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SoAccumulatedElement.h
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1/*
2 *
3 * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
14 *
15 * Further, this software is distributed without any warranty that it is
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17 * or the like. Any license provided herein, whether implied or
18 * otherwise, applies only to this software file. Patent licenses, if
19 * any, provided herein do not apply to combinations of this program with
20 * other software, or any other product whatsoever.
21 *
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 *
26 * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
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29 * http://www.sgi.com
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31 * For further information regarding this notice, see:
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35 */
36
37
38/*
39 * Copyright (C) 1990,91 Silicon Graphics, Inc.
40 *
41 _______________________________________________________________________
42 ______________ S I L I C O N G R A P H I C S I N C . ____________
43 |
44 | $Revision: 1.1.1.1 $
45 |
46 | Description:
47 | This file defines the abstract SoEXTENDER SoAccumulatedElement
48 | class.
49 |
50 | Classes:
51 | SoAccumulatedElement
52 |
53 | Author(s) : Paul S. Strauss
54 |
55 ______________ S I L I C O N G R A P H I C S I N C . ____________
56 _______________________________________________________________________
57 */
58
59#ifndef _SO_ACCUMULATED_ELEMENT
60#define _SO_ACCUMULATED_ELEMENT
61
85
87
89
91
92 public:
94 virtual bool matches(const SoElement *elt) const;
95
97 virtual void print(FILE *fp) const;
98
99 SoINTERNAL public:
101 static void initClass();
102
103 protected:
106
108 void addNodeId(const SoNode *node);
109
111 void setNodeId(const SoNode *node);
112
115 virtual SoElement *copyMatchInfo() const;
116
119 virtual void captureThis(SoState *state) const;
120
123
128 private:
129
130 bool accumulatesWithParentFlag;
131};
132
133#endif /* _SO_ACCUMULATED_ELEMENT */
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
Definition SbBasic.h:154
#define SoINTERNAL
Definition SbBasic.h:155
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition SbSystem.h:77
#define SO_ELEMENT_ABSTRACT_HEADER(className)
Macros to be called within the class definition header for a element subclass:
List of generic (void *) pointers.
Definition SbPList.h:78
This is the abstract base class for each state element whose value may be accumulated when it is set.
static void initClass()
Initializes the SoAccumulatedElement class.
SbPList nodeIds
This stores the list of node id's as pointers, since they should be the same length as int32_ts.
virtual void captureThis(SoState *state) const
Override normal capture method to capture elements at other depths that we are accumulating with.
void addNodeId(const SoNode *node)
Adds the id of the given node to the current list.
virtual SoElement * copyMatchInfo() const
Create and return a copy of this element; this will copy the nodeId list properly.
virtual void print(FILE *fp) const
Prints element (for debugging)
void setNodeId(const SoNode *node)
Sets the node id list to JUST the id of the given node.
void clearNodeIds()
Clears out the list of node id's.
virtual ~SoAccumulatedElement()
Destructor.
virtual bool matches(const SoElement *elt) const
Returns TRUE if the element matches another element, based on node-id's.
This is the abstract base class for all state elements.
Definition SoElement.h:96
Abstract base class for all database nodes.
Definition SoNode.h:103
An SoState collects and holds state while traversing a scene graph.
Definition SoState.h:82