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SbCylinderPlaneProjector.h
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1 /*
2  *
3  * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  * Lesser General Public License for more details.
14  *
15  * Further, this software is distributed without any warranty that it is
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17  * or the like. Any license provided herein, whether implied or
18  * otherwise, applies only to this software file. Patent licenses, if
19  * any, provided herein do not apply to combinations of this program with
20  * other software, or any other product whatsoever.
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22  * You should have received a copy of the GNU Lesser General Public
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24  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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26  * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
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36 
37 
38 /*
39  * Copyright (C) 1990,91,92 Silicon Graphics, Inc.
40  *
41  _______________________________________________________________________
42  ______________ S I L I C O N G R A P H I C S I N C . ____________
43  |
44  | $Revision: 1.1.1.1 $
45  |
46  | Description:
47  | This file contains the definition of the SbCylinderPlaneProjector
48  | class. This projector projects the mouse position onto the
49  | surface of a cylinder with a plane cutting through it.
50  |
51  | When the mouse position projects on to the plane, the
52  | rotations will be as if the plane is being dragged,
53  | causing the cylinder to rotate beneath it.
54  |
55  | Author(s) : Howard Look, Paul Isaacs
56  |
57  ______________ S I L I C O N G R A P H I C S I N C . ____________
58  _______________________________________________________________________
59  */
60 
61 #ifndef _SB_CYLINDER_PLANE_PROJECTOR_
62 #define _SB_CYLINDER_PLANE_PROJECTOR_
63 
65 
68 
90 
92 {
93  public:
94 
96  SbCylinderPlaneProjector(float edgeTol = .9, bool orientToEye = TRUE);
97 
116  float edgeTol = .9,
117  bool orientToEye = TRUE);
118 
121 
124  virtual SbProjector * copy() const;
125 
130  virtual SbVec3f project(const SbVec2f &point);
131 
133  virtual SbRotation getRotation(const SbVec3f &point1,
134  const SbVec3f &point2);
135 
136  protected:
137  SbRotation getRotation(const SbVec3f &point1, bool tol1,
138  const SbVec3f &point2, bool tol2);
139 };
140 
141 #endif /* _SB_CYLINDER_PLANE_PROJECTOR_ */
#define TRUE
Definition: SbBasic.h:76
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition: SbSystem.h:81
Cylinder-plane projector.
SbRotation getRotation(const SbVec3f &point1, bool tol1, const SbVec3f &point2, bool tol2)
SbCylinderPlaneProjector(float edgeTol=.9, bool orientToEye=TRUE)
virtual SbProjector * copy() const
Returns an instance that is a copy of this instance.
virtual SbVec3f project(const SbVec2f &point)
Apply the projector using the given point, returning the point in three dimensions that it projects t...
virtual SbRotation getRotation(const SbVec3f &point1, const SbVec3f &point2)
Computes a rotation based on two points on this projector.
SbCylinderPlaneProjector(const SbCylinder &cyl, float edgeTol=.9, bool orientToEye=TRUE)
Constructors.
Cylinder-section projector.
Class for representing a cylinder.
Definition: SbLinear.h:1435
Base class for representing projectors.
Definition: SbProjector.h:87
Class for representing a rotation.
Definition: SbLinear.h:678
2D vector class.
Definition: SbLinear.h:246
3D vector class.
Definition: SbLinear.h:120