Open Inventor Reference
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This is the complete list of members for SoTextureMatrixElement, including all inherited members.
addNodeId(const SoNode *node) | SoAccumulatedElement | protected |
capture(SoState *state) const | SoElement | inlineprotected |
captureThis(SoState *state) const | SoAccumulatedElement | protectedvirtual |
classStackIndex | SoElement | protectedstatic |
clearNodeIds() | SoAccumulatedElement | protected |
copyMatchInfo() const | SoAccumulatedElement | protectedvirtual |
createStackIndex(SoType id) | SoElement | protectedstatic |
get(SoState *state) | SoTextureMatrixElement | static |
getClassTypeId() | SoElement | inlinestatic |
getConstElement(SoState *state, int stackIndex) | SoElement | inlineprotectedstatic |
getDepth() const | SoElement | inline |
getElement(SoState *state, int stackIndex) | SoElement | inlineprotectedstatic |
getElt() const | SoTextureMatrixElement | protectedvirtual |
getIdFromStackIndex(int stackIndex) | SoElement | static |
getNext() const | SoElement | inline |
getNextFree() const | SoElement | inlineprotected |
getNextInStack() const | SoElement | inlineprotected |
getNumStackIndices() | SoElement | inlinestatic |
getStackIndex() const | SoElement | inline |
getTypeId() const | SoElement | inline |
init(SoState *state) | SoTextureMatrixElement | virtual |
initClass() | SoTextureMatrixElement | static |
initElements() | SoElement | static |
makeEltIdentity() | SoTextureMatrixElement | protectedvirtual |
makeIdentity(SoState *state, SoNode *node) | SoTextureMatrixElement | static |
matches(const SoElement *elt) const | SoAccumulatedElement | virtual |
mult(SoState *state, SoNode *node, const SbMatrix &matrix) | SoTextureMatrixElement | static |
multElt(const SbMatrix &matrix) | SoTextureMatrixElement | protectedvirtual |
nodeIds | SoAccumulatedElement | protected |
pop(SoState *state, const SoElement *prevTopElement) | SoElement | virtual |
print(FILE *fp) const | SoTextureMatrixElement | virtual |
push(SoState *state) | SoTextureMatrixElement | virtual |
rotateBy(SoState *state, SoNode *node, const SbRotation &rotation) | SoTextureMatrixElement | static |
rotateEltBy(const SbRotation &translation) | SoTextureMatrixElement | protectedvirtual |
scaleBy(SoState *state, SoNode *node, const SbVec3f &scaleFactor) | SoTextureMatrixElement | static |
scaleEltBy(const SbVec3f &scaleFactor) | SoTextureMatrixElement | protectedvirtual |
setDepth(int dpth) | SoElement | inline |
setNext(SoElement *nxt) | SoElement | inline |
setNextFree(SoElement *nxt) | SoElement | inline |
setNextInStack(SoElement *nxt) | SoElement | inline |
setNodeId(const SoNode *node) | SoAccumulatedElement | protected |
setStackIndex(int index) | SoElement | inlineprotected |
setTypeId(SoType id) | SoElement | inlineprotected |
SoElement() | SoElement | protected |
textureMatrix | SoTextureMatrixElement | protected |
translateBy(SoState *state, SoNode *node, const SbVec3f &translation) | SoTextureMatrixElement | static |
translateEltBy(const SbVec3f &translation) | SoTextureMatrixElement | protectedvirtual |
~SoAccumulatedElement() | SoAccumulatedElement | protectedvirtual |
~SoElement() | SoElement | virtual |
~SoTextureMatrixElement() | SoTextureMatrixElement | protectedvirtual |