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Cylinder-plane projector. More...
#include <Inventor/projectors/SbCylinderPlaneProjector.h>
Public Member Functions | |
SbCylinderPlaneProjector (float edgeTol=.9, bool orientToEye=TRUE) | |
SbCylinderPlaneProjector (const SbCylinder &cyl, float edgeTol=.9, bool orientToEye=TRUE) | |
Constructors. | |
~SbCylinderPlaneProjector () | |
Destructor. | |
virtual SbProjector * | copy () const |
Returns an instance that is a copy of this instance. | |
virtual SbVec3f | project (const SbVec2f &point) |
Apply the projector using the given point, returning the point in three dimensions that it projects to. | |
virtual SbRotation | getRotation (const SbVec3f &point1, const SbVec3f &point2) |
Computes a rotation based on two points on this projector. | |
Public Member Functions inherited from SbCylinderSectionProjector | |
SbCylinderSectionProjector (float edgeTol=.9, bool orientToEye=TRUE) | |
Default constructor. | |
SbCylinderSectionProjector (const SbCylinder &cyl, float edgeTol=.9, bool orientToEye=TRUE) | |
Constructor taking the cylinder. | |
~SbCylinderSectionProjector () | |
Destructor. | |
virtual SbProjector * | copy () const |
Returns an instance that is a copy of this instance. | |
virtual SbVec3f | project (const SbVec2f &point) |
Apply the projector using the given point, returning the point in three dimensions that it projects to. | |
virtual SbRotation | getRotation (const SbVec3f &point1, const SbVec3f &point2) |
Computes a rotation based on two points on this projector. | |
void | setTolerance (float edgeTol) |
float | getTolerance () const |
Set and get the edge tolerance as a fraction of the radius of the cylinder. | |
bool | isWithinTolerance (const SbVec3f &point) |
Find whether this point on the cylinder or tolerance plane is within tolerance. | |
Public Member Functions inherited from SbCylinderProjector | |
~SbCylinderProjector () | |
Destructor. | |
virtual SbVec3f | project (const SbVec2f &point)=0 |
Apply the projector using the given point, returning the point in three dimensions that it projects to. | |
SbVec3f | projectAndGetRotation (const SbVec2f &point, SbRotation &rot) |
Apply the projector using the given point, returning the point in three dimensions that it projects to. | |
virtual SbRotation | getRotation (const SbVec3f &point1, const SbVec3f &point2)=0 |
Get a rotation given two points on this cylinder projector. | |
void | setCylinder (const SbCylinder &cyl) |
Set and get the cylinder on which to project points. | |
const SbCylinder & | getCylinder () const |
Set and get the cylinder on which to project points. | |
void | setOrientToEye (bool orientToEye) |
Set and get whether the projector should always be oriented towards the eye. | |
bool | isOrientToEye () const |
Set and get whether the projector should always be oriented towards the eye. | |
void | setFront (bool isFront) |
Set and get whether the projector should intersect the half of the cylinder that faces the eye. | |
bool | isFront () const |
Set and get whether the projector should intersect the half of the cylinder that faces the eye. | |
bool | isPointInFront (const SbVec3f &point) const |
Set and get whether the projector should intersect the half of the cylinder that faces the eye. | |
virtual void | setWorkingSpace (const SbMatrix &space) |
Set the transform space to work in. | |
Public Member Functions inherited from SbProjector | |
virtual SbVec3f | project (const SbVec2f &point)=0 |
Apply the projector using the given point, returning the point in three dimensions that it projects to. | |
virtual void | setViewVolume (const SbViewVolume &vol) |
Set the view volume to use for the projection. | |
const SbViewVolume & | getViewVolume () const |
Get the view volume to use for the projection. | |
virtual void | setWorkingSpace (const SbMatrix &space) |
Set the transform space to work in. | |
const SbMatrix & | getWorkingSpace () const |
Get the transform space to work in. | |
virtual SbProjector * | copy () const =0 |
Creates and returns an exact copy of the projector. | |
Protected Member Functions | |
SbRotation | getRotation (const SbVec3f &point1, bool tol1, const SbVec3f &point2, bool tol2) |
