Open Inventor Reference
SoGLTextureMatrixElement Class Reference

Element that stores the current texture matrix in GL. More...

#include <Inventor/elements/SoGLTextureMatrixElement.h>

Inheritance diagram for SoGLTextureMatrixElement:
SoTextureMatrixElement SoAccumulatedElement SoElement

Public Member Functions

virtual void pop (SoState *state, const SoElement *prevTopElement)
 Override pop() methods so side effects can occur in GL. More...
 
- Public Member Functions inherited from SoTextureMatrixElement
virtual void init (SoState *state)
 Initializes element. More...
 
virtual void push (SoState *state)
 Overrides push() method to copy values from next instance in the stack. More...
 
virtual void print (FILE *fp) const
 Prints element (for debugging) More...
 
- Public Member Functions inherited from SoAccumulatedElement
virtual bool matches (const SoElement *elt) const
 Returns TRUE if the element matches another element, based on node-id's. More...
 
- Public Member Functions inherited from SoElement
SoType getTypeId () const
 Returns type identifier for element instance. More...
 
int getStackIndex () const
 Returns the stack index for an element instance. More...
 
void setDepth (int dpth)
 Sets stuff in an element instance. More...
 
void setNext (SoElement *nxt)
 
void setNextInStack (SoElement *nxt)
 
void setNextFree (SoElement *nxt)
 
int getDepth () const
 Returns stuff from element instance. More...
 
SoElementgetNext () const
 
virtual ~SoElement ()
 Destructor. More...
 

Static Public Member Functions

static void initClass ()
 Initializes the SoGLTextureMatrixElement class. More...
 
- Static Public Member Functions inherited from SoTextureMatrixElement
static void makeIdentity (SoState *state, SoNode *node)
 Sets the texture matrix to the identity matrix. More...
 
static void mult (SoState *state, SoNode *node, const SbMatrix &matrix)
 Multiplies the given matrix into the texture matrix. More...
 
static void translateBy (SoState *state, SoNode *node, const SbVec3f &translation)
 Each of these multiplies a matrix that performs the specified transformation into the texture matrix. More...
 
static void rotateBy (SoState *state, SoNode *node, const SbRotation &rotation)
 
static void scaleBy (SoState *state, SoNode *node, const SbVec3f &scaleFactor)
 
static const SbMatrixget (SoState *state)
 Returns current matrix from the state. More...
 
static void initClass ()
 Initializes the SoTextureMatrixElement class. More...
 
- Static Public Member Functions inherited from SoAccumulatedElement
static void initClass ()
 Initializes the SoAccumulatedElement class. More...
 
- Static Public Member Functions inherited from SoElement
static SoType getClassTypeId ()
 Returns type identifier for SoElement class. More...
 
static void initElements ()
 Initialize ALL Inventor element classes. More...
 
static void initClass ()
 Initializes the SoElement class. More...
 
static int getNumStackIndices ()
 Returns the number of stack indices allocated. More...
 
static SoType getIdFromStackIndex (int stackIndex)
 Returns the id for the element with the given stack index. More...
 

Protected Member Functions

virtual void makeEltIdentity ()
 Sets the matrix to the identity matrix. More...
 
virtual void multElt (const SbMatrix &matrix)
 Multiplies into the matrix in an instance. More...
 
virtual void translateEltBy (const SbVec3f &translation)
 Each of these performs the appropriate operation on the matrix in an instance. More...
 
virtual void rotateEltBy (const SbRotation &translation)
 
virtual void scaleEltBy (const SbVec3f &scaleFactor)
 
virtual ~SoGLTextureMatrixElement ()
 
- Protected Member Functions inherited from SoTextureMatrixElement
virtual const SbMatrixgetElt () const
 Gets the matrix from an instance. More...
 
virtual ~SoTextureMatrixElement ()
 
- Protected Member Functions inherited from SoAccumulatedElement
void clearNodeIds ()
 Clears out the list of node id's. More...
 
void addNodeId (const SoNode *node)
 Adds the id of the given node to the current list. More...
 
void setNodeId (const SoNode *node)
 Sets the node id list to JUST the id of the given node. More...
 
virtual SoElementcopyMatchInfo () const
 Create and return a copy of this element; this will copy the nodeId list properly. More...
 
virtual void captureThis (SoState *state) const
 Override normal capture method to capture elements at other depths that we are accumulating with. More...
 
virtual ~SoAccumulatedElement ()
 Destructor. More...
 
- Protected Member Functions inherited from SoElement
 SoElement ()
 Constructor; use typeId.createInstance to create elements. More...
 
void capture (SoState *state) const
 Does whatever is necessary in state to capture this element for caching purposes. More...
 
void setTypeId (SoType id)
 Sets typeId in instance. More...
 
void setStackIndex (int index)
 Sets stackIndex in instance. More...
 
SoElementgetNextInStack () const
 Returns next instance in specific element stack. More...
 
SoElementgetNextFree () const
 Returns next free element in a specific element stack. More...
 

Additional Inherited Members

- Static Protected Member Functions inherited from SoElement
static SoElementgetElement (SoState *state, int stackIndex)
 Returns an instance of an element from the stack with the given index in the given state. More...
 
static const SoElementgetConstElement (SoState *state, int stackIndex)
 Returns a read-only pointer to the top instance in the given element stack. More...
 
static int createStackIndex (SoType id)
 Creates and returns a new stack index. More...
 
- Protected Attributes inherited from SoTextureMatrixElement
SbMatrix textureMatrix
 
- Protected Attributes inherited from SoAccumulatedElement
SbPList nodeIds
 This stores the list of node id's as pointers, since they should be the same length as int32_ts. More...
 
- Static Protected Attributes inherited from SoElement
static int classStackIndex
 Stack index for SoElement class. More...
 

Detailed Description

Overrides the virtual methods on SoTextureMatrixElement to send the matrix to GL when necessary.

Definition at line 71 of file SoGLTextureMatrixElement.h.

Constructor & Destructor Documentation

◆ ~SoGLTextureMatrixElement()

virtual SoGLTextureMatrixElement::~SoGLTextureMatrixElement ( )
protectedvirtual

Member Function Documentation

◆ initClass()

static void SoGLTextureMatrixElement::initClass ( )
static

◆ makeEltIdentity()

virtual void SoGLTextureMatrixElement::makeEltIdentity ( )
protectedvirtual

Reimplemented from SoTextureMatrixElement.

◆ multElt()

virtual void SoGLTextureMatrixElement::multElt ( const SbMatrix matrix)
protectedvirtual

Reimplemented from SoTextureMatrixElement.

◆ pop()

virtual void SoGLTextureMatrixElement::pop ( SoState state,
const SoElement prevTopElement 
)
virtual

Reimplemented from SoElement.

◆ rotateEltBy()

virtual void SoGLTextureMatrixElement::rotateEltBy ( const SbRotation translation)
protectedvirtual

Reimplemented from SoTextureMatrixElement.

◆ scaleEltBy()

virtual void SoGLTextureMatrixElement::scaleEltBy ( const SbVec3f scaleFactor)
protectedvirtual

Reimplemented from SoTextureMatrixElement.

◆ translateEltBy()

virtual void SoGLTextureMatrixElement::translateEltBy ( const SbVec3f translation)
protectedvirtual

Reimplemented from SoTextureMatrixElement.


The documentation for this class was generated from the following file: