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SbCylinderSectionProjector.h
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1 /*
2  *
3  * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
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36 
37 
38 /*
39  * Copyright (C) 1990,91,92 Silicon Graphics, Inc.
40  *
41  _______________________________________________________________________
42  ______________ S I L I C O N G R A P H I C S I N C . ____________
43  |
44  | $Revision: 1.1.1.1 $
45  |
46  | Description:
47  | This file contains the definition of the SbCylinderSectionProjector
48  | class. This projector projects the mouse position onto the
49  | section of a cylinder that has been sliced by a plane.
50  |
51  | The tolerance slice can be specified as a fraction of the radius
52  | of the cylinder. The projection point will not extend beyond the
53  | sliced portion of the cylinder.
54  |
55  | Author(s) : Howard Look, Paul Isaacs
56  |
57  ______________ S I L I C O N G R A P H I C S I N C . ____________
58  _______________________________________________________________________
59  */
60 
61 #ifndef _SB_CYLINDER_SECTION_PROJECTOR_
62 #define _SB_CYLINDER_SECTION_PROJECTOR_
63 
65 
68 
90 
92 {
93  public:
100  SbCylinderSectionProjector(float edgeTol = .9,
101  bool orientToEye = TRUE);
102 
105  float edgeTol = .9,
106  bool orientToEye = TRUE);
107 
110 
113  virtual SbProjector * copy() const;
114 
118  virtual SbVec3f project(const SbVec2f &point);
119 
121  virtual SbRotation getRotation(const SbVec3f &point1,
122  const SbVec3f &point2);
123 
125  void setTolerance(float edgeTol);
126 
131  float getTolerance() const { return tolerance; }
132 
135  bool isWithinTolerance(const SbVec3f &point);
136 
137  protected:
139  virtual void setupTolerance();
140 
142  float tolerance;
143  float tolDist;
144 
148  float planeDist;
150 };
151 
152 #endif /* _SB_CYLINDER_SECTION_PROJECTOR_ */
153 
#define TRUE
Definition: SbBasic.h:76
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition: SbSystem.h:81
Cylinder projector.
Cylinder-section projector.
SbLine planeLine
line parallel to axis, but in plane
virtual SbProjector * copy() const
Returns an instance that is a copy of this instance.
float tolerance
Information about the ring tolerance.
void setTolerance(float edgeTol)
virtual void setupTolerance()
Sets up the tolerance ring.
SbCylinderSectionProjector(float edgeTol=.9, bool orientToEye=TRUE)
Default constructor.
virtual SbRotation getRotation(const SbVec3f &point1, const SbVec3f &point2)
Computes a rotation based on two points on this projector.
SbCylinderSectionProjector(const SbCylinder &cyl, float edgeTol=.9, bool orientToEye=TRUE)
Constructor taking the cylinder.
bool isWithinTolerance(const SbVec3f &point)
Find whether this point on the cylinder or tolerance plane is within tolerance.
virtual SbVec3f project(const SbVec2f &point)
Apply the projector using the given point, returning the point in three dimensions that it projects t...
float tolDist
dist from planeLine to cylinder
float planeDist
distance from cylinder center
SbVec3f planeDir
Information about the plane used for intersection testing.
float getTolerance() const
Set and get the edge tolerance as a fraction of the radius of the cylinder.
Class for representing a cylinder.
Definition: SbLinear.h:1435
Directed line in 3D.
Definition: SbLinear.h:1292
Oriented plane in 3D.
Definition: SbLinear.h:1360
Base class for representing projectors.
Definition: SbProjector.h:87
Class for representing a rotation.
Definition: SbLinear.h:678
2D vector class.
Definition: SbLinear.h:246
3D vector class.
Definition: SbLinear.h:120