Protected Member Functions inherited from SbCylinderSectionProjector | |
virtual void | setupTolerance () |
Sets up the tolerance ring. | |
Protected Member Functions inherited from SbCylinderProjector | |
SbCylinderProjector (bool orientToEye) | |
Constructors The default cylinder to is centered about the Y axis and has a radius of 1.0. | |
SbCylinderProjector (const SbCylinder &cyl, bool orientToEye) | |
Protected Member Functions inherited from SbProjector | |
SbProjector () | |
Default constructor. | |
virtual | ~SbProjector () |
SbLine | getWorkingLine (const SbVec2f &point) const |
Given this mouse point, return the line it projects to in working space. | |
Additional Inherited Members | |
Protected Attributes inherited from SbCylinderSectionProjector | |
float | tolerance |
Information about the ring tolerance. | |
float | tolDist |
dist from planeLine to cylinder | |
SbVec3f | planeDir |
Information about the plane used for intersection testing. | |
SbLine | planeLine |
line parallel to axis, but in plane | |
float | planeDist |
distance from cylinder center | |
SbPlane | tolPlane |
the plane itself | |
Protected Attributes inherited from SbCylinderProjector | |
bool | intersectFront |
Are intersections done on the front half ( if not, they're done on th e back half) of the cylinder? | |
SbCylinder | cylinder |
Cylinder for this projector. | |
bool | orientToEye |
TRUE if always oriented to eye. | |
bool | needSetup |
Set TRUE whenever cylinder, work space or orientation changes. | |
SbVec3f | lastPoint |
Cached last point on this projector. | |
Protected Attributes inherited from SbProjector | |
SbViewVolume | viewVol |
SbMatrix | worldToWorking |
SbMatrix | workingToWorld |
SbCylinderPlaneProjector projects a window space point (usually based on the mouse location) onto a surface defined by a cylinder and plane cutting through the cylinder. Two projected points can produce a rotation along the cylinder's axis. When the mouse position projects onto the plane, the rotations will be as if the plane is being dragged, causing the cylinder to roll beneath it.
Incremental changes (delta rotation) can be computed during interactive sessions. Cylinder projectors are typically used to write interactive 3D manipulators and viewers.
Definition at line 91 of file SbCylinderPlaneProjector.h.
SbCylinderPlaneProjector::SbCylinderPlaneProjector | ( | float | edgeTol = .9 , |
bool | orientToEye = TRUE |
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SbCylinderPlaneProjector::SbCylinderPlaneProjector | ( | const SbCylinder & | cyl, |
float | edgeTol = .9 , |
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bool | orientToEye = TRUE |
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The first uses a default cylinder aligned with the Y axis with radius 1.0; the cylinder is supplied in the second. The position of the plane is specified as a fraction of the cylinder radius with the parameter edgeTol . A tolerance value of 1.0 positions the plane down the center of the cylinder. A tolerance value of 0.5 defines the longitudinal plane halfway between the center and the outside edge of the cylinder. The default value is .9, so that almost half the cylinder is in front of the plane. The orientToEye parameter determines whether the plane is perpendicular to the eye, or perpendicular to the cylinder's Z axis. Setting that parameter to TRUE (the default) specifies that the plane be perpendicular to the eye, which is most often the desired behavior.
The default view volume is undefined, and the working space is identity.
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Definition at line 120 of file SbCylinderPlaneProjector.h.
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virtual |
The caller is responsible for deleting the copy when done.
Reimplemented from SbCylinderSectionProjector.
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protected |
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virtual |
Reimplemented from SbCylinderSectionProjector.
The point should be normalized from 0-1, with (0,0) at the lower-left.
Reimplemented from SbCylinderSectionProjector.