Open Inventor Reference
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Element that stores the current texture image in GL. More...
#include <Inventor/elements/SoGLTextureImageElement.h>
Public Member Functions | |
virtual void | init (SoState *state) |
Initializes element. | |
virtual void | pop (SoState *state, const SoElement *prevTopElement) |
Override pop() method so side effects can occur in GL. | |
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virtual void | print (FILE *fp) const |
Print info about image for debugging. | |
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virtual bool | matches (const SoElement *elt) const |
Returns TRUE if the element matches another element, based on node-id. | |
virtual SoElement * | copyMatchInfo () const |
Create and return a copy of this element. | |
SbNodeIdType | getNodeId () const |
Return nodeId. | |
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virtual void | push (SoState *state) |
Pushes/pops element. | |
SoType | getTypeId () const |
Returns type identifier for element instance. | |
int | getStackIndex () const |
Returns the stack index for an element instance. | |
void | setDepth (int dpth) |
Sets stuff in an element instance. | |
void | setNext (SoElement *nxt) |
void | setNextInStack (SoElement *nxt) |
void | setNextFree (SoElement *nxt) |
int | getDepth () const |
Returns stuff from element instance. | |
SoElement * | getNext () const |
virtual | ~SoElement () |
Destructor. | |
Static Public Member Functions | |
static SoGLDisplayList * | set (SoState *state, SoNode *node, const SbVec2s &s, int nc, const unsigned char *bytes, float texQuality, int wrapS, int wrapT, int model, const SbColor &blendColor, SoGLDisplayList *list) |
Sets the current image, wrap modes and model. | |
static void | initClass () |
Initializes the SoGLTextureImageElement class. | |
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static void | set (SoState *state, SoNode *node, const SbVec2s &size, int numComponents, const unsigned char *bytes, int wrapS, int wrapT, int model, const SbColor &blendColor) |
sets the current image, wrap, and model: | |
static const unsigned char * | get (SoState *state, SbVec2s &size, int &numComponents, int &wrapS, int &wrapT, int &model, SbColor &blendColor) |
static bool | containsTransparency (SoState *state) |
Returns TRUE if the texture contains transparency info. | |
static const unsigned char * | getDefault (SbVec2s &s, int &nc) |
Returns the default texture image. | |
static void | initClass () |
Initializes the class. | |
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static void | initClass () |
Initializes the SoReplacedElement class. | |
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static SoType | getClassTypeId () |
Returns type identifier for SoElement class. | |
static void | initElements () |
Initialize ALL Inventor element classes. | |
static void | initClass () |
Initializes the SoElement class. | |
static int | getNumStackIndices () |
Returns the number of stack indices allocated. | |
static SoType | getIdFromStackIndex (int stackIndex) |
Returns the id for the element with the given stack index. | |
Protected Member Functions | |
virtual void | setElt (const SbVec2s &s, int nc, const unsigned char *bytes, int wrapS, int wrapT, int model, const SbColor &blendColor) |
Catch setElt; if this setElt is called, it is an error... | |
virtual | ~SoGLTextureImageElement () |
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virtual | ~SoTextureImageElement () |
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virtual | ~SoReplacedElement () |
Destructor. | |
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SoElement () | |
Constructor; use typeId.createInstance to create elements. | |
void | capture (SoState *state) const |
Does whatever is necessary in state to capture this element for caching purposes. | |
virtual void | captureThis (SoState *state) const |
Really captures this element, once it has been determined that a cache is open to capture it. | |
void | setTypeId (SoType id) |
Sets typeId in instance. | |
void | setStackIndex (int index) |
Sets stackIndex in instance. | |
SoElement * | getNextInStack () const |
Returns next instance in specific element stack. | |
SoElement * | getNextFree () const |
Returns next free element in a specific element stack. | |
Additional Inherited Members | |
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static SoElement * | getElement (SoState *state, int stackIndex, SoNode *node) |
Overrides SoElement::getElement() to set the nodeId in the element instance before returning it. | |
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static SoElement * | getElement (SoState *state, int stackIndex) |
Returns an instance of an element from the stack with the given index in the given state. | |
static const SoElement * | getConstElement (SoState *state, int stackIndex) |
Returns a read-only pointer to the top instance in the given element stack. | |
static int | createStackIndex (SoType id) |
Creates and returns a new stack index. | |
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SbVec2s | size |
int | numComponents |
const unsigned char * | bytes |
int | wrapS |
int | wrapT |
int | model |
SbColor | blendColor |
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SbNodeIdType | nodeId |
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static int | classStackIndex |
Stack index for SoElement class. | |
Overrides the virtual methods on SoTextureImageElement to send the image to GL when necessary.
Note that this class relies on SoTextureImageElement to store the image in the instance.
Definition at line 76 of file SoGLTextureImageElement.h.
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protectedvirtual |
References SoElement::SoState.
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virtual |
Reimplemented from SoTextureImageElement.
References SoElement::SoState.
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static |
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virtual |
Reimplemented from SoElement.
References SoElement::SoElement(), SoINTERNAL, and SoElement::SoState.
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static |
This will try to build or use a GL display list, if it can; the display list ID is returned (-1 if there is none), and should be saved and passed in the next time the element is set. The node calling this routine is responsible for calling glDeleteLists to free up the display list at the right time.
References SoTextureImageElement::blendColor, SoTextureImageElement::bytes, SoTextureImageElement::model, SoElement::SoState, SoTextureImageElement::wrapS, and SoTextureImageElement::wrapT.
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protectedvirtual |
Reimplemented from SoTextureImageElement.
References SoTextureImageElement::blendColor, SoTextureImageElement::bytes, SoTextureImageElement::model, SoTextureImageElement::wrapS, and SoTextureImageElement::wrapT.