Open Inventor Reference
SoPointLightManip Class Reference

Point light node with 3D interface for editing location. More...

#include <Inventor/manips/SoPointLightManip.h>

Inheritance diagram for SoPointLightManip:
SoPointLight SoLight SoNode SoFieldContainer SoBase

Public Member Functions

 SoPointLightManip ()
 Constructor. More...
 
SoDraggergetDragger ()
 Returns a pointer to the dragger being used by this manipulator. More...
 
bool replaceNode (SoPath *p)
 Replaces the tail of the path with this manipulator. More...
 
bool replaceManip (SoPath *p, SoPointLight *newOne) const
 Replaces the tail of the path, which must be this manipulator, with the given SoPointLight node. More...
 
virtual void doAction (SoAction *action)
 These functions implement all actions for nodekits. More...
 
virtual void callback (SoCallbackAction *action)
 
virtual void GLRender (SoGLRenderAction *action)
 Creates a light source during rendering. More...
 
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
 
virtual void getMatrix (SoGetMatrixAction *action)
 
virtual void handleEvent (SoHandleEventAction *action)
 
virtual void pick (SoPickAction *action)
 
virtual void search (SoSearchAction *action)
 
virtual SoChildListgetChildren () const
 Returns pointer to children, or NULL if none. More...
 
- Public Member Functions inherited from SoPointLight
 SoPointLight ()
 Creates a point light source node with default settings. More...
 
- Public Member Functions inherited from SoNode
void setOverride (bool state)
 Turns override flag on or off. More...
 
bool isOverride () const
 Returns the state of the override flag. More...
 
SoNodecopy (bool copyConnections=FALSE) const
 Creates and returns an exact copy of the node. More...
 
virtual bool affectsState () const
 Returns TRUE if a node has an effect on the state during traversal. More...
 
virtual void rayPick (SoRayPickAction *action)
 
virtual void write (SoWriteAction *action)
 
virtual void GLRenderBelowPath (SoGLRenderAction *action)
 These methods make render traversal faster by implementing different rendering paths corresponding to different action path codes. More...
 
virtual void GLRenderInPath (SoGLRenderAction *action)
 
virtual void GLRenderOffPath (SoGLRenderAction *action)
 
virtual void grabEventsSetup ()
 These virtual functions are called when a node gains or loses status as "grabber" of events (see HandleEventAction::setGrabber()). More...
 
virtual void grabEventsCleanup ()
 
virtual void startNotify ()
 Initiates notification from an instance. More...
 
virtual void notify (SoNotList *list)
 Propagates modification notification through an instance. More...
 
SbNodeIdType getNodeId () const
 Returns the unique id for a node. More...
 
virtual void writeInstance (SoOutput *out)
 Writes instance to SoOutput. (Used for either stage of writing.) More...
 
virtual SoNodeaddToCopyDict () const
 Recursively adds this node and all nodes under it to the copy dictionary. More...
 
virtual SoFieldContainercopyThroughConnection () const
 Copies an instance that is encountered through a field connection. More...
 
- Public Member Functions inherited from SoFieldContainer
void setToDefaults ()
 Sets all fields in this object to their default values. More...
 
bool hasDefaultValues () const
 Returns TRUE if all of the object's fields have their default values. More...
 
bool fieldsAreEqual (const SoFieldContainer *fc) const
 Returns TRUE if this object's fields are exactly equal to fc's fields. More...
 
void copyFieldValues (const SoFieldContainer *fc, bool copyConnections=FALSE)
 Copies the contents of fc's fields into this object's fields. More...
 
bool set (const char *fieldDataString)
 Sets one or more fields in this object to the values specified in the given string, which should be a string in the Inventor file format. More...
 
void get (SbString &fieldDataString)
 Returns the values of the fields of this object in the Inventor ASCII file format in the given string. More...
 
virtual int getFields (SoFieldList &list) const
 Appends pointers to all of this object's fields to resultList, and returns the number of fields appended. More...
 
virtual SoFieldgetField (const SbName &fieldName) const
 Returns a pointer to the field with the given name. More...
 
