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SoTextureCoordinateElement.h
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1/*
2 *
3 * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
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10 * This library is distributed in the hope that it will be useful,
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19 * any, provided herein do not apply to combinations of this program with
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36
37
38/*
39 * Copyright (C) 1990,91 Silicon Graphics, Inc.
40 *
41 _______________________________________________________________________
42 ______________ S I L I C O N G R A P H I C S I N C . ____________
43 |
44 | $Revision: 1.1.1.1 $
45 |
46 | Description:
47 | This file defines the SoTextureCoordinateElement class.
48 | TextureCoordinates can be specified in several different ways,
49 | from several different nodes: they can be explicitly given by
50 | TextureCoordinate2/4 nodes, they can be automatically generated
51 | (the TextureCoordinateFunction nodes), or they can be DEFAULT,
52 | meaning that each shape must generate its own texture
53 | coordinates (can be set by TextureCoordinateFunctionDefault
54 | node).
55 |
56 | Shapes will have to call TextureCoordinateElement::getType() and
57 | then call either generate default texture coordinates if it
58 | returns DEFAULT, call get2/get4 if it returns EXPLICIT, or call
59 | get(point, normal) if it returns FUNCTION.
60 |
61 | Author(s) : Gavin Bell
62 |
63 ______________ S I L I C O N G R A P H I C S I N C . ____________
64 _______________________________________________________________________
65 */
66
67#ifndef _SO_TEXTURE_COORDINATE_ELEMENT
68#define _SO_TEXTURE_COORDINATE_ELEMENT
69
70#include <Inventor/SbLinear.h>
72
81
85typedef const SbVec4f &
86 SoTextureCoordinateFunctionCB(void *userdata, const SbVec3f &point,
87 const SbVec3f &normal);
88
90
92
93 public:
96 enum CoordType {
97 EXPLICIT = 1,
98 FUNCTION = 2
99 };
100
102 virtual void init(SoState *state);
103
106 static void setDefault(SoState *state, SoNode *node);
107
109 static void setFunction(SoState *state, SoNode *node,
111 void *userData);
113 static void set2(SoState *state, SoNode *node,
114 int32_t numCoords, const SbVec2f *coords);
115 static void set4(SoState *state, SoNode *node,
116 int32_t numCoords, const SbVec4f *coords);
117
119 static CoordType getType(SoState *state);
120 virtual CoordType getType() const;
121
127
129
133 const SbVec4f & get(const SbVec3f &point, const SbVec3f &normal) const;
134
136
138 int32_t getNum() const { return numCoords; }
139
140 bool is2D() const { return coordsAre2D; }
141
144 const SbVec2f & get2(int index) const;
145 const SbVec4f & get4(int index) const;
146
147 virtual void print(FILE *fp) const;
148
149 SoINTERNAL public:
151 static void initClass();
152
153 protected:
156
160
166
168
169 private:
170 SbVec2f convert2;
171 SbVec4f convert4;
172};
173
174#endif /* _SO_TEXTURE_COORDINATE_ELEMENT */
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
Definition SbBasic.h:154
#define SoINTERNAL
Definition SbBasic.h:155
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition SbSystem.h:77
signed int int32_t
Definition SbTypeDefs.h:43
#define SO_ELEMENT_HEADER(className)
This one is for non-abstract element classes.
const SbVec4f & SoTextureCoordinateFunctionCB(void *userdata, const SbVec3f &point, const SbVec3f &normal)
Function that TextureCoordinateFunction nodes register to compute texture coordinates.
2D vector class.
Definition SbLinear.h:246
3D vector class.
Definition SbLinear.h:120
4D vector class.
Definition SbLinear.h:559
Abstract base class for all database nodes.
Definition SoNode.h:103
This is the abstract base class for each state element whose value is replaced whenever it is set.
An SoState collects and holds state while traversing a scene graph.
Definition SoState.h:82
Element storing the current texture coordinates.
virtual void init(SoState *state)
Initializes element.
static void setFunction(SoState *state, SoNode *node, SoTextureCoordinateFunctionCB *func, void *userData)
FUNCTION:
CoordType whatKind
What kind of coordinates will be done:
virtual void print(FILE *fp) const
Prints element (for debugging)
const SbVec4f & get4(int index) const
int32_t getNum() const
Get routines for EXPLICIT case:
static void set4(SoState *state, SoNode *node, int32_t numCoords, const SbVec4f *coords)
const SbVec2f & get2(int index) const
Returns the indexed coordinate from an element as a 2- or 4-vector, converting if necessary.
static void set2(SoState *state, SoNode *node, int32_t numCoords, const SbVec2f *coords)
EXPLICIT:
CoordType
The (seemingly random) choice of values is for compatibility with Inventor 2.0 binary format files:
static const SoTextureCoordinateElement * getInstance(SoState *state)
Returns the top (current) instance of the element in the state.
virtual ~SoTextureCoordinateElement()
virtual CoordType getType() const
static void setDefault(SoState *state, SoNode *node)
Sets the current texture coordinates, in any of several ways: EXPLICIT, no coordinates (shapes will g...
static CoordType getType(SoState *state)
Returns code indicating what has been set in state/element.
int32_t numCoords
Storage for EXPLICIT:
static void initClass()
Initializes the SoTextureCoordinateElement class.
SoTextureCoordinateFunctionCB * funcCB
Storage for FUNCTION:
const SbVec4f & get(const SbVec3f &point, const SbVec3f &normal) const
Get routine for FUNCTION case: