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SoGLTextureImageElement.h
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1 /*
2  *
3  * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
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8  * version 2.1 of the License, or (at your option) any later version.
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13  * Lesser General Public License for more details.
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19  * any, provided herein do not apply to combinations of this program with
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24  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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36 
37 
38 /*
39  * Copyright (C) 1990,91 Silicon Graphics, Inc.
40  *
41  _______________________________________________________________________
42  ______________ S I L I C O N G R A P H I C S I N C . ____________
43  |
44  | $Revision: 1.1.1.1 $
45  |
46  | Description:
47  | This file defines the SoGLTextureImageElement class.
48  |
49  | Author(s) : Gavin Bell
50  |
51  ______________ S I L I C O N G R A P H I C S I N C . ____________
52  _______________________________________________________________________
53  */
54 
55 #ifndef _SO_GL_TEXTURE_IMAGE_ELEMENT
56 #define _SO_GL_TEXTURE_IMAGE_ELEMENT
57 
58 class SoGLDisplayList;
59 
61 
75 
77 
79 
80  public:
82  virtual void init(SoState *state);
83 
91  static SoGLDisplayList *
92  set(SoState *state, SoNode *node,
93  const SbVec2s &s, int nc,
94  const unsigned char *bytes,
95  float texQuality,
96  int wrapS, int wrapT, int model,
97  const SbColor &blendColor, SoGLDisplayList *list);
98 
100  virtual void pop(SoState *state, const SoElement *prevTopElement);
101 
102  SoINTERNAL public:
104  static void initClass();
105 
106  protected:
108  virtual void setElt(const SbVec2s &s, int nc,
109  const unsigned char *bytes,
110  int wrapS, int wrapT, int model,
111  const SbColor &blendColor);
112 
114 
115  private:
117  void sendTexEnv(SoState *state);
118 
122  void sendTex(SoState *state);
123 
124  SoGLDisplayList *list;
125  float quality;
126 };
127 
128 #endif /* _SO_GL_TEXTURE_IMAGE_ELEMENT */
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
Definition: SbBasic.h:154
#define SoINTERNAL
Definition: SbBasic.h:155
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition: SbSystem.h:81
#define SO_ELEMENT_HEADER(className)
This one is for non-abstract element classes.
Definition: SoSubElement.h:112
Color vector class.
Definition: SbColor.h:84
2D vector class.
Definition: SbLinear.h:354
This is the abstract base class for all state elements.
Definition: SoElement.h:96
Class SoGLDisplayList:
Element that stores the current texture image in GL.
virtual ~SoGLTextureImageElement()
static void initClass()
Initializes the SoGLTextureImageElement class.
static SoGLDisplayList * set(SoState *state, SoNode *node, const SbVec2s &s, int nc, const unsigned char *bytes, float texQuality, int wrapS, int wrapT, int model, const SbColor &blendColor, SoGLDisplayList *list)
Sets the current image, wrap modes and model.
virtual void init(SoState *state)
Initializes element.
virtual void pop(SoState *state, const SoElement *prevTopElement)
Override pop() method so side effects can occur in GL.
virtual void setElt(const SbVec2s &s, int nc, const unsigned char *bytes, int wrapS, int wrapT, int model, const SbColor &blendColor)
Catch setElt; if this setElt is called, it is an error...
Abstract base class for all database nodes.
Definition: SoNode.h:103
An SoState collects and holds state while traversing a scene graph.
Definition: SoState.h:82
Element storing the current texture image.