bool getFieldName (const SoField *field, SbName &fieldName) const
 Returns the name of the given field in the fieldName argument. More...
 
bool enableNotify (bool flag)
 Notification at this Field Container is enabled (if flag == TRUE) or disabled (if flag == FALSE). More...
 
bool isNotifyEnabled () const
 Notification is the process of telling interested objects that this object has changed. More...
 
bool set (const char *fieldDataString, SoInput *dictIn)
 Sets one or more fields in this object to the values specified in the given string, which should be a string in the Inventor file format. More...
 
void get (SbString &fieldDataString, SoOutput *dictOut)
 Returns the values of the fields of this object in the Inventor ASCII file format in the given string. More...
 
virtual void addWriteReference (SoOutput *out, bool isFromField=FALSE)
 Adds a reference to the instance when writing. More...
 
bool getIsBuiltIn () const
 Returns whether or not instance is considered 'built-in' to the library. More...
 
virtual const SoFieldDatagetFieldData () const
 Returns an SoFieldData structure for the node. More...
 
void addManagedSensor (SoSensor *sensor)
 Adds a sensor which is managed by the field container. More...
 
- Public Member Functions inherited from SoBase
void ref () const
 Adds and removes a reference to an instance. More...
 
void unref () const
 
void unrefNoDelete () const
 
void touch ()
 Marks an instance as modified, simulating a change to it. More...
 
virtual SoType getTypeId () const =0
 Returns the type identifier for a specific instance. More...
 
bool isOfType (SoType type) const
 Returns TRUE if this object is of the type specified in type or is derived from that type. More...
 
virtual SbName getName () const
 Returns the name of an instance. More...
 
virtual void setName (const SbName &name)
 Sets the name of an instance. More...
 
void addAuditor (void *auditor, SoNotRec::Type type)
 Adds/removes an auditor to/from list. More...
 
void removeAuditor (void *auditor, SoNotRec::Type type)
 
const SoAuditorListgetAuditors ()
 Returns auditor list– used by SoField and SoEngineOutput to trace forward connections. More...
 
int getRefCount () const
 Returns current reference count. More...
 
bool shouldWrite ()
 Returns TRUE if the instance should be written, based on the write-reference info already accumulated. More...
 

Static Public Member Functions

static void initClass ()
 initialize the class More...
 
- Static Public Member Functions inherited from SoPointLight
static void initClass ()
 
- Static Public Member Functions inherited from SoLight
static void initClass ()
 
- Static Public Member Functions inherited from SoNode
static SoType getClassTypeId ()
 Returns type identifier for the SoNode class. More...
 
static SoNodegetByName (const SbName &name)
 Returns the last node given the specified name. More...
 
static int getByName (const SbName &name, SoNodeList &list)
 Returns the number of nodes with the given name, and adds to list pointers to those nodes. More...
 
static void initClass ()
 Initializes base node class. More...
 
static void initClasses ()
 Initialize ALL Inventor node classes. More...
 
static SbNodeIdType getNextNodeId ()
 Returns the next available unique id. More...
 
static int getActionMethodIndex (SoType t)
 Returns the index of this node in the action/method table, given its type. More...
 
- Static Public Member Functions inherited from SoFieldContainer
static SoType getClassTypeId ()
 Returns the type of this class. More...
 
static void initClass ()
 Setup type information. More...
 
static void initCopyDict ()
 During a copy operation, copies of nodes and engines are stored in a dictionary, keyed by the original node or engine pointer, so that copies can be re-used. More...
 
static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
 Adds an instance to the dictionary. More...
 
static SoFieldContainercheckCopy (const SoFieldContainer *orig)
 If a copy of the given instance is in the dictionary, this returns it. More...
 
static SoFieldContainerfindCopy (const SoFieldContainer *orig, bool copyConnections)
 If a copy of the given instance is not in the dictionary, this returns NULL. More...
 
static void copyDone ()
 Cleans up the dictionary when done. More...
 
