Open Inventor Reference
SbViewVolume Member List

This is the complete list of members for SbViewVolume, including all inherited members.

getAlignRotation(bool rightAngleOnly=FALSE) constSbViewVolume
getCameraSpaceMatrix() constSbViewVolume
getDepth() constSbViewVolumeinline
getFarDist() constSbViewVolumeinline
getHeight() constSbViewVolumeinline
getMatrices(SbMatrix &affine, SbMatrix &proj) constSbViewVolume
getMatrix() constSbViewVolume
getNearDist() constSbViewVolumeinline
getPlane(float distFromEye) constSbViewVolume
getPlanePoint(float distFromEye, const SbVec2f &normPoint) constSbViewVolume
getProjectionDirection() constSbViewVolumeinline
getProjectionMatrix() constSbViewVolumeinline
getProjectionPoint() constSbViewVolumeinline
getProjectionType() constSbViewVolumeinline
getSightPoint(float distFromEye) constSbViewVolume
getViewingMatrix() constSbViewVolumeinline
getWidth() constSbViewVolumeinline
getWorldToScreenScale(const SbVec3f &worldCenter, float normRadius) constSbViewVolume
intersect(const SbVec3f &point) constSbViewVolume
intersect(const SbVec3f &p0, const SbVec3f &p1, SbVec3f &closestPoint) constSbViewVolume
intersect(const SbBox3f &box) constSbViewVolume
llfSbViewVolume
lrfSbViewVolume
narrow(float left, float bottom, float right, float top) constSbViewVolume
narrow(const SbBox3f &box) constSbViewVolume
nearDistSbViewVolume
nearToFarSbViewVolume
ortho(float left, float right, float bottom, float top, float nearVal, float farVal)SbViewVolume
ORTHOGRAPHIC enum valueSbViewVolume
outsideTest(const SbPlane &p, const SbVec3f &min, const SbVec3f &max) constSbViewVolume
perspective(float fovy, float aspect, float nearVal, float farVal)SbViewVolume
PERSPECTIVE enum valueSbViewVolume
projDirSbViewVolume
projectBox(const SbBox3f &box) constSbViewVolume
ProjectionType enum nameSbViewVolume
projectPointToLine(const SbVec2f &pt, SbLine &line) constSbViewVolume
projectPointToLine(const SbVec2f &pt, SbVec3f &line0, SbVec3f &line1) constSbViewVolume
projectPointToLine(const SbVec2f &pt) constSbViewVolume
projectToScreen(const SbVec3f &src, SbVec3f &dst) constSbViewVolume
projectToScreen(const SbVec3f &src) constSbViewVolumeinline
projPointSbViewVolume
rotateCamera(const SbRotation &q)SbViewVolume
SbViewVolume()SbViewVolume
scale(float factor)SbViewVolume
scaleHeight(float ratio)SbViewVolume
scaleWidth(float ratio)SbViewVolume
transform(const SbMatrix &matrix)SbViewVolume
translateCamera(const SbVec3f &v)SbViewVolume
typeSbViewVolume
ulfSbViewVolume
zNarrow(float nearVal, float farVal) constSbViewVolume
zVector() constSbViewVolume
~SbViewVolume()SbViewVolumeinline