plane. More...
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SbVec2f | projectBox (const SbBox3f &box) const |
| Projects the given 3D bounding box onto the near plane and returns the size (in normalized screen coordinates) of the rectangular region that encloses it. More...
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SbViewVolume | narrow (float left, float bottom, float right, float top) const |
| Given a view volume, this narrows the view to the given sub-rectangle of the near plane. More...
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SbViewVolume | narrow (const SbBox3f &box) const |
| Narrow a view volume by the given box. More...
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void | ortho (float left, float right, float bottom, float top, float nearVal, float farVal) |
| Sets up an orthographic view volume with the given sides. More...
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void | perspective (float fovy, float aspect, float nearVal, float farVal) |
| Sets up a perspective view volume with the given field of view and aspect ratio. More...
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void | rotateCamera (const SbRotation &q) |
| Rotate the camera view direction. More...
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void | translateCamera (const SbVec3f &v) |
| Translate the camera viewpoint. More...
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SbVec3f | zVector () const |
| Returns the positive z axis in eye space. More...
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SbViewVolume | zNarrow (float nearVal, float farVal) const |
| Returns a narrowed view volume which contains as tightly as possible the given interval on the z axis (in eye space). More...
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void | scale (float factor) |
| Scales width and height of view volume by given factor. More...
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void | scaleWidth (float ratio) |
| Scales view volume to be the given ratio of its current width, leaving the resulting view volume centered about the same point (in the near plane) as the current one. More...
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void | scaleHeight (float ratio) |
| Scales view volume to be the given ratio of its current height, leaving the resulting view volume centered about the same point (in the near plane) as the current one. More...
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ProjectionType | getProjectionType () const |
| Returns projection information. More...
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const SbVec3f & | getProjectionPoint () const |
| Returns projection information. More...
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const SbVec3f & | getProjectionDirection () const |
| Returns projection information. More...
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float | getNearDist () const |
| Returns distance from projection point to near plane. More...
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float | getFarDist () const |
| Returns distance from projection point to far plane. More...
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float | getWidth () const |
| Returns bounds of viewing frustum. More...
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float | getHeight () const |
| Returns bounds of viewing frustum. More...
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float | getDepth () const |
| Returns bounds of viewing frustum. More...
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void | transform (const SbMatrix &matrix) |
| Transforms the view volume by the given matrix. More...
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bool | intersect (const SbVec3f &point) const |
| Returns TRUE if view volume contains point. More...
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bool | intersect (const SbVec3f &p0, const SbVec3f &p1, SbVec3f &closestPoint) const |
| Returns TRUE if line segment between 2 points may intersect volume. More...
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bool | intersect (const SbBox3f &box) const |
| Returns TRUE if bounding box may intersect volume. More...
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bool | outsideTest (const SbPlane &p, const SbVec3f &min, const SbVec3f &max) const |
| Returns TRUE if the bounding box defined by min,max is totally outside plane p. More...
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Class used to represent a 3D viewing volume. This class is used to represent viewing frusta and picking volumes. For perspective projection, the view volume is a frustum. For orthographic (parallel) projection, the view volume is a rectangular prism.
- See Also
- SbVec3f, SbVec2f, SbBox3f, SbMatrix, SbRotation
Definition at line 1058 of file SbLinear.h.