- Static Public Member Functions inherited from SoBase
static SoType getClassTypeId ()
 Returns type identifier for this class. More...
 
static void initClass ()
 Setup type information. More...
 
static void incrementCurrentWriteCounter ()
 Increments the current write counter at the start of a write operation. More...
 
static void decrementCurrentWriteCounter ()
 Decrements the current write counter after a write operation, in some rare cases. More...
 
static void addName (SoBase *, const char *)
 Internal methods used to maintain the global name dictionary. More...
 
static void removeName (SoBase *, const char *)
 
static SoBasegetNamedBase (const SbName &, SoType)
 Helper routines used to get stuff out of nameDict. More...
 
static int getNamedBases (const SbName &, SoBaseList &, SoType)
 
static bool read (SoInput *in, SoBase *&base, SoType expectedType)
 Reads one instance of some subclass of SoBase. More...
 
static void setInstancePrefix (const SbString &c)
 This defaults to "+" and is used when naming nodes that are DEF's and USE'd. More...
 

Protected Member Functions

virtual void copyContents (const SoFieldContainer *fromFC, bool copyConnections)
 Redefines this to also copy the dragger. More...
 
void setDragger (SoDragger *newDragger)
 
virtual ~SoPointLightManip ()
 
- Protected Member Functions inherited from SoPointLight
virtual ~SoPointLight ()
 
- Protected Member Functions inherited from SoLight
 SoLight ()
 Makes this abstract. More...
 
virtual ~SoLight ()
 
- Protected Member Functions inherited from SoNode
 SoNode ()
 Constructor, destructor. More...
 
virtual ~SoNode ()
 
- Protected Member Functions inherited from SoFieldContainer
 SoFieldContainer ()
 
 ~SoFieldContainer ()
 
virtual bool readInstance (SoInput *in, unsigned short flags)
 Reads stuff into instance. Returns FALSE on error. More...
 
- Protected Member Functions inherited from SoBase
 SoBase ()
 Constructor is protected - this is an abstract class. More...
 
virtual ~SoBase ()
 Virtual destructor so that subclasses are deleted properly. More...
 
virtual void destroy ()
 Actually deletes an instance. More...
 
bool hasMultipleWriteRefs () const
 Returns TRUE if the instance has multiple write references. More...
 
bool writeHeader (SoOutput *out, bool isGroup, bool isEngine) const
 Writes a header (name, open brace) or footer (close brace) to file defined by SoOutput. More...
 
void writeFooter (SoOutput *out) const
 
virtual const char * getFileFormatName () const
 Unknown nodes and engines write a different name for themselves than their typeId; this virtual method lets them do that (by default the typeId name is returned) More...
 

Static Protected Member Functions

static void transferFieldValues (const SoPointLight *from, SoPointLight *to)
 
static void valueChangedCB (void *, SoDragger *)
 
static void fieldSensorCB (void *, SoSensor *)
 
- Static Protected Member Functions inherited from SoNode
static const SoFieldData ** getFieldDataPtr ()
 This is used by the field-inheritence mechanism, hidden in the SoSubNode macros. More...
 
- Static Protected Member Functions inherited from SoBase
static uint32_t getCurrentWriteCounter ()
 Returns current write counter. More...
 

Protected Attributes

SoFieldSensorlocationFieldSensor
 
SoFieldSensorcolorFieldSensor
 
SoChildListchildren
 
- Protected Attributes inherited from SoNode
SbNodeIdType uniqueId
 Unique id for this node. More...
 
- Protected Attributes inherited from SoFieldContainer
bool isBuiltIn
 Is the subclass a built-in Inventor subclass or an extender subclass? This is used to determine whether to read/write field type information. More...
 

Additional Inherited Members

- Public Types inherited from SoNode
enum  Stage { FIRST_INSTANCE , PROTO_INSTANCE , OTHER_INSTANCE }
 
- Public Attributes inherited from SoPointLight
SoSFVec3f location
 Location of the source. More...
 
- Public Attributes inherited from SoLight
SoSFBool on
 Determines whether the source is active or inactive. More...
 
