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SoIndexedFaceSet.h
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1/*
2 *
3 * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
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10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
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15 * Further, this software is distributed without any warranty that it is
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18 * otherwise, applies only to this software file. Patent licenses, if
19 * any, provided herein do not apply to combinations of this program with
20 * other software, or any other product whatsoever.
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22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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26 * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
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31 * For further information regarding this notice, see:
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35 */
36
37
38/*
39 * Copyright (C) 1990,91 Silicon Graphics, Inc.
40 *
41 _______________________________________________________________________
42 ______________ S I L I C O N G R A P H I C S I N C . ____________
43 |
44 | $Revision: 1.1.1.1 $
45 |
46 | Description:
47 | This file defines the SoIndexedFaceSet node class.
48 |
49 | Author(s) : Paul S. Strauss, Gavin Bell
50 |
51 ______________ S I L I C O N G R A P H I C S I N C . ____________
52 _______________________________________________________________________
53 */
54
55#ifndef _SO_INDEXED_FACE_SET_
56#define _SO_INDEXED_FACE_SET_
57
60
62
63
66#define SO_END_FACE_INDEX (-1)
67
68class SoNormalBundle;
71
74
148
150
152
153 public:
154
157
158 SoEXTENDER public:
160 virtual void GLRender(SoGLRenderAction *action);
161
164 virtual bool generateDefaultNormals(SoState *state,
165 SoNormalBundle *nb);
166
169 typedef void (SoIndexedFaceSet::*PMFS)(SoGLRenderAction *);
170
171 SoINTERNAL public:
172 static void initClass();
173
175 enum Binding {
176 OVERALL, PER_FACE, PER_FACE_INDEXED, PER_VERTEX,
177 PER_VERTEX_INDEXED
178 };
179
180 protected:
182 virtual void generatePrimitives(SoAction *action);
183
186 const SoPrimitiveVertex *v1,
187 const SoPrimitiveVertex *v2,
188 const SoPrimitiveVertex *v3,
189 SoPickedPoint *pp);
191
192 private:
194 void GLRenderInternal( SoGLRenderAction * action, uint32_t useTexCoordsAnyway, const SoShapeStyleElement * shapeStyle);
195
197 Binding savedNormalBinding;
198
200 Binding getMaterialBinding(SoAction *action);
201 Binding getNormalBinding(SoAction *action,
202 SoNormalBundle *nb);
203
206 bool figureNormals(SoState *state, SoNormalBundle *nb);
207
209 virtual void notify(SoNotList *list);
210
212 void setupNumTrisQuadsFaces();
213
215 int numTris, numQuads, numFaces;
216
217 SoVertexArrayIndexer* _triangleIndexer;
218 SoVertexArrayIndexer* _quadIndexer;
219
226 void TriOmOn(SoGLRenderAction *); void TriOmOnT(SoGLRenderAction *);
227 void TriOmFn(SoGLRenderAction *); void TriOmFnT(SoGLRenderAction *);
228 void TriOmVn(SoGLRenderAction *); void TriOmVnT(SoGLRenderAction *);
229 void TriFmOn(SoGLRenderAction *); void TriFmOnT(SoGLRenderAction *);
230 void TriFmFn(SoGLRenderAction *); void TriFmFnT(SoGLRenderAction *);
231 void TriFmVn(SoGLRenderAction *); void TriFmVnT(SoGLRenderAction *);
232 void TriVmOn(SoGLRenderAction *); void TriVmOnT(SoGLRenderAction *);
233 void TriVmFn(SoGLRenderAction *); void TriVmFnT(SoGLRenderAction *);
234 void TriVmVn(SoGLRenderAction *); void TriVmVnT(SoGLRenderAction *);
235 void QuadOmOn(SoGLRenderAction *); void QuadOmOnT(SoGLRenderAction *);
236 void QuadOmFn(SoGLRenderAction *); void QuadOmFnT(SoGLRenderAction *);
237 void QuadOmVn(SoGLRenderAction *); void QuadOmVnT(SoGLRenderAction *);
238 void QuadFmOn(SoGLRenderAction *); void QuadFmOnT(SoGLRenderAction *);
239 void QuadFmFn(SoGLRenderAction *); void QuadFmFnT(SoGLRenderAction *);
240 void QuadFmVn(SoGLRenderAction *); void QuadFmVnT(SoGLRenderAction *);
241 void QuadVmOn(SoGLRenderAction *); void QuadVmOnT(SoGLRenderAction *);
242 void QuadVmFn(SoGLRenderAction *); void QuadVmFnT(SoGLRenderAction *);
243 void QuadVmVn(SoGLRenderAction *); void QuadVmVnT(SoGLRenderAction *);
244 void GenOmOn(SoGLRenderAction *); void GenOmOnT(SoGLRenderAction *);
245 void GenOmFn(SoGLRenderAction *); void GenOmFnT(SoGLRenderAction *);
246 void GenOmVn(SoGLRenderAction *); void GenOmVnT(SoGLRenderAction *);
247 void GenFmOn(SoGLRenderAction *); void GenFmOnT(SoGLRenderAction *);
248 void GenFmFn(SoGLRenderAction *); void GenFmFnT(SoGLRenderAction *);
249 void GenFmVn(SoGLRenderAction *); void GenFmVnT(SoGLRenderAction *);
250 void GenVmOn(SoGLRenderAction *); void GenVmOnT(SoGLRenderAction *);
251 void GenVmFn(SoGLRenderAction *); void GenVmFnT(SoGLRenderAction *);
252 void GenVmVn(SoGLRenderAction *); void GenVmVnT(SoGLRenderAction *);
253
255 static PMFS TriRenderFunc[32];
256 static PMFS QuadRenderFunc[32];
257 static PMFS GenRenderFunc[32];
258};
259
260#endif /* _SO_INDEXED_FACE_SET_ */
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
Definition SbBasic.h:154
#define SoINTERNAL
Definition SbBasic.h:155
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition SbSystem.h:77
unsigned int uint32_t
Definition SbTypeDefs.h:44
#define SO_NODE_HEADER(className)
Non-abstract classes have everything abstract classes have, plus a way to create an instance.
Definition SoSubNode.h:170
Abstract base class for all actions.
Definition SoAction.h:179
Element that stores the current coordinates.
Base class for describing detail information about a shape node.
Definition SoDetail.h:78
Renders a scene graph using OpenGL.
Indexed polygonal face shape node.
virtual bool generateDefaultNormals(SoState *state, SoNormalBundle *nb)
Generates default normals using the given normal bundle.
static void initClass()
Binding
This enum is used to indicate the current material or normal binding.
virtual void GLRender(SoGLRenderAction *action)
Implements actions.
SoIndexedFaceSet()
Creates an indexed face set node with default settings.
virtual void generatePrimitives(SoAction *action)
Generates triangles representing faces.
virtual SoDetail * createTriangleDetail(SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)
Overrides standard method to create an SoFaceDetail instance.
Abstract base class for all indexed vertex-based shapes.
virtual void notify(SoNotList *list)
Keep indices up to date if things change.
Bundle that allows shapes to deal with normals and normal bindings more easily.
Holds a list of SoNotRec notification records.
Represents point on surface of picked object.
Represents a vertex of a generated primitive.
Intersects objects with a ray cast into scene.
This elements stores some information shapes need to quickly determine whether or not they should ren...
An SoState collects and holds state while traversing a scene graph.
Definition SoState.h:82
SoVertexArrayIndexer is a class that manages rendering of indexed primitives using Vertex Array rende...