Open Inventor Reference
SoTextureMatrixElement Class Reference

Element that stores the current texture matrix - the cumulative transformation applied to subsequent shapes. More...

#include <Inventor/elements/SoTextureMatrixElement.h>

Inheritance diagram for SoTextureMatrixElement:
SoAccumulatedElement SoElement SoGLTextureMatrixElement

Public Member Functions

virtual void init (SoState *state)
 Initializes element.
 
virtual void push (SoState *state)
 Overrides push() method to copy values from next instance in the stack.
 
virtual void print (FILE *fp) const
 Prints element (for debugging)
 
- Public Member Functions inherited from SoAccumulatedElement
virtual bool matches (const SoElement *elt) const
 Returns TRUE if the element matches another element, based on node-id's.
 
virtual void print (FILE *fp) const
 Prints element (for debugging)
 
- Public Member Functions inherited from SoElement
virtual void init (SoState *state)
 Initializes element.
 
virtual void push (SoState *state)
 Pushes/pops element.
 
virtual void pop (SoState *state, const SoElement *prevTopElement)
 
virtual void print (FILE *fp) const
 Prints element (for debugging)
 
virtual bool matches (const SoElement *elt) const =0
 Returns TRUE if the element matches another element (of the same class, presumably) with respect to cache validity.
 
virtual SoElementcopyMatchInfo () const =0
 Create a copy that we can put in a cache used list and call matches() on later.
 
SoType getTypeId () const
 Returns type identifier for element instance.
 
int getStackIndex () const
 Returns the stack index for an element instance.
 
void setDepth (int dpth)
 Sets stuff in an element instance.
 
void setNext (SoElement *nxt)
 
void setNextInStack (SoElement *nxt)
 
void setNextFree (SoElement *nxt)
 
int getDepth () const
 Returns stuff from element instance.
 
SoElementgetNext () const
 
virtual ~SoElement ()
 Destructor.
 

Static Public Member Functions

static void makeIdentity (SoState *state, SoNode *node)
 Sets the texture matrix to the identity matrix.
 
static void mult (SoState *state, SoNode *node, const SbMatrix &matrix)
 Multiplies the given matrix into the texture matrix.
 
static void translateBy (SoState *state, SoNode *node, const SbVec3f &translation)
 Each of these multiplies a matrix that performs the specified transformation into the texture matrix.
 
static void rotateBy (SoState *state, SoNode *node, const SbRotation &rotation)
 
static void scaleBy (SoState *state, SoNode *node, const SbVec3f &scaleFactor)
 
static const SbMatrixget (SoState *state)
 Returns current matrix from the state.
 
static void initClass ()
 Initializes the SoTextureMatrixElement class.
 
- Static Public Member Functions inherited from SoAccumulatedElement
static void initClass ()
 Initializes the SoAccumulatedElement class.
 
- Static Public Member Functions inherited from SoElement
static SoType getClassTypeId ()
 Returns type identifier for SoElement class.
 
static void initElements ()
 Initialize ALL Inventor element classes.
 
static void initClass ()
 Initializes the SoElement class.
 
static int getNumStackIndices ()
 Returns the number of stack indices allocated.
 
static SoType getIdFromStackIndex (int stackIndex)
 Returns the id for the element with the given stack index.
 

Protected Member Functions

virtual void makeEltIdentity ()
 Sets the matrix in an instance to identity.
 
virtual void multElt (const SbMatrix &matrix)
 Multiplies into the matrix in an instance.
 
virtual void translateEltBy (const SbVec3f &translation)
 Each of these performs the appropriate operation on the matrix in an instance.
 
virtual void rotateEltBy (const SbRotation &translation)
 
virtual void scaleEltBy (const SbVec3f &scaleFactor)
 
virtual const SbMatrixgetElt () const
 Gets the matrix from an instance.
 
virtual ~SoTextureMatrixElement ()
 
- Protected Member Functions inherited from SoAccumulatedElement
void clearNodeIds ()
 Clears out the list of node id's.
 
void addNodeId (const SoNode *node)
 Adds the id of the given node to the current list.
 
void setNodeId (const SoNode *node)
 Sets the node id list to JUST the id of the given node.
 
virtual SoElementcopyMatchInfo () const
 Create and return a copy of this element; this will copy the nodeId list properly.
 
virtual void captureThis (SoState *state) const
 Override normal capture method to capture elements at other depths that we are accumulating with.
 
virtual ~SoAccumulatedElement ()
 Destructor.
 