SoSFFloat intensity
 Illumination intensity of light source. More...
 
SoSFColor color
 Light source illumination color. More...
 
- Static Public Attributes inherited from SoBase
static bool traceRefs
 Turns on/off reference count tracing (for debugging) More...
 
- Protected Types inherited from SoBase
enum  BaseFlags { IS_ENGINE = 1 , IS_GROUP = 2 }
 This set of enums is used when reading and writing the base. More...
 
- Static Protected Attributes inherited from SoNode
static SbNodeIdType nextUniqueId
 Next available unique id. More...
 
static int nextActionMethodIndex
 Next index into the action method table. More...
 

Detailed Description

SoPointLightManip is the base class for all SoPointLight nodes that have a built-in 3D user interface (this is the only such class provided with the Inventor toolkit). Since it is derived from SoPointLight, any changes to its fields result in a change of lighting for nodes that follow it in the scene graph. In this case, the interface edits the location field. Also, the color of the manipulator's geometry will reflect the color of the light (but you can not edit the color using this manipulator).

Typically, you will want to replace a regular SoPointLight with an SoPointLightManip (as when the user selects a light to be edited), or vice versa (as when the user is done moving the light and the interface should go away). Use the replaceNode() method to insert a manipulator into a scene graph, and the replaceManip() method to remove it when done.

The SoPointLightManip utilizes an SoPointLightDragger to provide a 3D interface. However, the manipulator differs from the dragger; it lights other objects in the scene because, as an SoPointLight, it alters the state. The fields values and movement of the dragger, on the other hand, affect only the dragger itself. To find out more about how the interface works and what each part will do, see the reference page for SoPointLightDragger. The interfaces of the dragger and the manipulator are identical.

The SoPointLightManip utilizes its dragger by adding it as a hidden child. When an action is applied to the manipulator, such as rendering or handling events, the manipulator first traverses the dragger, and then the manipulator adds its lighting parameters to the state. When you click-drag-release over the manipulator, it passes these events down to the dragger, which moves as a result ("I can't <em>help</em> it, I'm a dragger!").

The manipulator maintains consistency between the fields of the dragger and its own fields. Let's say you use the mouse to translate the dragger. Callbacks insure that the location field of the manipulator will change by the same amount, thus changing the lighting of nodes which follow in the scene graph. Similarly, if you set the location field of the SoPointLightManip, the manipulator will place the dragger accordingly.

Because the dragger is a hidden child, you can see the dragger on screen and interact with it, but the dragger does not show up when you write the manipulator to file. Also, any SoPath will end at the manipulator. (See the Actions section of this reference page for a complete description of when the dragger is traversed).

If you want to get a pointer to the dragger you can get it from the manipulator using the getDragger() method. You will need to do this if you want to change the geometry of a manipulator, since the geometry actually belongs to the dragger.

Action Behavior
SoGLRenderAction, SoCallbackAction, SoGetBoundingBoxAction, SoGetMatrixAction, SoHandleEventAction, SoRayPickAction
First, traverses the dragger the way an SoGroup would. All draggers place themselves in space, but leave the current transformation unchanged when finished. Then the SoPointLightManip adds a point light into the state, just like its base class, SoPointLight.
SoSearchAction
Searches just like an SoPointLight. Does not search the dragger, which is a hidden child.
SoWriteAction
Writes out just like an SoPointLight. Does not write the dragger, which is a hidden child. If you really need to write valuable information about the dragger, such as customized geometry, you can retrieve the dragger with the getDragger() method and then write it out separately.
See Also
SoDragger, SoPointLight, SoPointLightDragger, SoDirectionalLightManip, SoSpotLightManip

Definition at line 149 of file SoPointLightManip.h.

Constructor & Destructor Documentation

◆ SoPointLightManip()

SoPointLightManip::SoPointLightManip ( )

◆ ~SoPointLightManip()

virtual SoPointLightManip::~SoPointLightManip ( )
protectedvirtual

Member Function Documentation

◆ callback()

virtual void SoPointLightManip::callback ( SoCallbackAction action)
virtual

Reimplemented from SoNode.

◆ copyContents()

virtual void SoPointLightManip::copyContents ( const SoFieldContainer fromFC,
bool  copyConnections 
)
protectedvirtual

Reimplemented from SoNode.

◆ doAction()

virtual void SoPointLightManip::doAction ( SoAction action)
virtual

They first traverse the children, then use the SoPointLight version of the actions. They traverse first so that the light will affect objects which follow it in the tree, but not the dragger-child.

Reimplemented from SoNode.

◆ fieldSensorCB()

static void SoPointLightManip::fieldSensorCB ( void *  ,
SoSensor  
)
staticprotected

◆ getBoundingBox()

virtual void SoPointLightManip::getBoundingBox ( SoGetBoundingBoxAction action)
virtual

Reimplemented from SoNode.

◆ getChildren()

virtual SoChildList* SoPointLightManip::getChildren ( ) const
virtual

Reimplemented from SoNode.

◆ getDragger()

SoDragger* SoPointLightManip::getDragger ( )

Given this pointer, you can customize the dragger just like you would any other dragger. You can change geometry using the setPart() method, or add callbacks using the methods found in the SoDragger reference page.

◆ getMatrix()

virtual void SoPointLightManip::getMatrix ( SoGetMatrixAction action)
virtual

Reimplemented from SoNode.

◆ GLRender()

virtual void SoPointLightManip::GLRender ( SoGLRenderAction action)
virtual

Reimplemented from SoPointLight.

◆ handleEvent()

virtual void SoPointLightManip::handleEvent ( SoHandleEventAction action)
virtual

Reimplemented from SoNode.

◆ initClass()

static void SoPointLightManip::initClass ( )
static

◆ pick()

virtual void SoPointLightManip::pick ( SoPickAction action)
virtual

Reimplemented from SoNode.

◆ replaceManip()

bool SoPointLightManip::replaceManip ( SoPath p,
SoPointLight newOne 
) const

If the path has a nodekit, this will try to use setPart() to insert the new node. Otherwise, the manipulator requires that the next to last node in the path chain be a group.

The field values from the manipulator will be copied to the point light node, and the manipulator will be replaced.

The manipulator will not call ref() or unref() on the node which is replacing it, nor will it make any changes to field connections. The calling process is thus responsible for keeping track of its own nodes and field connections.

◆ replaceNode()

bool SoPointLightManip::replaceNode ( SoPath p)

The tail of the path must be an SoPointLight node (or subclass thereof). If the path has a nodekit, this will try to use setPart() to insert the manipulator. Otherwise, the manipulator requires that the next to last node in the path chain be a group.

The field values from the point light node will be copied to this manipulator, and the light node will be replaced.

The manipulator will not call ref() on the node it is replacing. The old node will disappear if it has no references other than from the input path p and its parent, since this manipulator will be replacing it in both of those places. Nor will the manipulator make any changes to field connections of the old node.
The calling process is thus responsible for keeping track of its own nodes and field connections.

◆ search()

virtual void SoPointLightManip::search ( SoSearchAction action)
virtual

Reimplemented from SoNode.

◆ setDragger()

void SoPointLightManip::setDragger ( SoDragger newDragger)
protected

◆ transferFieldValues()

static void SoPointLightManip::transferFieldValues ( const SoPointLight from,
SoPointLight to 
)
staticprotected

◆ valueChangedCB()

static void SoPointLightManip::valueChangedCB ( void *  ,
SoDragger  
)
staticprotected

Member Data Documentation

◆ children

SoChildList* SoPointLightManip::children
protected

Definition at line 244 of file SoPointLightManip.h.

◆ colorFieldSensor

SoFieldSensor* SoPointLightManip::colorFieldSensor
protected

Definition at line 239 of file SoPointLightManip.h.

◆ locationFieldSensor

SoFieldSensor* SoPointLightManip::locationFieldSensor
protected

Definition at line 238 of file SoPointLightManip.h.


The documentation for this class was generated from the following file: