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SbSphereSectionProjector.h
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1 /*
2  *
3  * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
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10  * This library is distributed in the hope that it will be useful,
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13  * Lesser General Public License for more details.
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19  * any, provided herein do not apply to combinations of this program with
20  * other software, or any other product whatsoever.
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36 
37 
38 /*
39  * Copyright (C) 1990,91,92 Silicon Graphics, Inc.
40  *
41  _______________________________________________________________________
42  ______________ S I L I C O N G R A P H I C S I N C . ____________
43  |
44  | $Revision: 1.1.1.1 $
45  |
46  | Description:
47  | This file contains the definition of the SbSphereSectionProjector
48  | class. This projector projects the mouse position onto the
49  | section of a sphere that has been sliced by a plane.
50  |
51  | The tolerance slice can be specified as a fraction of the radius
52  | of the sphere. The projection point will not extend beyond
53  | the sliced portion of the sphere.
54  |
55  | This projector is good for trackballs that only do
56  | pure roll when the mouse is off the sliced portion of
57  | the sphere.
58  |
59  | Author(s) : Howard Look, Paul Isaacs
60  |
61  ______________ S I L I C O N G R A P H I C S I N C . ____________
62  _______________________________________________________________________
63  */
64 
65 #ifndef _SB_SPHERE_SECTION_PROJECTOR_
66 #define _SB_SPHERE_SECTION_PROJECTOR_
67 
69 
72 
94 
96 {
97  public:
104  SbSphereSectionProjector(float edgeTol = .9,
105  bool orientToEye = TRUE);
106 
109  float edgeTol = .9,
110  bool orientToEye = TRUE);
111 
114 
117  virtual SbProjector * copy() const;
118 
122  virtual SbVec3f project(const SbVec2f &point);
123 
125  virtual SbRotation getRotation(const SbVec3f &point1,
126  const SbVec3f &point2);
127 
129  void setTolerance(float edgeTol);
130 
135  float getTolerance() const { return tolerance; }
136 
138  void setRadialFactor(float rad = 0.0) { radialFactor = rad;}
153  float getRadialFactor() const { return radialFactor; }
154 
157  bool isWithinTolerance(const SbVec3f &point);
158 
159  protected:
160 
162  virtual void setupTolerance();
163 
165  float tolerance;
166  float tolDist;
167 
169 
173  float planeDist;
175 };
176 
177 #endif /* _SB_SPHERE_SECTION_PROJECTOR_ */
178 
#define TRUE
Definition: SbBasic.h:76
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition: SbSystem.h:81
Oriented plane in 3D.
Definition: SbLinear.h:1360
Base class for representing projectors.
Definition: SbProjector.h:87
Class for representing a rotation.
Definition: SbLinear.h:678
Sphere projector.
Sphere-section projector.
float planeDist
distance from sphere center
SbVec3f planePoint
Information about the plane used for intersection testing.
virtual SbRotation getRotation(const SbVec3f &point1, const SbVec3f &point2)
Computes a rotation based on two points on this projector.
float tolerance
Information about the slice tolerance.
virtual void setupTolerance()
Sets up the tolerance slice.
SbPlane tolPlane
the plane itself
bool isWithinTolerance(const SbVec3f &point)
Find whether this point on the sphere or tolerance plane is within tolerance.
float getRadialFactor() const
Set and get the radial rotation factor.
float tolDist
dist from planePoint to tolerance slice
SbSphereSectionProjector(float edgeTol=.9, bool orientToEye=TRUE)
Default constructor.
SbSphereSectionProjector(const SbSphere &sph, float edgeTol=.9, bool orientToEye=TRUE)
Constructor taking the sphere.
virtual SbVec3f project(const SbVec2f &point)
Apply the projector using the given point, returning the point in three dimensions that it projects t...
float getTolerance() const
Set and get the edge tolerance as a fraction of the radius of the sphere.
void setTolerance(float edgeTol)
SbVec3f planeDir
normal direction
virtual SbProjector * copy() const
Returns an instance that is a copy of this instance.
Class for representing a sphere.
Definition: SbLinear.h:1489
2D vector class.
Definition: SbLinear.h:246
3D vector class.
Definition: SbLinear.h:120