61#ifndef _SB_CYLINDER_PLANE_PROJECTOR_ 
   62#define _SB_CYLINDER_PLANE_PROJECTOR_ 
  117                              bool orientToEye = 
TRUE);
 
  138                                    const SbVec3f &point2, 
bool tol2);
 
 
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
 
Cylinder-plane projector.
 
SbRotation getRotation(const SbVec3f &point1, bool tol1, const SbVec3f &point2, bool tol2)
 
SbCylinderPlaneProjector(float edgeTol=.9, bool orientToEye=TRUE)
 
~SbCylinderPlaneProjector()
Destructor.
 
virtual SbVec3f project(const SbVec2f &point)
Apply the projector using the given point, returning the point in three dimensions that it projects t...
 
virtual SbRotation getRotation(const SbVec3f &point1, const SbVec3f &point2)
Computes a rotation based on two points on this projector.
 
virtual SbProjector * copy() const
Returns an instance that is a copy of this instance.
 
SbCylinderPlaneProjector(const SbCylinder &cyl, float edgeTol=.9, bool orientToEye=TRUE)
Constructors.
 
Cylinder-section projector.
 
Class for representing a cylinder.
 
Base class for representing projectors.
 
Class for representing a rotation.