Open Inventor Reference
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Element that stores the current texture matrix - the cumulative transformation applied to subsequent shapes. More...
#include <Inventor/elements/SoTextureMatrixElement.h>
Public Member Functions | |
virtual void | init (SoState *state) |
Initializes element. More... | |
virtual void | push (SoState *state) |
Overrides push() method to copy values from next instance in the stack. More... | |
virtual void | print (FILE *fp) const |
Prints element (for debugging) More... | |
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virtual bool | matches (const SoElement *elt) const |
Returns TRUE if the element matches another element, based on node-id's. More... | |
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virtual void | pop (SoState *state, const SoElement *prevTopElement) |
SoType | getTypeId () const |
Returns type identifier for element instance. More... | |
int | getStackIndex () const |
Returns the stack index for an element instance. More... | |
void | setDepth (int dpth) |
Sets stuff in an element instance. More... | |
void | setNext (SoElement *nxt) |
void | setNextInStack (SoElement *nxt) |
void | setNextFree (SoElement *nxt) |
int | getDepth () const |
Returns stuff from element instance. More... | |
SoElement * | getNext () const |
virtual | ~SoElement () |
Destructor. More... | |
Static Public Member Functions | |
static void | makeIdentity (SoState *state, SoNode *node) |
Sets the texture matrix to the identity matrix. More... | |
static void | mult (SoState *state, SoNode *node, const SbMatrix &matrix) |
Multiplies the given matrix into the texture matrix. More... | |
static void | translateBy (SoState *state, SoNode *node, const SbVec3f &translation) |
Each of these multiplies a matrix that performs the specified transformation into the texture matrix. More... | |
static void | rotateBy (SoState *state, SoNode *node, const SbRotation &rotation) |
static void | scaleBy (SoState *state, SoNode *node, const SbVec3f &scaleFactor) |
static const SbMatrix & | get (SoState *state) |
Returns current matrix from the state. More... | |
static void | initClass () |
Initializes the SoTextureMatrixElement class. More... | |
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static void | initClass () |
Initializes the SoAccumulatedElement class. More... | |
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static SoType | getClassTypeId () |
Returns type identifier for SoElement class. More... | |
static void | initElements () |
Initialize ALL Inventor element classes. More... | |
static void | initClass () |
Initializes the SoElement class. More... | |
static int | getNumStackIndices () |
Returns the number of stack indices allocated. More... | |
static SoType | getIdFromStackIndex (int stackIndex) |
Returns the id for the element with the given stack index. More... | |
Protected Member Functions | |
virtual void | makeEltIdentity () |
Sets the matrix in an instance to identity. More... | |
virtual void | multElt (const SbMatrix &matrix) |
Multiplies into the matrix in an instance. More... | |
virtual void | translateEltBy (const SbVec3f &translation) |
Each of these performs the appropriate operation on the matrix in an instance. More... | |
virtual void | rotateEltBy (const SbRotation &translation) |
virtual void | scaleEltBy (const SbVec3f &scaleFactor) |
virtual const SbMatrix & | getElt () const |
Gets the matrix from an instance. More... | |
virtual | ~SoTextureMatrixElement () |
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void | clearNodeIds () |
Clears out the list of node id's. More... | |
void | addNodeId (const SoNode *node) |
Adds the id of the given node to the current list. More... | |
void | setNodeId (const SoNode *node) |
Sets the node id list to JUST the id of the given node. More... | |
virtual SoElement * | copyMatchInfo () const |
Create and return a copy of this element; this will copy the nodeId list properly. More... | |
virtual void | captureThis (SoState *state) const |
Override normal capture method to capture elements at other depths that we are accumulating with. More... | |
virtual | ~SoAccumulatedElement () |
Destructor. More... | |
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SoElement () | |
Constructor; use typeId.createInstance to create elements. More... | |
void | capture (SoState *state) const |
Does whatever is necessary in state to capture this element for caching purposes. More... | |
void | setTypeId (SoType id) |
Sets typeId in instance. More... | |
void | setStackIndex (int index) |
Sets stackIndex in instance. More... | |
SoElement * | getNextInStack () const |
Returns next instance in specific element stack. More... | |
SoElement * | getNextFree () const |
Returns next free element in a specific element stack. More... | |
Protected Attributes | |
SbMatrix | textureMatrix |
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SbPList | nodeIds |
This stores the list of node id's as pointers, since they should be the same length as int32_ts. More... | |
Additional Inherited Members | |
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static SoElement * | getElement (SoState *state, int stackIndex) |
Returns an instance of an element from the stack with the given index in the given state. More... | |
static const SoElement * | getConstElement (SoState *state, int stackIndex) |
Returns a read-only pointer to the top instance in the given element stack. More... | |
static int | createStackIndex (SoType id) |
Creates and returns a new stack index. More... | |
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static int | classStackIndex |
Stack index for SoElement class. More... | |
Because the matrix is cumulative, this class is derived from SoAccumulatedElement. The set() method replaces the current matrix, while all the others (mult(), translateBy(), etc.) multiply into it. Node id's of the nodes that affect the element are accumulated properly.
Definition at line 75 of file SoTextureMatrixElement.h.
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Reimplemented in SoGLTextureMatrixElement.
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Reimplemented in SoGLTextureMatrixElement.
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Reimplemented from SoAccumulatedElement.
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Reimplemented in SoGLTextureMatrixElement.
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Reimplemented in SoGLTextureMatrixElement.
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Reimplemented in SoGLTextureMatrixElement.
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Definition at line 113 of file SoTextureMatrixElement.h.