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SoTextureMatrixElement.h
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1/*
2 *
3 * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
14 *
15 * Further, this software is distributed without any warranty that it is
16 * free of the rightful claim of any third person regarding infringement
17 * or the like. Any license provided herein, whether implied or
18 * otherwise, applies only to this software file. Patent licenses, if
19 * any, provided herein do not apply to combinations of this program with
20 * other software, or any other product whatsoever.
21 *
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 *
26 * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
27 * Mountain View, CA 94043, or:
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29 * http://www.sgi.com
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31 * For further information regarding this notice, see:
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35 */
36
37
38/*
39 * Copyright (C) 1990,91 Silicon Graphics, Inc.
40 *
41 _______________________________________________________________________
42 ______________ S I L I C O N G R A P H I C S I N C . ____________
43 |
44 | $Revision: 1.1.1.1 $
45 |
46 | Description:
47 | This file defines the SoTextureMatrixElement class.
48 |
49 | Author(s) : Gavin Bell
50 |
51 ______________ S I L I C O N G R A P H I C S I N C . ____________
52 _______________________________________________________________________
53 */
54
55#ifndef _SO_TEXTURE_MATRIX_ELEMENT
56#define _SO_TEXTURE_MATRIX_ELEMENT
57
58#include <Inventor/SbLinear.h>
60
74
76
78
79 public:
81 virtual void init(SoState *state);
82
84 virtual void push(SoState *state);
85
87 static void makeIdentity(SoState *state, SoNode *node);
88
90 static void mult(SoState *state, SoNode *node,
91 const SbMatrix &matrix);
92
95 static void translateBy(SoState *state, SoNode *node,
96 const SbVec3f &translation);
97 static void rotateBy(SoState *state, SoNode *node,
98 const SbRotation &rotation);
99 static void scaleBy(SoState *state, SoNode *node,
100 const SbVec3f &scaleFactor);
101
103 static const SbMatrix & get(SoState *state);
104
106 virtual void print(FILE *fp) const;
107
108 SoINTERNAL public:
110 static void initClass();
111
112 protected:
114
116 virtual void makeEltIdentity();
117
119 virtual void multElt(const SbMatrix &matrix);
120
123 virtual void translateEltBy(const SbVec3f &translation);
124 virtual void rotateEltBy(const SbRotation &translation);
125 virtual void scaleEltBy(const SbVec3f &scaleFactor);
126
128 virtual const SbMatrix & getElt() const;
129
131};
132
133#endif /* _SO_TEXTURE_MATRIX_ELEMENT */
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
Definition SbBasic.h:154
#define SoINTERNAL
Definition SbBasic.h:155
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition SbSystem.h:77
#define SO_ELEMENT_HEADER(className)
This one is for non-abstract element classes.
4x4 matrix class.
Definition SbLinear.h:823
Class for representing a rotation.
Definition SbLinear.h:678
3D vector class.
Definition SbLinear.h:120
This is the abstract base class for each state element whose value may be accumulated when it is set.
Abstract base class for all database nodes.
Definition SoNode.h:103
An SoState collects and holds state while traversing a scene graph.
Definition SoState.h:82
Element that stores the current texture matrix - the cumulative transformation applied to subsequent ...
virtual void push(SoState *state)
Overrides push() method to copy values from next instance in the stack.
static const SbMatrix & get(SoState *state)
Returns current matrix from the state.
virtual const SbMatrix & getElt() const
Gets the matrix from an instance.
virtual ~SoTextureMatrixElement()
static void initClass()
Initializes the SoTextureMatrixElement class.
static void scaleBy(SoState *state, SoNode *node, const SbVec3f &scaleFactor)
virtual void print(FILE *fp) const
Prints element (for debugging)
static void translateBy(SoState *state, SoNode *node, const SbVec3f &translation)
Each of these multiplies a matrix that performs the specified transformation into the texture matrix.
static void rotateBy(SoState *state, SoNode *node, const SbRotation &rotation)
virtual void makeEltIdentity()
Sets the matrix in an instance to identity.
virtual void rotateEltBy(const SbRotation &translation)
static void makeIdentity(SoState *state, SoNode *node)
Sets the texture matrix to the identity matrix.
static void mult(SoState *state, SoNode *node, const SbMatrix &matrix)
Multiplies the given matrix into the texture matrix.
virtual void multElt(const SbMatrix &matrix)
Multiplies into the matrix in an instance.
virtual void init(SoState *state)
Initializes element.
virtual void scaleEltBy(const SbVec3f &scaleFactor)
virtual void translateEltBy(const SbVec3f &translation)
Each of these performs the appropriate operation on the matrix in an instance.