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SoGLTextureImageElement.h
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1/*
2 *
3 * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
14 *
15 * Further, this software is distributed without any warranty that it is
16 * free of the rightful claim of any third person regarding infringement
17 * or the like. Any license provided herein, whether implied or
18 * otherwise, applies only to this software file. Patent licenses, if
19 * any, provided herein do not apply to combinations of this program with
20 * other software, or any other product whatsoever.
21 *
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 *
26 * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
27 * Mountain View, CA 94043, or:
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29 * http://www.sgi.com
30 *
31 * For further information regarding this notice, see:
32 *
33 * http://oss.sgi.com/projects/GenInfo/NoticeExplan/
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35 */
36
37
38/*
39 * Copyright (C) 1990,91 Silicon Graphics, Inc.
40 *
41 _______________________________________________________________________
42 ______________ S I L I C O N G R A P H I C S I N C . ____________
43 |
44 | $Revision: 1.1.1.1 $
45 |
46 | Description:
47 | This file defines the SoGLTextureImageElement class.
48 |
49 | Author(s) : Gavin Bell
50 |
51 ______________ S I L I C O N G R A P H I C S I N C . ____________
52 _______________________________________________________________________
53 */
54
55#ifndef _SO_GL_TEXTURE_IMAGE_ELEMENT
56#define _SO_GL_TEXTURE_IMAGE_ELEMENT
57
58class SoGLDisplayList;
59
61
75
77
79
80 public:
82 virtual void init(SoState *state);
83
91 static SoGLDisplayList *
92 set(SoState *state, SoNode *node,
93 const SbVec2s &s, int nc,
94 const unsigned char *bytes,
95 float texQuality,
96 int wrapS, int wrapT, int model,
97 const SbColor &blendColor, SoGLDisplayList *list);
98
100 virtual void pop(SoState *state, const SoElement *prevTopElement);
101
102 SoINTERNAL public:
104 static void initClass();
105
106 protected:
108 virtual void setElt(const SbVec2s &s, int nc,
109 const unsigned char *bytes,
110 int wrapS, int wrapT, int model,
111 const SbColor &blendColor);
112
114
115 private:
117 void sendTexEnv(SoState *state);
118
122 void sendTex(SoState *state);
123
124 SoGLDisplayList *list;
125 float quality;
126};
127
128#endif /* _SO_GL_TEXTURE_IMAGE_ELEMENT */
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
Definition SbBasic.h:154
#define SoINTERNAL
Definition SbBasic.h:155
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition SbSystem.h:77
#define SO_ELEMENT_HEADER(className)
This one is for non-abstract element classes.
Color vector class.
Definition SbColor.h:84
2D vector class.
Definition SbLinear.h:354
This is the abstract base class for all state elements.
Definition SoElement.h:96
Class SoGLDisplayList:
Element that stores the current texture image in GL.
virtual ~SoGLTextureImageElement()
static void initClass()
Initializes the SoGLTextureImageElement class.
static SoGLDisplayList * set(SoState *state, SoNode *node, const SbVec2s &s, int nc, const unsigned char *bytes, float texQuality, int wrapS, int wrapT, int model, const SbColor &blendColor, SoGLDisplayList *list)
Sets the current image, wrap modes and model.
virtual void init(SoState *state)
Initializes element.
virtual void pop(SoState *state, const SoElement *prevTopElement)
Override pop() method so side effects can occur in GL.
virtual void setElt(const SbVec2s &s, int nc, const unsigned char *bytes, int wrapS, int wrapT, int model, const SbColor &blendColor)
Catch setElt; if this setElt is called, it is an error...
Abstract base class for all database nodes.
Definition SoNode.h:103
An SoState collects and holds state while traversing a scene graph.
Definition SoState.h:82
Element storing the current texture image.