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SoPointLightManip.h
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1 /*
2  *
3  * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
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10  * This library is distributed in the hope that it will be useful,
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13  * Lesser General Public License for more details.
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15  * Further, this software is distributed without any warranty that it is
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19  * any, provided herein do not apply to combinations of this program with
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36 
37 
38 /*
39  * Copyright (C) 1990,91,92 Silicon Graphics, Inc.
40  *
41  _______________________________________________________________________
42  ______________ S I L I C O N G R A P H I C S I N C . ____________
43  |
44  | $Revision: 1.1.1.1 $
45  |
46  | Description:
47  | This file defines a manipulator for a Point light nodes.
48  | It is subclassed from SoPointLight.
49  |
50  | Author(s): Paul Isaacs
51  |
52  ______________ S I L I C O N G R A P H I C S I N C . ____________
53  _______________________________________________________________________
54  */
55 
56 #ifndef _SO_POINT_LIGHT_MANIP_
57 #define _SO_POINT_LIGHT_MANIP_
58 
59 #include <Inventor/SbLinear.h>
63 
66 
148 
150 {
152 
153  public:
156 
163 
185  bool replaceNode( SoPath *p );
204  bool replaceManip(SoPath *p, SoPointLight *newOne ) const;
205 
206  SoEXTENDER public:
207 
213  virtual void doAction( SoAction *action );
214  virtual void callback( SoCallbackAction *action );
215  virtual void GLRender( SoGLRenderAction *action );
216  virtual void getBoundingBox( SoGetBoundingBoxAction *action );
217  virtual void getMatrix(SoGetMatrixAction *action );
218  virtual void handleEvent( SoHandleEventAction *action );
219  virtual void pick( SoPickAction *action );
220  virtual void search( SoSearchAction *action );
221 
222  SoINTERNAL public:
223  static void initClass();
224 
225  virtual SoChildList *getChildren() const;
226 
227  protected:
228 
230  virtual void copyContents(const SoFieldContainer *fromFC,
231  bool copyConnections);
232 
233  static void transferFieldValues( const SoPointLight *from,
234  SoPointLight *to);
235 
236  static void valueChangedCB(void *,SoDragger *);
237 
240  static void fieldSensorCB(void *, SoSensor *);
241 
242  void setDragger( SoDragger *newDragger );
243 
245 
247 
248  private:
249  int getNumChildren() const { return (children->getLength()); }
250 };
251 
252 #endif /* _SO_POINT_LIGHT_MANIP_ */
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
Definition: SbBasic.h:154
#define SoINTERNAL
Definition: SbBasic.h:155
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition: SbSystem.h:81
#define SO_NODE_HEADER(className)
Non-abstract classes have everything abstract classes have, plus a way to create an instance.
Definition: SoSubNode.h:170
int getLength() const
Returns number of pointers in list.
Definition: SbPList.h:110
Abstract base class for all actions.
Definition: SoAction.h:179
Performs a generic traversal of the scene graph.
This class maintains a list of child nodes for any node.
Definition: SoChildList.h:83
Base class for nodekits that move in response to click-drag-release mouse events.
Definition: SoDragger.h:225
Abstract base class for objects that contain fields.
Sensor class that can be attached to Inventor fields.
Definition: SoFieldSensor.h:80
Renders a scene graph using OpenGL.
Computes bounding box of a scene.
Computes transformation matrix for subgraph.
Allows nodes in a graph to receive input events.
Path that points to a list of hierarchical nodes.
Definition: SoPath.h:109
Abstract base class for picking objects in a scene.
Definition: SoPickAction.h:77
Point light node with 3D interface for editing location.
static void fieldSensorCB(void *, SoSensor *)
virtual ~SoPointLightManip()
void setDragger(SoDragger *newDragger)
bool replaceNode(SoPath *p)
Replaces the tail of the path with this manipulator.
virtual void callback(SoCallbackAction *action)
virtual void GLRender(SoGLRenderAction *action)
Creates a light source during rendering.
SoChildList * children
bool replaceManip(SoPath *p, SoPointLight *newOne) const
Replaces the tail of the path, which must be this manipulator, with the given SoPointLight node.
SoFieldSensor * locationFieldSensor
SoPointLightManip()
Constructor.
virtual void search(SoSearchAction *action)
virtual SoChildList * getChildren() const
Returns pointer to children, or NULL if none.
virtual void pick(SoPickAction *action)
virtual void doAction(SoAction *action)
These functions implement all actions for nodekits.
static void initClass()
initialize the class
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
SoDragger * getDragger()
Returns a pointer to the dragger being used by this manipulator.
static void valueChangedCB(void *, SoDragger *)
SoFieldSensor * colorFieldSensor
virtual void handleEvent(SoHandleEventAction *action)
virtual void getMatrix(SoGetMatrixAction *action)
virtual void copyContents(const SoFieldContainer *fromFC, bool copyConnections)
Redefines this to also copy the dragger.
static void transferFieldValues(const SoPointLight *from, SoPointLight *to)
Node representing a point light source.
Definition: SoPointLight.h:93
Searches for nodes in a scene graph.
Abstract base class for Inventor sensors.
Definition: SoSensor.h:108