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SoQuadMesh.h
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1/*
2 *
3 * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
14 *
15 * Further, this software is distributed without any warranty that it is
16 * free of the rightful claim of any third person regarding infringement
17 * or the like. Any license provided herein, whether implied or
18 * otherwise, applies only to this software file. Patent licenses, if
19 * any, provided herein do not apply to combinations of this program with
20 * other software, or any other product whatsoever.
21 *
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 *
26 * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
27 * Mountain View, CA 94043, or:
28 *
29 * http://www.sgi.com
30 *
31 * For further information regarding this notice, see:
32 *
33 * http://oss.sgi.com/projects/GenInfo/NoticeExplan/
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35 */
36
37
38/*
39 * Copyright (C) 1990,91 Silicon Graphics, Inc.
40 *
41 _______________________________________________________________________
42 ______________ S I L I C O N G R A P H I C S I N C . ____________
43 |
44 | $Revision: 1.1.1.1 $
45 |
46 | Description:
47 | This file defines the SoQuadMesh node class.
48 |
49 | Author(s) : Paul S. Strauss
50 |
51 ______________ S I L I C O N G R A P H I C S I N C . ____________
52 _______________________________________________________________________
53 */
54
55#ifndef _SO_QUAD_MESH_
56#define _SO_QUAD_MESH_
57
60
61
64
139
141
143
144 public:
146
147
151
153
156
157 SoEXTENDER public:
159 virtual void GLRender(SoGLRenderAction *action);
160
163 virtual bool generateDefaultNormals(SoState *state,
164 SoNormalBundle *nb);
165
166 SoINTERNAL public:
167 static void initClass();
168
170 enum Binding {
171 OVERALL, PER_ROW, PER_QUAD, PER_VERTEX
172 };
173
176 typedef void (SoQuadMesh::*PMQM)(SoGLRenderAction *);
177
178 protected:
180 virtual void generatePrimitives(SoAction *action);
181
183 virtual void computeBBox(SoAction *action, SbBox3f &box,
184 SbVec3f &center);
185
188 const SoPrimitiveVertex *v1,
189 const SoPrimitiveVertex *v2,
190 const SoPrimitiveVertex *v3,
191 SoPickedPoint *pp);
192
193 virtual ~SoQuadMesh();
194
195
196
197 private:
198 SbVec3f *generatedNormals;
199
201 static Binding getMaterialBinding(SoAction *action);
202 static Binding getNormalBinding(SoAction *action);
203
205 static int getBindIndex(Binding binding, int vert,
206 int row, int quad);
207
209 void figureNormals(SoState *state, SoNormalBundle *nb);
210
212 virtual void notify(SoNotList *list);
213
214
220 int totalNumVertices;
221
228 void OmOn(SoGLRenderAction *); void OmOnT(SoGLRenderAction *);
229 void OmPn(SoGLRenderAction *); void OmPnT(SoGLRenderAction *);
230 void OmFn(SoGLRenderAction *); void OmFnT(SoGLRenderAction *);
231 void OmVn(SoGLRenderAction *); void OmVnT(SoGLRenderAction *);
232 void PmOn(SoGLRenderAction *); void PmOnT(SoGLRenderAction *);
233 void PmPn(SoGLRenderAction *); void PmPnT(SoGLRenderAction *);
234 void PmFn(SoGLRenderAction *); void PmFnT(SoGLRenderAction *);
235 void PmVn(SoGLRenderAction *); void PmVnT(SoGLRenderAction *);
236 void FmOn(SoGLRenderAction *); void FmOnT(SoGLRenderAction *);
237 void FmPn(SoGLRenderAction *); void FmPnT(SoGLRenderAction *);
238 void FmFn(SoGLRenderAction *); void FmFnT(SoGLRenderAction *);
239 void FmVn(SoGLRenderAction *); void FmVnT(SoGLRenderAction *);
240 void VmOn(SoGLRenderAction *); void VmOnT(SoGLRenderAction *);
241 void VmPn(SoGLRenderAction *); void VmPnT(SoGLRenderAction *);
242 void VmFn(SoGLRenderAction *); void VmFnT(SoGLRenderAction *);
243 void VmVn(SoGLRenderAction *); void VmVnT(SoGLRenderAction *);
244
246 static PMQM renderFunc[32];
247};
248
249#endif /* _SO_QUAD_MESH_ */
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
Definition SbBasic.h:154
#define SoINTERNAL
Definition SbBasic.h:155
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition SbSystem.h:77
#define SO_NODE_HEADER(className)
Non-abstract classes have everything abstract classes have, plus a way to create an instance.
Definition SoSubNode.h:170
3D box class.
Definition SbBox.h:81
3D vector class.
Definition SbLinear.h:120
Abstract base class for all actions.
Definition SoAction.h:179
Base class for describing detail information about a shape node.
Definition SoDetail.h:78
Renders a scene graph using OpenGL.
Abstract base class for all non-indexed vertex-based shapes.
Bundle that allows shapes to deal with normals and normal bindings more easily.
Holds a list of SoNotRec notification records.
Represents point on surface of picked object.
Represents a vertex of a generated primitive.
Quadrilateral mesh shape node.
Definition SoQuadMesh.h:140
virtual ~SoQuadMesh()
virtual void GLRender(SoGLRenderAction *action)
Implement actions.
virtual SoDetail * createTriangleDetail(SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)
Overrides standard method to create an SoFaceDetail instance.
virtual bool generateDefaultNormals(SoState *state, SoNormalBundle *nb)
Generates default normals using the given normal bundle.
Binding
This enum is used to indicate the current material or normal binding.
Definition SoQuadMesh.h:170
virtual void generatePrimitives(SoAction *action)
Generates triangles representing rows.
SoSFInt32 verticesPerColumn
Number of vertices per column.
Definition SoQuadMesh.h:148
static void initClass()
SoSFInt32 verticesPerRow
Number of vertices per row.
Definition SoQuadMesh.h:150
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)
Computes bounding box of mesh.
SoQuadMesh()
Creates a quadrilateral mesh node with default settings.
Intersects objects with a ray cast into scene.
Field containing a int32_t integer.
Definition SoSFInt32.h:79
An SoState collects and holds state while traversing a scene graph.
Definition SoState.h:82
virtual void notify(SoNotList *list)
Redefines this to invalidate normal cache.