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SoText3.h
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1/*
2 *
3 * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
14 *
15 * Further, this software is distributed without any warranty that it is
16 * free of the rightful claim of any third person regarding infringement
17 * or the like. Any license provided herein, whether implied or
18 * otherwise, applies only to this software file. Patent licenses, if
19 * any, provided herein do not apply to combinations of this program with
20 * other software, or any other product whatsoever.
21 *
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 *
26 * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
27 * Mountain View, CA 94043, or:
28 *
29 * http://www.sgi.com
30 *
31 * For further information regarding this notice, see:
32 *
33 * http://oss.sgi.com/projects/GenInfo/NoticeExplan/
34 *
35 */
36
37
38/*
39 * Copyright (C) 1990,91 Silicon Graphics, Inc.
40 *
41 _______________________________________________________________________
42 ______________ S I L I C O N G R A P H I C S I N C . ____________
43 |
44 | $Revision: 1.1.1.1 $
45 |
46 | Description:
47 | This file defines the SoText3 node class.
48 |
49 | Author(s) : Gavin Bell
50 |
51 ______________ S I L I C O N G R A P H I C S I N C . ____________
52 _______________________________________________________________________
53 */
54
55#ifndef _SO_TEXT_3_
56#define _SO_TEXT_3_
57
58#include <Inventor/SbBox.h>
64
65#include <Inventor/system/SbOpenGL.h> // For GLenum declaration
66
67
69#ifndef gluTESSELATOR
70#define gluTESSELATOR GLUtriangulatorObj
71#if defined(__glu_h__) && defined(GLU_VERSION_1_2)
72#define gluTESSELATOR GLUtesselator
73#else
74extern "C" struct GLUtriangulatorObj;
75#endif
76#endif
77
78
79
80class SoOutlineFontCache;
83
86
152
154
156
157 public:
160 LEFT = 0x01,
161 RIGHT = 0x02,
162 CENTER = 0x03
163 };
164
166 enum Part {
167 FRONT = 0x01,
168 SIDES = 0x02,
169 BACK = 0x04,
170 ALL = 0x07
171 };
172
174
175
179
185
189
197
199
202
203 SoEXTENDER public:
204
216 int stringIndex, int charIndex);
217
218 virtual void GLRender(SoGLRenderAction *action);
219 virtual void rayPick(SoRayPickAction *action);
220
221 SoINTERNAL public:
222 static void initClass();
223
224 protected:
226 virtual void computeBBox(SoAction *action, SbBox3f &box,
227 SbVec3f &center);
228
231
232 virtual ~SoText3();
233
234 private:
236 bool setupFontCache(SoState *state, bool forRender = FALSE);
237
239 void getFrontBBox(SbBox2f &result);
240
243 SbVec2f getStringOffset(int line);
244
247 SbVec2f getCharacterOffset(int line, int whichChar);
248
250 void renderFront(SoGLRenderAction *action, int line,
251 GLUtriangulatorObj *tobj);
252
254 void renderSide(SoGLRenderAction *action, int line);
255
258 const SoPrimitiveVertex *,
259 const SoPrimitiveVertex *,
260 const SoPrimitiveVertex *,
261 SoPickedPoint *);
262
265 void generateFront(int line);
266
268 void generateSide(int line);
269
273 static void generateSideTris(int nPoints, const SbVec3f *p1,
274 const SbVec3f *n1, const SbVec3f *p2,
275 const SbVec3f *n2, const float *sTexCoords,
276 const float *tTexCoords);
277 static void renderSideTris(int nPoints, const SbVec3f *p1,
278 const SbVec3f *n1, const SbVec3f *p2,
279 const SbVec3f *n2, const float *sTexCoords,
280 const float *tTexCoords);
281
283 static void CALLBACK beginCB(GLenum primType);
284 static void CALLBACK endCB();
285 static void CALLBACK vtxCB(void *vertex);
286
291 SoOutlineFontCache *myFont;
292
294 static SoText3 *currentGeneratingNode;
295 static SoPrimitiveVertex *genPrimVerts[3];
296 static SbVec3f genTranslate;
297 static int genWhichVertex;
298 static uint32_t genPrimType;
299 static SoAction *genAction;
300 static bool genBack;
301 static bool genTexCoord;
302 static const SoTextureCoordinateElement *tce;
303};
304
305#endif /* _SO_TEXT_3_ */
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
Definition SbBasic.h:154
#define FALSE
Definition SbBasic.h:79
#define SoINTERNAL
Definition SbBasic.h:155
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition SbSystem.h:77
unsigned int uint32_t
Definition SbTypeDefs.h:44
#define SO_NODE_HEADER(className)
Non-abstract classes have everything abstract classes have, plus a way to create an instance.
Definition SoSubNode.h:170
2D box class.
Definition SbBox.h:372
3D box class.
Definition SbBox.h:81
2D vector class.
Definition SbLinear.h:246
3D vector class.
Definition SbLinear.h:120
Abstract base class for all actions.
Definition SoAction.h:179
Base class for describing detail information about a shape node.
Definition SoDetail.h:78
Renders a scene graph using OpenGL.
Multiple-value field containing any number of strings.
Definition SoMFString.h:80
Represents point on surface of picked object.
Represents a vertex of a generated primitive.
Intersects objects with a ray cast into scene.
Single-value field containing a set of bit flags.
Definition SoSFBitMask.h:99
Field containing an enumerated value.
Definition SoSFEnum.h:93
Field containing a floating-point value.
Definition SoSFFloat.h:77
Abstract base class for all shape nodes.
Definition SoShape.h:101
virtual SoDetail * createTriangleDetail(SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)
These methods are called during picking to create details representing extra info about a pick inters...
An SoState collects and holds state while traversing a scene graph.
Definition SoState.h:82
3D text shape node.
Definition SoText3.h:153
SoSFFloat spacing
Defines the distance (in the negative y direction) between the base points of successive strings,...
Definition SoText3.h:184
SoText3()
Creates a 3D text node with default settings.
virtual void generatePrimitives(SoAction *)
Generates primitives.
SoSFEnum justification
Indicates placement and alignment of strings.
Definition SoText3.h:196
Justification
Justification types.
Definition SoText3.h:159
virtual void rayPick(SoRayPickAction *action)
Implements picking along a ray by intersecting the ray with each primitive generated by subclass.
Part
Justification types.
Definition SoText3.h:166
static void initClass()
virtual ~SoText3()
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)
Computes bounding box of text.
SbBox3f getCharacterBounds(SoState *state, int stringIndex, int charIndex)
Method to get the bounds of the given character in the given string.
SoSFBitMask parts
Which parts of text are visible.
Definition SoText3.h:188
SoMFString string
The text string(s) to display.
Definition SoText3.h:178
virtual void GLRender(SoGLRenderAction *action)
Implements rendering by rendering each primitive generated by subclass.
Element storing the current texture coordinates.