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| SbSphereSectionProjector (float edgeTol=.9, bool orientToEye=TRUE) |
| Default constructor.
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| SbSphereSectionProjector (const SbSphere &sph, float edgeTol=.9, bool orientToEye=TRUE) |
| Constructor taking the sphere.
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| ~SbSphereSectionProjector () |
| Destructor.
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virtual SbProjector * | copy () const |
| Returns an instance that is a copy of this instance.
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virtual SbVec3f | project (const SbVec2f &point) |
| Apply the projector using the given point, returning the point in three dimensions that it projects to.
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virtual SbRotation | getRotation (const SbVec3f &point1, const SbVec3f &point2) |
| Computes a rotation based on two points on this projector.
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void | setTolerance (float edgeTol) |
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float | getTolerance () const |
| Set and get the edge tolerance as a fraction of the radius of the sphere.
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void | setRadialFactor (float rad=0.0) |
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float | getRadialFactor () const |
| Set and get the radial rotation factor.
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bool | isWithinTolerance (const SbVec3f &point) |
| Find whether this point on the sphere or tolerance plane is within tolerance.
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virtual SbVec3f | project (const SbVec2f &point)=0 |
| Apply the projector using the given point, returning the point in three dimensions that it projects to.
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SbVec3f | projectAndGetRotation (const SbVec2f &point, SbRotation &rot) |
| Apply the projector using the given point, returning the point in three dimensions that it projects to.
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virtual SbRotation | getRotation (const SbVec3f &point1, const SbVec3f &point2)=0 |
| Get a rotation given two points on this sphere projector.
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void | setSphere (const SbSphere &sph) |
| Set and get the sphere on which to project points.
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const SbSphere & | getSphere () const |
| Set and get the sphere on which to project points.
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void | setOrientToEye (bool orientToEye) |
| Set and get whether the projector should always be oriented towards the eye.
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bool | isOrientToEye () const |
| Set and get whether the projector should always be oriented towards the eye.
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void | setFront (bool inFront) |
| Set whether the projector should intersect the half of the sphere that faces the eye.
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bool | isFront () const |
| Get whether the projector should intersect the half of the sphere that faces the eye.
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bool | isPointInFront (const SbVec3f &point) const |
| Get whether the projector should intersect the half of the sphere that faces the eye.
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virtual void | setWorkingSpace (const SbMatrix &space) |
| Set the transform space to work in.
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| ~SbSphereProjector () |
| Destructor.
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virtual SbVec3f | project (const SbVec2f &point)=0 |
| Apply the projector using the given point, returning the point in three dimensions that it projects to.
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virtual void | setViewVolume (const SbViewVolume &vol) |
| Set the view volume to use for the projection.
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const SbViewVolume & | getViewVolume () const |
| Get the view volume to use for the projection.
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virtual void | setWorkingSpace (const SbMatrix &space) |
| Set the transform space to work in.
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const SbMatrix & | getWorkingSpace () const |
| Get the transform space to work in.
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virtual SbProjector * | copy () const =0 |
| Creates and returns an exact copy of the projector.
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SbSphereSectionProjector projects a window space point (usually based on the mouse location) onto the section of a sphere that has been sliced by a plane. Two projected points can produce a rotation about the sphere's center. The tolerance slice can be specified as a fraction of the radius of the sphere. The projection point will not extend beyond the sliced portion of the sphere.
Incremental changes (delta rotation) can be computed during interactive sessions. Sphere projectors are typically used to write interactive 3D manipulators and viewers.
- See Also
- SbCylinderProjector, SbCylinderSectionProjector, SbCylinderPlaneProjector, SbCylinderSheetProjector, SbLineProjector, SbPlaneProjector, SbSpherePlaneProjector, SbSphereSheetProjector
Definition at line 95 of file SbSphereSectionProjector.h.
float SbSphereSectionProjector::getRadialFactor |
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When the mouse is dragged off the edge of the sphere, the mouse motion can be classified as either tangential (moving in a circle around the sphere) or radial (moving toward or away from the center). The tangential motion will always map to a rotation around the center, (like the hands of a clock). The radial motion, by default, has no effect. But if you set the radialFactor to be > 0.0, this motion will make the sphere rotate as if the mouse is pulling the top of the sphere out toward the mouse. If radialFactor = 1.0, then pulling has a ‘normal’ feel (that is, the mouse motion causes the same amount of rotation as if you had rotated by hitting the actual surface of the sphere). Default is 0.0
Definition at line 153 of file SbSphereSectionProjector.h.