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SoIndexedFaceSet.h
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1 /*
2  *
3  * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
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8  * version 2.1 of the License, or (at your option) any later version.
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13  * Lesser General Public License for more details.
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19  * any, provided herein do not apply to combinations of this program with
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36 
37 
38 /*
39  * Copyright (C) 1990,91 Silicon Graphics, Inc.
40  *
41  _______________________________________________________________________
42  ______________ S I L I C O N G R A P H I C S I N C . ____________
43  |
44  | $Revision: 1.1.1.1 $
45  |
46  | Description:
47  | This file defines the SoIndexedFaceSet node class.
48  |
49  | Author(s) : Paul S. Strauss, Gavin Bell
50  |
51  ______________ S I L I C O N G R A P H I C S I N C . ____________
52  _______________________________________________________________________
53  */
54 
55 #ifndef _SO_INDEXED_FACE_SET_
56 #define _SO_INDEXED_FACE_SET_
57 
60 
62 
63 
66 #define SO_END_FACE_INDEX (-1)
67 
68 class SoNormalBundle;
71 
74 
148 
150 
152 
153  public:
154 
157 
158  SoEXTENDER public:
160  virtual void GLRender(SoGLRenderAction *action);
161 
164  virtual bool generateDefaultNormals(SoState *state,
165  SoNormalBundle *nb);
166 
169  typedef void (SoIndexedFaceSet::*PMFS)(SoGLRenderAction *);
170 
171  SoINTERNAL public:
172  static void initClass();
173 
175  enum Binding {
176  OVERALL, PER_FACE, PER_FACE_INDEXED, PER_VERTEX,
177  PER_VERTEX_INDEXED
178  };
179 
180  protected:
182  virtual void generatePrimitives(SoAction *action);
183 
186  const SoPrimitiveVertex *v1,
187  const SoPrimitiveVertex *v2,
188  const SoPrimitiveVertex *v3,
189  SoPickedPoint *pp);
191 
192  private:
194  void GLRenderInternal( SoGLRenderAction * action, uint32_t useTexCoordsAnyway, const SoShapeStyleElement * shapeStyle);
195 
197  Binding savedNormalBinding;
198 
200  Binding getMaterialBinding(SoAction *action);
201  Binding getNormalBinding(SoAction *action,
202  SoNormalBundle *nb);
203 
206  bool figureNormals(SoState *state, SoNormalBundle *nb);
207 
209  virtual void notify(SoNotList *list);
210 
212  void setupNumTrisQuadsFaces();
213 
215  int numTris, numQuads, numFaces;
216 
217  SoVertexArrayIndexer* _triangleIndexer;
218  SoVertexArrayIndexer* _quadIndexer;
219 
226  void TriOmOn(SoGLRenderAction *); void TriOmOnT(SoGLRenderAction *);
227  void TriOmFn(SoGLRenderAction *); void TriOmFnT(SoGLRenderAction *);
228  void TriOmVn(SoGLRenderAction *); void TriOmVnT(SoGLRenderAction *);
229  void TriFmOn(SoGLRenderAction *); void TriFmOnT(SoGLRenderAction *);
230  void TriFmFn(SoGLRenderAction *); void TriFmFnT(SoGLRenderAction *);
231  void TriFmVn(SoGLRenderAction *); void TriFmVnT(SoGLRenderAction *);
232  void TriVmOn(SoGLRenderAction *); void TriVmOnT(SoGLRenderAction *);
233  void TriVmFn(SoGLRenderAction *); void TriVmFnT(SoGLRenderAction *);
234  void TriVmVn(SoGLRenderAction *); void TriVmVnT(SoGLRenderAction *);
235  void QuadOmOn(SoGLRenderAction *); void QuadOmOnT(SoGLRenderAction *);
236  void QuadOmFn(SoGLRenderAction *); void QuadOmFnT(SoGLRenderAction *);
237  void QuadOmVn(SoGLRenderAction *); void QuadOmVnT(SoGLRenderAction *);
238  void QuadFmOn(SoGLRenderAction *); void QuadFmOnT(SoGLRenderAction *);
239  void QuadFmFn(SoGLRenderAction *); void QuadFmFnT(SoGLRenderAction *);
240  void QuadFmVn(SoGLRenderAction *); void QuadFmVnT(SoGLRenderAction *);
241  void QuadVmOn(SoGLRenderAction *); void QuadVmOnT(SoGLRenderAction *);
242  void QuadVmFn(SoGLRenderAction *); void QuadVmFnT(SoGLRenderAction *);
243  void QuadVmVn(SoGLRenderAction *); void QuadVmVnT(SoGLRenderAction *);
244  void GenOmOn(SoGLRenderAction *); void GenOmOnT(SoGLRenderAction *);
245  void GenOmFn(SoGLRenderAction *); void GenOmFnT(SoGLRenderAction *);
246  void GenOmVn(SoGLRenderAction *); void GenOmVnT(SoGLRenderAction *);
247  void GenFmOn(SoGLRenderAction *); void GenFmOnT(SoGLRenderAction *);
248  void GenFmFn(SoGLRenderAction *); void GenFmFnT(SoGLRenderAction *);
249  void GenFmVn(SoGLRenderAction *); void GenFmVnT(SoGLRenderAction *);
250  void GenVmOn(SoGLRenderAction *); void GenVmOnT(SoGLRenderAction *);
251  void GenVmFn(SoGLRenderAction *); void GenVmFnT(SoGLRenderAction *);
252  void GenVmVn(SoGLRenderAction *); void GenVmVnT(SoGLRenderAction *);
253 
255  static PMFS TriRenderFunc[32];
256  static PMFS QuadRenderFunc[32];
257  static PMFS GenRenderFunc[32];
258 };
259 
260 #endif /* _SO_INDEXED_FACE_SET_ */
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
Definition: SbBasic.h:154
#define SoINTERNAL
Definition: SbBasic.h:155
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition: SbSystem.h:81
unsigned int uint32_t
Definition: SbTypeDefs.h:44
#define SO_NODE_HEADER(className)
Non-abstract classes have everything abstract classes have, plus a way to create an instance.
Definition: SoSubNode.h:170
Abstract base class for all actions.
Definition: SoAction.h:179
Element that stores the current coordinates.
Base class for describing detail information about a shape node.
Definition: SoDetail.h:78
Renders a scene graph using OpenGL.
Indexed polygonal face shape node.
virtual bool generateDefaultNormals(SoState *state, SoNormalBundle *nb)
Generates default normals using the given normal bundle.
static void initClass()
Binding
This enum is used to indicate the current material or normal binding.
virtual void GLRender(SoGLRenderAction *action)
Implements actions.
SoIndexedFaceSet()
Creates an indexed face set node with default settings.
virtual SoDetail * createTriangleDetail(SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)
Overrides standard method to create an SoFaceDetail instance.
virtual void generatePrimitives(SoAction *action)
Generates triangles representing faces.
Abstract base class for all indexed vertex-based shapes.
virtual void notify(SoNotList *list)
Keep indices up to date if things change.
Bundle that allows shapes to deal with normals and normal bindings more easily.
Holds a list of SoNotRec notification records.
Represents point on surface of picked object.
Definition: SoPickedPoint.h:89
Represents a vertex of a generated primitive.
Intersects objects with a ray cast into scene.
This elements stores some information shapes need to quickly determine whether or not they should ren...
An SoState collects and holds state while traversing a scene graph.
Definition: SoState.h:82
SoVertexArrayIndexer is a class that manages rendering of indexed primitives using Vertex Array rende...