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SoQuadMesh.h
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1 /*
2  *
3  * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  * Lesser General Public License for more details.
14  *
15  * Further, this software is distributed without any warranty that it is
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17  * or the like. Any license provided herein, whether implied or
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19  * any, provided herein do not apply to combinations of this program with
20  * other software, or any other product whatsoever.
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22  * You should have received a copy of the GNU Lesser General Public
23  * License along with this library; if not, write to the Free Software
24  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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33  * http://oss.sgi.com/projects/GenInfo/NoticeExplan/
34  *
35  */
36 
37 
38 /*
39  * Copyright (C) 1990,91 Silicon Graphics, Inc.
40  *
41  _______________________________________________________________________
42  ______________ S I L I C O N G R A P H I C S I N C . ____________
43  |
44  | $Revision: 1.1.1.1 $
45  |
46  | Description:
47  | This file defines the SoQuadMesh node class.
48  |
49  | Author(s) : Paul S. Strauss
50  |
51  ______________ S I L I C O N G R A P H I C S I N C . ____________
52  _______________________________________________________________________
53  */
54 
55 #ifndef _SO_QUAD_MESH_
56 #define _SO_QUAD_MESH_
57 
60 
61 
64 
139 
141 
143 
144  public:
146 
147  SoSFInt32 verticesPerColumn;
151 
153 
156 
157  SoEXTENDER public:
159  virtual void GLRender(SoGLRenderAction *action);
160 
163  virtual bool generateDefaultNormals(SoState *state,
164  SoNormalBundle *nb);
165 
166  SoINTERNAL public:
167  static void initClass();
168 
170  enum Binding {
171  OVERALL, PER_ROW, PER_QUAD, PER_VERTEX
172  };
173 
176  typedef void (SoQuadMesh::*PMQM)(SoGLRenderAction *);
177 
178  protected:
180  virtual void generatePrimitives(SoAction *action);
181 
183  virtual void computeBBox(SoAction *action, SbBox3f &box,
184  SbVec3f &center);
185 
188  const SoPrimitiveVertex *v1,
189  const SoPrimitiveVertex *v2,
190  const SoPrimitiveVertex *v3,
191  SoPickedPoint *pp);
192 
193  virtual ~SoQuadMesh();
194 
195 
196 
197  private:
198  SbVec3f *generatedNormals;
199 
201  static Binding getMaterialBinding(SoAction *action);
202  static Binding getNormalBinding(SoAction *action);
203 
205  static int getBindIndex(Binding binding, int vert,
206  int row, int quad);
207 
209  void figureNormals(SoState *state, SoNormalBundle *nb);
210 
212  virtual void notify(SoNotList *list);
213 
214 
220  int totalNumVertices;
221 
228  void OmOn(SoGLRenderAction *); void OmOnT(SoGLRenderAction *);
229  void OmPn(SoGLRenderAction *); void OmPnT(SoGLRenderAction *);
230  void OmFn(SoGLRenderAction *); void OmFnT(SoGLRenderAction *);
231  void OmVn(SoGLRenderAction *); void OmVnT(SoGLRenderAction *);
232  void PmOn(SoGLRenderAction *); void PmOnT(SoGLRenderAction *);
233  void PmPn(SoGLRenderAction *); void PmPnT(SoGLRenderAction *);
234  void PmFn(SoGLRenderAction *); void PmFnT(SoGLRenderAction *);
235  void PmVn(SoGLRenderAction *); void PmVnT(SoGLRenderAction *);
236  void FmOn(SoGLRenderAction *); void FmOnT(SoGLRenderAction *);
237  void FmPn(SoGLRenderAction *); void FmPnT(SoGLRenderAction *);
238  void FmFn(SoGLRenderAction *); void FmFnT(SoGLRenderAction *);
239  void FmVn(SoGLRenderAction *); void FmVnT(SoGLRenderAction *);
240  void VmOn(SoGLRenderAction *); void VmOnT(SoGLRenderAction *);
241  void VmPn(SoGLRenderAction *); void VmPnT(SoGLRenderAction *);
242  void VmFn(SoGLRenderAction *); void VmFnT(SoGLRenderAction *);
243  void VmVn(SoGLRenderAction *); void VmVnT(SoGLRenderAction *);
244 
246  static PMQM renderFunc[32];
247 };
248 
249 #endif /* _SO_QUAD_MESH_ */
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
Definition: SbBasic.h:154
#define SoINTERNAL
Definition: SbBasic.h:155
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition: SbSystem.h:81
#define SO_NODE_HEADER(className)
Non-abstract classes have everything abstract classes have, plus a way to create an instance.
Definition: SoSubNode.h:170
3D box class.
Definition: SbBox.h:81
3D vector class.
Definition: SbLinear.h:120
Abstract base class for all actions.
Definition: SoAction.h:179
Base class for describing detail information about a shape node.
Definition: SoDetail.h:78
Renders a scene graph using OpenGL.
Abstract base class for all non-indexed vertex-based shapes.
Bundle that allows shapes to deal with normals and normal bindings more easily.
Holds a list of SoNotRec notification records.
Represents point on surface of picked object.
Definition: SoPickedPoint.h:89
Represents a vertex of a generated primitive.
Quadrilateral mesh shape node.
Definition: SoQuadMesh.h:140
virtual ~SoQuadMesh()
virtual void GLRender(SoGLRenderAction *action)
Implement actions.
virtual bool generateDefaultNormals(SoState *state, SoNormalBundle *nb)
Generates default normals using the given normal bundle.
Binding
This enum is used to indicate the current material or normal binding.
Definition: SoQuadMesh.h:170
virtual void generatePrimitives(SoAction *action)
Generates triangles representing rows.
static void initClass()
SoSFInt32 verticesPerRow
Number of vertices per row.
Definition: SoQuadMesh.h:150
virtual SoDetail * createTriangleDetail(SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)
Overrides standard method to create an SoFaceDetail instance.
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)
Computes bounding box of mesh.
SoQuadMesh()
Creates a quadrilateral mesh node with default settings.
Intersects objects with a ray cast into scene.
Field containing a int32_t integer.
Definition: SoSFInt32.h:79
An SoState collects and holds state while traversing a scene graph.
Definition: SoState.h:82
virtual void notify(SoNotList *list)
Redefines this to invalidate normal cache.