- Protected Member Functions inherited from SoElement
 SoElement ()
 Constructor; use typeId.createInstance to create elements.
 
void capture (SoState *state) const
 Does whatever is necessary in state to capture this element for caching purposes.
 
virtual void captureThis (SoState *state) const
 Really captures this element, once it has been determined that a cache is open to capture it.
 
void setTypeId (SoType id)
 Sets typeId in instance.
 
void setStackIndex (int index)
 Sets stackIndex in instance.
 
SoElementgetNextInStack () const
 Returns next instance in specific element stack.
 
SoElementgetNextFree () const
 Returns next free element in a specific element stack.
 

Protected Attributes

SbMatrix textureMatrix
 
- Protected Attributes inherited from SoAccumulatedElement
SbPList nodeIds
 This stores the list of node id's as pointers, since they should be the same length as int32_ts.
 

Additional Inherited Members

- Static Protected Member Functions inherited from SoElement
static SoElementgetElement (SoState *state, int stackIndex)
 Returns an instance of an element from the stack with the given index in the given state.
 
static const SoElementgetConstElement (SoState *state, int stackIndex)
 Returns a read-only pointer to the top instance in the given element stack.
 
static int createStackIndex (SoType id)
 Creates and returns a new stack index.
 
- Static Protected Attributes inherited from SoElement
static int classStackIndex
 Stack index for SoElement class.
 

Detailed Description

Because the matrix is cumulative, this class is derived from SoAccumulatedElement. The set() method replaces the current matrix, while all the others (mult(), translateBy(), etc.) multiply into it. Node id's of the nodes that affect the element are accumulated properly.

Definition at line 75 of file SoTextureMatrixElement.h.

Constructor & Destructor Documentation

◆ ~SoTextureMatrixElement()

virtual SoTextureMatrixElement::~SoTextureMatrixElement ( )
protectedvirtual

Member Function Documentation

◆ get()

static const SbMatrix & SoTextureMatrixElement::get ( SoState state)
static

◆ getElt()

virtual const SbMatrix & SoTextureMatrixElement::getElt ( ) const
protectedvirtual

◆ init()

virtual void SoTextureMatrixElement::init ( SoState state)
virtual

Reimplemented from SoElement.

◆ initClass()

static void SoTextureMatrixElement::initClass ( )
static

◆ makeEltIdentity()

virtual void SoTextureMatrixElement::makeEltIdentity ( )
protectedvirtual

Reimplemented in SoGLTextureMatrixElement.

◆ makeIdentity()

static void SoTextureMatrixElement::makeIdentity ( SoState state,
SoNode node 
)
static

◆ mult()

static void SoTextureMatrixElement::mult ( SoState state,
SoNode node,
const SbMatrix matrix 
)
static

◆ multElt()

virtual void SoTextureMatrixElement::multElt ( const SbMatrix matrix)
protectedvirtual

Reimplemented in SoGLTextureMatrixElement.

◆ print()

virtual void SoTextureMatrixElement::print ( FILE *  fp) const
virtual

Reimplemented from SoAccumulatedElement.

◆ push()

virtual void SoTextureMatrixElement::push ( SoState state)
virtual

Reimplemented from SoElement.

◆ rotateBy()

static void SoTextureMatrixElement::rotateBy ( SoState state,
SoNode node,
const SbRotation rotation 
)
static

◆ rotateEltBy()

virtual void SoTextureMatrixElement::rotateEltBy ( const SbRotation translation)
protectedvirtual

Reimplemented in SoGLTextureMatrixElement.

◆ scaleBy()

static void SoTextureMatrixElement::scaleBy ( SoState state,
SoNode node,
const SbVec3f scaleFactor 
)
static

◆ scaleEltBy()

virtual void SoTextureMatrixElement::scaleEltBy ( const SbVec3f scaleFactor)
protectedvirtual

Reimplemented in SoGLTextureMatrixElement.

◆ translateBy()

static void SoTextureMatrixElement::translateBy ( SoState state,
SoNode node,
const SbVec3f translation 
)
static

◆ translateEltBy()

virtual void SoTextureMatrixElement::translateEltBy ( const SbVec3f translation)
protectedvirtual

Reimplemented in SoGLTextureMatrixElement.

Member Data Documentation

◆ textureMatrix

SbMatrix SoTextureMatrixElement::textureMatrix
protected

Definition at line 113 of file SoTextureMatrixElement.h.


The documentation for this class was generated from the following file: