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SoIndexedTriangleStripSet.h
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1/*
2 *
3 * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
14 *
15 * Further, this software is distributed without any warranty that it is
16 * free of the rightful claim of any third person regarding infringement
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18 * otherwise, applies only to this software file. Patent licenses, if
19 * any, provided herein do not apply to combinations of this program with
20 * other software, or any other product whatsoever.
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22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 *
26 * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
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31 * For further information regarding this notice, see:
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35 */
36
37
38/*
39 * Copyright (C) 1990,91 Silicon Graphics, Inc.
40 *
41 _______________________________________________________________________
42 ______________ S I L I C O N G R A P H I C S I N C . ____________
43 |
44 | $Revision: 1.1.1.1 $
45 |
46 | Description:
47 | This file defines the SoIndexedTriangleStripSet node class.
48 |
49 | Author(s) : Gavin Bell
50 |
51 ______________ S I L I C O N G R A P H I C S I N C . ____________
52 _______________________________________________________________________
53 */
54
55#ifndef _SO_INDEXED_TRIANGLE_STRIP_SET_
56#define _SO_INDEXED_TRIANGLE_STRIP_SET_
57
62
63
64
67#define SO_END_STRIP_INDEX (-1)
68
69class SoNormalBundle;
71
74
142
144
146
147 public:
148
151
152 SoEXTENDER public:
154 virtual void GLRender(SoGLRenderAction *action);
155
158 virtual bool generateDefaultNormals(SoState *state,
159 SoNormalBundle *nb);
160
164
165 SoINTERNAL public:
166 static void initClass();
167
169 enum Binding {
171 PER_STRIP, PER_STRIP_INDEXED,
172 PER_TRIANGLE, PER_TRIANGLE_INDEXED,
173 PER_VERTEX, PER_VERTEX_INDEXED
174 };
175
176 protected:
178 virtual void generatePrimitives(SoAction *action);
179
180
183 const SoPrimitiveVertex *v1,
184 const SoPrimitiveVertex *v2,
185 const SoPrimitiveVertex *v3,
186 SoPickedPoint *pp);
187
189
190 private:
192 void GLRenderInternal( SoGLRenderAction * action, uint32_t useTexCoordsAnyway, const SoShapeStyleElement * shapeStyle);
193
195 Binding getMaterialBinding(SoAction *action);
196 Binding getNormalBinding(SoAction *action,
197 SoNormalBundle &nb);
198
201 bool figureNormals(SoState *state, SoNormalBundle *nb);
202
204 virtual void notify(SoNotList *list);
205
207 void countStripsAndTris();
208
211 int numStrips;
212 int numTriangles;
213 int * numVertices;
214
221 void OmOn(SoGLRenderAction *); void OmOnT(SoGLRenderAction *);
222 void OmPn(SoGLRenderAction *); void OmPnT(SoGLRenderAction *);
223 void OmFn(SoGLRenderAction *); void OmFnT(SoGLRenderAction *);
224 void OmVn(SoGLRenderAction *); void OmVnT(SoGLRenderAction *);
225 void PmOn(SoGLRenderAction *); void PmOnT(SoGLRenderAction *);
226 void PmPn(SoGLRenderAction *); void PmPnT(SoGLRenderAction *);
227 void PmFn(SoGLRenderAction *); void PmFnT(SoGLRenderAction *);
228 void PmVn(SoGLRenderAction *); void PmVnT(SoGLRenderAction *);
229 void FmOn(SoGLRenderAction *); void FmOnT(SoGLRenderAction *);
230 void FmPn(SoGLRenderAction *); void FmPnT(SoGLRenderAction *);
231 void FmFn(SoGLRenderAction *); void FmFnT(SoGLRenderAction *);
232 void FmVn(SoGLRenderAction *); void FmVnT(SoGLRenderAction *);
233 void VmOn(SoGLRenderAction *); void VmOnT(SoGLRenderAction *);
234 void VmPn(SoGLRenderAction *); void VmPnT(SoGLRenderAction *);
235 void VmFn(SoGLRenderAction *); void VmFnT(SoGLRenderAction *);
236 void VmVn(SoGLRenderAction *); void VmVnT(SoGLRenderAction *);
237
239 static PMTSS renderFunc[32];
240
241
242};
243
244#endif /* _SO_INDEXED_TRIANGLE_STRIP_SET_ */
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
Definition SbBasic.h:154
#define SoINTERNAL
Definition SbBasic.h:155
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition SbSystem.h:77
unsigned int uint32_t
Definition SbTypeDefs.h:44
#define SO_NODE_HEADER(className)
Non-abstract classes have everything abstract classes have, plus a way to create an instance.
Definition SoSubNode.h:170
Abstract base class for all actions.
Definition SoAction.h:179
Element that stores the current coordinates.
Base class for describing detail information about a shape node.
Definition SoDetail.h:78
Renders a scene graph using OpenGL.
Abstract base class for all indexed vertex-based shapes.
virtual void notify(SoNotList *list)
Keep indices up to date if things change.
Indexed triangle strip set shape node.
virtual void GLRender(SoGLRenderAction *action)
Implements actions.
virtual void generatePrimitives(SoAction *action)
Generates triangles representing strips.
Binding
This enum is used to indicate the current material or normal binding.
virtual bool generateDefaultNormals(SoState *state, SoNormalBundle *nb)
Generates default normals using the given normal bundle.
virtual SoDetail * createTriangleDetail(SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)
Overrides standard method to create an SoFaceDetail instance.
SoIndexedTriangleStripSet()
Creates an indexed triangle strip set node with default settings.
Bundle that allows shapes to deal with normals and normal bindings more easily.
Holds a list of SoNotRec notification records.
Represents point on surface of picked object.
Represents a vertex of a generated primitive.
Intersects objects with a ray cast into scene.
This elements stores some information shapes need to quickly determine whether or not they should ren...
An SoState collects and holds state while traversing a scene graph.
Definition SoState.h:82