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SoSphere.h
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1/*
2 *
3 * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
14 *
15 * Further, this software is distributed without any warranty that it is
16 * free of the rightful claim of any third person regarding infringement
17 * or the like. Any license provided herein, whether implied or
18 * otherwise, applies only to this software file. Patent licenses, if
19 * any, provided herein do not apply to combinations of this program with
20 * other software, or any other product whatsoever.
21 *
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 *
26 * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
27 * Mountain View, CA 94043, or:
28 *
29 * http://www.sgi.com
30 *
31 * For further information regarding this notice, see:
32 *
33 * http://oss.sgi.com/projects/GenInfo/NoticeExplan/
34 *
35 */
36
37
38/*
39 * Copyright (C) 1990,91 Silicon Graphics, Inc.
40 *
41 _______________________________________________________________________
42 ______________ S I L I C O N G R A P H I C S I N C . ____________
43 |
44 | $Revision: 1.1.1.1 $
45 |
46 | Description:
47 | This file defines the SoSphere node class.
48 |
49 | Author(s) : Paul S. Strauss, Nick Thompson
50 |
51 ______________ S I L I C O N G R A P H I C S I N C . ____________
52 _______________________________________________________________________
53 */
54
55#ifndef _SO_SPHERE_
56#define _SO_SPHERE_
57
61#include <Inventor/misc/SoVBO.h>
62
65
108
110
112
113 public:
115
116
119
123
125
128
129 SoEXTENDER public:
130 virtual void GLRender(SoGLRenderAction *action);
131 virtual void rayPick(SoRayPickAction *action);
132
133 SoINTERNAL public:
134 static void initClass();
135
136 protected:
138 virtual void generatePrimitives(SoAction *action);
139
141 virtual void computeBBox(SoAction *action, SbBox3f &box,
142 SbVec3f &center);
143
144 virtual ~SoSphere();
145
146 private:
148 void GLRenderGeneric(SoGLRenderAction *action,
149 bool sendNormals, bool doTextures);
150 void GLRenderNvertTnone(SoGLRenderAction *action);
151
152 void GLRenderVertexArray(SoGLRenderAction *action, bool sendNormals, bool doTextures);
153
155 int computeDepth(SoAction *action);
156
159 struct CacheState : public SimpleVertexArrayCache {
160 CacheState() {
161 radius = -1;
162 depth = -1;
163 }
164 float radius;
165 int depth;
166 };
167
168 CacheState _cache;
169};
170
171#endif /* _SO_SPHERE_ */
172
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
Definition SbBasic.h:154
#define SoINTERNAL
Definition SbBasic.h:155
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition SbSystem.h:77
#define SO_NODE_HEADER(className)
Non-abstract classes have everything abstract classes have, plus a way to create an instance.
Definition SoSubNode.h:170
3D box class.
Definition SbBox.h:81
3D vector class.
Definition SbLinear.h:120
Abstract base class for all actions.
Definition SoAction.h:179
Renders a scene graph using OpenGL.
Intersects objects with a ray cast into scene.
Field containing a floating-point value.
Definition SoSFFloat.h:77
Field containing a int32_t integer.
Definition SoSFInt32.h:79
Abstract base class for all shape nodes.
Definition SoShape.h:101
Sphere shape node.
Definition SoSphere.h:109
static void initClass()
SoSphere()
Creates a sphere node with default settings.
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)
Computes bounding box of sphere.
SoSFInt32 subdivision
Allows to explicitly specify the subdivision of the sphere.
Definition SoSphere.h:122
virtual void rayPick(SoRayPickAction *action)
Implements picking along a ray by intersecting the ray with each primitive generated by subclass.
SoSFFloat radius
Radius of sphere. This must be greater than 0.
Definition SoSphere.h:118
virtual ~SoSphere()
virtual void GLRender(SoGLRenderAction *action)
Implements rendering by rendering each primitive generated by subclass.
virtual void generatePrimitives(SoAction *action)
Generates triangles representing a sphere.
Helper struct used by primitive types like cube, sphere, ...
Definition SoShape.h:165