Element that stores the current texture image in GL.
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#include <Inventor/elements/SoGLTextureImageElement.h>
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static SoGLDisplayList * | set (SoState *state, SoNode *node, const SbVec2s &s, int nc, const unsigned char *bytes, float texQuality, int wrapS, int wrapT, int model, const SbColor &blendColor, SoGLDisplayList *list) |
| Sets the current image, wrap modes and model.
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static void | initClass () |
| Initializes the SoGLTextureImageElement class.
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static void | set (SoState *state, SoNode *node, const SbVec2s &size, int numComponents, const unsigned char *bytes, int wrapS, int wrapT, int model, const SbColor &blendColor) |
| sets the current image, wrap, and model:
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static const unsigned char * | get (SoState *state, SbVec2s &size, int &numComponents, int &wrapS, int &wrapT, int &model, SbColor &blendColor) |
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static bool | containsTransparency (SoState *state) |
| Returns TRUE if the texture contains transparency info.
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static const unsigned char * | getDefault (SbVec2s &s, int &nc) |
| Returns the default texture image.
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static void | initClass () |
| Initializes the class.
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static void | initClass () |
| Initializes the SoReplacedElement class.
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static SoType | getClassTypeId () |
| Returns type identifier for SoElement class.
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static void | initElements () |
| Initialize ALL Inventor element classes.
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static void | initClass () |
| Initializes the SoElement class.
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static int | getNumStackIndices () |
| Returns the number of stack indices allocated.
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static SoType | getIdFromStackIndex (int stackIndex) |
| Returns the id for the element with the given stack index.
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virtual void | setElt (const SbVec2s &s, int nc, const unsigned char *bytes, int wrapS, int wrapT, int model, const SbColor &blendColor) |
| Catch setElt; if this setElt is called, it is an error...
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virtual | ~SoGLTextureImageElement () |
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virtual void | setElt (const SbVec2s &s, int nc, const unsigned char *bytes, int wrapS, int wrapT, int model, const SbColor &blendColor) |
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virtual | ~SoTextureImageElement () |
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virtual | ~SoReplacedElement () |
| Destructor.
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| SoElement () |
| Constructor; use typeId.createInstance to create elements.
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void | capture (SoState *state) const |
| Does whatever is necessary in state to capture this element for caching purposes.
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virtual void | captureThis (SoState *state) const |
| Really captures this element, once it has been determined that a cache is open to capture it.
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void | setTypeId (SoType id) |
| Sets typeId in instance.
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void | setStackIndex (int index) |
| Sets stackIndex in instance.
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SoElement * | getNextInStack () const |
| Returns next instance in specific element stack.
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SoElement * | getNextFree () const |
| Returns next free element in a specific element stack.
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Overrides the virtual methods on SoTextureImageElement to send the image to GL when necessary.
Note that this class relies on SoTextureImageElement to store the image in the instance.
Definition at line 76 of file SoGLTextureImageElement.h.
◆ ~SoGLTextureImageElement()
virtual SoGLTextureImageElement::~SoGLTextureImageElement |
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protectedvirtual |
◆ init()
virtual void SoGLTextureImageElement::init |
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SoState * |
state | ) |
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virtual |
◆ initClass()
static void SoGLTextureImageElement::initClass |
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◆ pop()
virtual void SoGLTextureImageElement::pop |
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SoState * |
state, |
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const SoElement * |
prevTopElement |
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◆ set()
static SoGLDisplayList * SoGLTextureImageElement::set |
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SoState * |
state, |
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SoNode * |
node, |
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const SbVec2s & |
s, |
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int |
nc, |
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const unsigned char * |
bytes, |
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float |
texQuality, |
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int |
wrapS, |
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int |
wrapT, |
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int |
model, |
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const SbColor & |
blendColor, |
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SoGLDisplayList * |
list |
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static |
This will try to build or use a GL display list, if it can; the display list ID is returned (-1 if there is none), and should be saved and passed in the next time the element is set. The node calling this routine is responsible for calling glDeleteLists to free up the display list at the right time.
◆ setElt()
virtual void SoGLTextureImageElement::setElt |
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const SbVec2s & |
s, |
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int |
nc, |
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const unsigned char * |
bytes, |
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int |
wrapS, |
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int |
wrapT, |
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int |
model, |
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const SbColor & |
blendColor |
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protectedvirtual |
The documentation for this class was generated from the following file: