Open Inventor Reference
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Element that stores the current texture matrix in GL. More...
#include <Inventor/elements/SoGLTextureMatrixElement.h>
Public Member Functions | |
virtual void | pop (SoState *state, const SoElement *prevTopElement) |
Override pop() methods so side effects can occur in GL. | |
Public Member Functions inherited from SoTextureMatrixElement | |
virtual void | init (SoState *state) |
Initializes element. | |
virtual void | push (SoState *state) |
Overrides push() method to copy values from next instance in the stack. | |
virtual void | print (FILE *fp) const |
Prints element (for debugging) | |
Public Member Functions inherited from SoAccumulatedElement | |
virtual bool | matches (const SoElement *elt) const |
Returns TRUE if the element matches another element, based on node-id's. | |
virtual void | print (FILE *fp) const |
Prints element (for debugging) | |
Public Member Functions inherited from SoElement | |
virtual void | init (SoState *state) |
Initializes element. | |
virtual void | push (SoState *state) |
Pushes/pops element. | |
virtual void | pop (SoState *state, const SoElement *prevTopElement) |
virtual void | print (FILE *fp) const |
Prints element (for debugging) | |
virtual bool | matches (const SoElement *elt) const =0 |
Returns TRUE if the element matches another element (of the same class, presumably) with respect to cache validity. | |
virtual SoElement * | copyMatchInfo () const =0 |
Create a copy that we can put in a cache used list and call matches() on later. | |
SoType | getTypeId () const |
Returns type identifier for element instance. | |
int | getStackIndex () const |
Returns the stack index for an element instance. | |
void | setDepth (int dpth) |
Sets stuff in an element instance. | |
void | setNext (SoElement *nxt) |
void | setNextInStack (SoElement *nxt) |
void | setNextFree (SoElement *nxt) |
int | getDepth () const |
Returns stuff from element instance. | |
SoElement * | getNext () const |
virtual | ~SoElement () |
Destructor. | |
Static Public Member Functions | |
static void | initClass () |
Initializes the SoGLTextureMatrixElement class. | |
Static Public Member Functions inherited from SoTextureMatrixElement | |
static void | makeIdentity (SoState *state, SoNode *node) |
Sets the texture matrix to the identity matrix. | |
static void | mult (SoState *state, SoNode *node, const SbMatrix &matrix) |
Multiplies the given matrix into the texture matrix. | |
static void | translateBy (SoState *state, SoNode *node, const SbVec3f &translation) |
Each of these multiplies a matrix that performs the specified transformation into the texture matrix. | |
static void | rotateBy (SoState *state, SoNode *node, const SbRotation &rotation) |
static void | scaleBy (SoState *state, SoNode *node, const SbVec3f &scaleFactor) |
static const SbMatrix & | get (SoState *state) |
Returns current matrix from the state. | |
static void | initClass () |
Initializes the SoTextureMatrixElement class. | |
Static Public Member Functions inherited from SoAccumulatedElement | |
static void | initClass () |
Initializes the SoAccumulatedElement class. | |
Static Public Member Functions inherited from SoElement | |
static SoType | getClassTypeId () |
Returns type identifier for SoElement class. | |
static void | initElements () |
Initialize ALL Inventor element classes. | |
static void | initClass () |
Initializes the SoElement class. | |
static int | getNumStackIndices () |
Returns the number of stack indices allocated. | |
static SoType | getIdFromStackIndex (int stackIndex) |
Returns the id for the element with the given stack index. | |
Protected Member Functions | |
virtual void | makeEltIdentity () |
Sets the matrix to the identity matrix. | |
virtual void | multElt (const SbMatrix &matrix) |
Multiplies into the matrix in an instance. | |
virtual void | translateEltBy (const SbVec3f &translation) |
Each of these performs the appropriate operation on the matrix in an instance. | |
virtual void | rotateEltBy (const SbRotation &translation) |
virtual void | scaleEltBy (const SbVec3f &scaleFactor) |
virtual | ~SoGLTextureMatrixElement () |
Protected Member Functions inherited from SoTextureMatrixElement | |
virtual void | makeEltIdentity () |
Sets the matrix in an instance to identity. | |
virtual void | multElt (const SbMatrix &matrix) |
Multiplies into the matrix in an instance. | |
virtual void | translateEltBy (const SbVec3f &translation) |
Each of these performs the appropriate operation on the matrix in an instance. | |
virtual void | rotateEltBy (const SbRotation &translation) |
virtual void | scaleEltBy (const SbVec3f &scaleFactor) |
virtual const SbMatrix & | getElt () const |
Gets the matrix from an instance. | |
virtual | ~SoTextureMatrixElement () |
Protected Member Functions inherited from SoAccumulatedElement | |
void | clearNodeIds () |
Clears out the list of node id's. | |
void | addNodeId (const SoNode *node) |
Adds the id of the given node to the current list. | |
void | setNodeId (const SoNode *node) |
Sets the node id list to JUST the id of the given node. | |
virtual SoElement * | copyMatchInfo () const |
Create and return a copy of this element; this will copy the nodeId list properly. | |
virtual void | captureThis (SoState *state) const |
Override normal capture method to capture elements at other depths that we are accumulating with. | |
virtual | ~SoAccumulatedElement () |
Destructor. | |
Protected Member Functions inherited from SoElement | |
SoElement () | |
Constructor; use typeId.createInstance to create elements. | |
void | capture (SoState *state) const |
Does whatever is necessary in state to capture this element for caching purposes. | |
virtual void | captureThis (SoState *state) const |
Really captures this element, once it has been determined that a cache is open to capture it. | |
void | setTypeId (SoType id) |
Sets typeId in instance. | |
void | setStackIndex (int index) |
Sets stackIndex in instance. | |
SoElement * | getNextInStack () const |
Returns next instance in specific element stack. | |
SoElement * | getNextFree () const |
Returns next free element in a specific element stack. | |
Additional Inherited Members | |
Static Protected Member Functions inherited from SoElement | |
static SoElement * | getElement (SoState *state, int stackIndex) |
Returns an instance of an element from the stack with the given index in the given state. | |
static const SoElement * | getConstElement (SoState *state, int stackIndex) |
Returns a read-only pointer to the top instance in the given element stack. | |
static int | createStackIndex (SoType id) |
Creates and returns a new stack index. | |
Protected Attributes inherited from SoTextureMatrixElement | |
SbMatrix | textureMatrix |
Protected Attributes inherited from SoAccumulatedElement | |
SbPList | nodeIds |
This stores the list of node id's as pointers, since they should be the same length as int32_ts. | |
Static Protected Attributes inherited from SoElement | |
static int | classStackIndex |
Stack index for SoElement class. | |
Overrides the virtual methods on SoTextureMatrixElement to send the matrix to GL when necessary.
Definition at line 71 of file SoGLTextureMatrixElement.h.
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protectedvirtual |
Reimplemented from SoTextureMatrixElement.
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protectedvirtual |
Reimplemented from SoTextureMatrixElement.
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Reimplemented from SoElement.
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protectedvirtual |
Reimplemented from SoTextureMatrixElement.
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protectedvirtual |
Reimplemented from SoTextureMatrixElement.
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protectedvirtual |
Reimplemented from SoTextureMatrixElement.