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SbSpherePlaneProjector.h
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1/*
2 *
3 * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
14 *
15 * Further, this software is distributed without any warranty that it is
16 * free of the rightful claim of any third person regarding infringement
17 * or the like. Any license provided herein, whether implied or
18 * otherwise, applies only to this software file. Patent licenses, if
19 * any, provided herein do not apply to combinations of this program with
20 * other software, or any other product whatsoever.
21 *
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 *
26 * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
27 * Mountain View, CA 94043, or:
28 *
29 * http://www.sgi.com
30 *
31 * For further information regarding this notice, see:
32 *
33 * http://oss.sgi.com/projects/GenInfo/NoticeExplan/
34 *
35 */
36
37
38/*
39 * Copyright (C) 1990,91,92 Silicon Graphics, Inc.
40 *
41 _______________________________________________________________________
42 ______________ S I L I C O N G R A P H I C S I N C . ____________
43 |
44 | $Revision: 1.1.1.1 $
45 |
46 | Description:
47 | Thie file defines the SbSpherePlaneProjector class. This
48 | projector projects the mouse position onto a sphere with
49 | a plane cutting through it.
50 |
51 | When the mouse position projects on to the plane, the
52 | rotations will be as if the plane is being dragged,
53 | causing the sphere to rotate beneath it.
54 |
55 | Author(s) : Howard Look, Paul Isaacs
56 |
57 ______________ S I L I C O N G R A P H I C S I N C . ____________
58 _______________________________________________________________________
59 */
60
61#ifndef _SB_SPHERE_PLANE_PROJECTOR_
62#define _SB_SPHERE_PLANE_PROJECTOR_
63
66
69
91
93{
94 public:
101 SbSpherePlaneProjector(float edgeTol = 0.9, bool orientToEye = TRUE);
102
105 float edgeTol = 0.9,
106 bool orientToEye = TRUE);
107
110
113 virtual SbProjector * copy() const;
114
118 virtual SbVec3f project(const SbVec2f &point);
119
121 virtual SbRotation getRotation(const SbVec3f &point1,
122 const SbVec3f &point2);
123
124 protected:
125 SbRotation getRotation(const SbVec3f &point1, bool tol1,
126 const SbVec3f &point2, bool tol2);
127};
128
129#endif /* _SB_SPHERE_PLANE_PROJECTOR_ */
#define TRUE
Definition SbBasic.h:76
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition SbSystem.h:77
Base class for representing projectors.
Definition SbProjector.h:87
Class for representing a rotation.
Definition SbLinear.h:678
Sphere-plane projector.
SbSpherePlaneProjector(const SbSphere &sph, float edgeTol=0.9, bool orientToEye=TRUE)
Constructor taking the sphere.
virtual SbVec3f project(const SbVec2f &point)
Apply the projector using the given point, returning the point in three dimensions that it projects t...
SbRotation getRotation(const SbVec3f &point1, bool tol1, const SbVec3f &point2, bool tol2)
virtual SbRotation getRotation(const SbVec3f &point1, const SbVec3f &point2)
Computes a rotation based on two points on this projector.
virtual SbProjector * copy() const
Returns an instance that is a copy of this instance.
SbSpherePlaneProjector(float edgeTol=0.9, bool orientToEye=TRUE)
Default constructor.
Sphere-section projector.
Class for representing a sphere.
Definition SbLinear.h:1489
2D vector class.
Definition SbLinear.h:246
3D vector class.
Definition SbLinear.h:120