Open Inventor Reference
SoGLTextureMatrixElement Member List

This is the complete list of members for SoGLTextureMatrixElement, including all inherited members.

addNodeId(const SoNode *node)SoAccumulatedElementprotected
capture(SoState *state) constSoElementinlineprotected
captureThis(SoState *state) constSoAccumulatedElementprotectedvirtual
classStackIndexSoElementprotectedstatic
clearNodeIds()SoAccumulatedElementprotected
copyMatchInfo() constSoAccumulatedElementprotectedvirtual
createStackIndex(SoType id)SoElementprotectedstatic
get(SoState *state)SoTextureMatrixElementstatic
getClassTypeId()SoElementinlinestatic
getConstElement(SoState *state, int stackIndex)SoElementinlineprotectedstatic
getDepth() constSoElementinline
getElement(SoState *state, int stackIndex)SoElementinlineprotectedstatic
getElt() constSoTextureMatrixElementprotectedvirtual
getIdFromStackIndex(int stackIndex)SoElementstatic
getNext() constSoElementinline
getNextFree() constSoElementinlineprotected
getNextInStack() constSoElementinlineprotected
getNumStackIndices()SoElementinlinestatic
getStackIndex() constSoElementinline
getTypeId() constSoElementinline
init(SoState *state)SoTextureMatrixElementvirtual
initClass()SoGLTextureMatrixElementstatic
initElements()SoElementstatic
makeEltIdentity()SoGLTextureMatrixElementprotectedvirtual
makeIdentity(SoState *state, SoNode *node)SoTextureMatrixElementstatic
matches(const SoElement *elt) constSoAccumulatedElementvirtual
mult(SoState *state, SoNode *node, const SbMatrix &matrix)SoTextureMatrixElementstatic
multElt(const SbMatrix &matrix)SoGLTextureMatrixElementprotectedvirtual
nodeIdsSoAccumulatedElementprotected
pop(SoState *state, const SoElement *prevTopElement)SoGLTextureMatrixElementvirtual
print(FILE *fp) constSoTextureMatrixElementvirtual
push(SoState *state)SoTextureMatrixElementvirtual
rotateBy(SoState *state, SoNode *node, const SbRotation &rotation)SoTextureMatrixElementstatic
rotateEltBy(const SbRotation &translation)SoGLTextureMatrixElementprotectedvirtual
scaleBy(SoState *state, SoNode *node, const SbVec3f &scaleFactor)SoTextureMatrixElementstatic
scaleEltBy(const SbVec3f &scaleFactor)SoGLTextureMatrixElementprotectedvirtual
setDepth(int dpth)SoElementinline
setNext(SoElement *nxt)SoElementinline
setNextFree(SoElement *nxt)SoElementinline
setNextInStack(SoElement *nxt)SoElementinline
setNodeId(const SoNode *node)SoAccumulatedElementprotected
setStackIndex(int index)SoElementinlineprotected
setTypeId(SoType id)SoElementinlineprotected
SoElement()SoElementprotected
textureMatrixSoTextureMatrixElementprotected
translateBy(SoState *state, SoNode *node, const SbVec3f &translation)SoTextureMatrixElementstatic
translateEltBy(const SbVec3f &translation)SoGLTextureMatrixElementprotectedvirtual
~SoAccumulatedElement()SoAccumulatedElementprotectedvirtual
~SoElement()SoElementvirtual
~SoGLTextureMatrixElement()SoGLTextureMatrixElementprotectedvirtual
~SoTextureMatrixElement()SoTextureMatrixElementprotectedvirtual