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SbProjector.h
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1 /*
2  *
3  * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
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10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  * Lesser General Public License for more details.
14  *
15  * Further, this software is distributed without any warranty that it is
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19  * any, provided herein do not apply to combinations of this program with
20  * other software, or any other product whatsoever.
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22  * You should have received a copy of the GNU Lesser General Public
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24  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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26  * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
27  * Mountain View, CA 94043, or:
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36 
37 
38 /*
39  * Copyright (C) 1990,91,92 Silicon Graphics, Inc.
40  *
41  _______________________________________________________________________
42  ______________ S I L I C O N G R A P H I C S I N C . ____________
43  |
44  | $Revision: 1.1.1.1 $
45  |
46  | Description:
47  | This file contains the definition of SbProjector. These take
48  | a point in two dimensions and project it to a point in three
49  | dimensions. Typically, the point is the mouse position.
50  |
51  | SbProjectors are typically used by manipulators to turn the
52  | mouse position into a rotation or translation.
53  |
54  | Author(s) : Howard Look, Paul Isaacs
55  |
56  ______________ S I L I C O N G R A P H I C S I N C . ____________
57  _______________________________________________________________________
58  */
59 
60 #ifndef _SB_PROJECTOR_
61 #define _SB_PROJECTOR_
62 
64 #include <Inventor/SbLinear.h>
65 
68 
85 
87 {
88  public:
89 
94  virtual SbVec3f project(const SbVec2f &point) = 0;
95 
99  virtual void setViewVolume(const SbViewVolume &vol);
100 
102  const SbViewVolume & getViewVolume() const { return viewVol; }
103 
108  virtual void setWorkingSpace(const SbMatrix &space);
109 
111  const SbMatrix & getWorkingSpace() const
112  { return workingToWorld ; }
113 
115  virtual SbProjector * copy() const = 0;
116 
117  protected:
122  virtual ~SbProjector(){};
123 
126  SbLine getWorkingLine(const SbVec2f &point) const;
127 
131 };
132 
133 #endif /* _SB_PROJECTOR_ */
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition: SbSystem.h:81
Directed line in 3D.
Definition: SbLinear.h:1292
4x4 matrix class.
Definition: SbLinear.h:823
Base class for representing projectors.
Definition: SbProjector.h:87
SbProjector()
Default constructor.
virtual SbProjector * copy() const =0
Creates and returns an exact copy of the projector.
SbMatrix workingToWorld
Definition: SbProjector.h:130
virtual ~SbProjector()
Definition: SbProjector.h:122
virtual SbVec3f project(const SbVec2f &point)=0
Apply the projector using the given point, returning the point in three dimensions that it projects t...
SbLine getWorkingLine(const SbVec2f &point) const
Given this mouse point, return the line it projects to in working space.
SbMatrix worldToWorking
Definition: SbProjector.h:129
virtual void setWorkingSpace(const SbMatrix &space)
Set the transform space to work in.
const SbViewVolume & getViewVolume() const
Get the view volume to use for the projection.
Definition: SbProjector.h:102
virtual void setViewVolume(const SbViewVolume &vol)
Set the view volume to use for the projection.
const SbMatrix & getWorkingSpace() const
Get the transform space to work in.
Definition: SbProjector.h:111
SbViewVolume viewVol
Definition: SbProjector.h:128
2D vector class.
Definition: SbLinear.h:246
3D vector class.
Definition: SbLinear.h:120
3D viewing volume class.
Definition: SbLinear.h:1058