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SoTextureImageElement.h
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1/*
2 *
3 * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
14 *
15 * Further, this software is distributed without any warranty that it is
16 * free of the rightful claim of any third person regarding infringement
17 * or the like. Any license provided herein, whether implied or
18 * otherwise, applies only to this software file. Patent licenses, if
19 * any, provided herein do not apply to combinations of this program with
20 * other software, or any other product whatsoever.
21 *
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 *
26 * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
27 * Mountain View, CA 94043, or:
28 *
29 * http://www.sgi.com
30 *
31 * For further information regarding this notice, see:
32 *
33 * http://oss.sgi.com/projects/GenInfo/NoticeExplan/
34 *
35 */
36
37
38/*
39 * Copyright (C) 1990,91 Silicon Graphics, Inc.
40 *
41 _______________________________________________________________________
42 ______________ S I L I C O N G R A P H I C S I N C . ____________
43 |
44 | $Revision: 1.1.1.1 $
45 |
46 | Description:
47 | This file defines the SoTextureImageElement class.
48 |
49 | Author(s) : Gavin Bell
50 |
51 ______________ S I L I C O N G R A P H I C S I N C . ____________
52 _______________________________________________________________________
53 */
54
55#ifndef _SO_TEXTURE_IMAGE_ELEMENT
56#define _SO_TEXTURE_IMAGE_ELEMENT
57
58#include <Inventor/SbColor.h>
60
69
71
73
74 public:
76 virtual void init(SoState *state);
77
79 static void set(SoState *state, SoNode *node,
80 const SbVec2s &size, int numComponents,
81 const unsigned char *bytes,
82 int wrapS, int wrapT, int model,
83 const SbColor &blendColor);
84
85 static const unsigned char *get(SoState *state, SbVec2s &size,
86 int &numComponents, int &wrapS,
87 int &wrapT, int &model,
88 SbColor &blendColor);
89
91 static bool containsTransparency(SoState *state);
92
94 static const unsigned char *getDefault(SbVec2s &s, int &nc);
95
97 virtual void print(FILE *fp) const;
98
99 SoINTERNAL public:
101 static void initClass();
102
103 protected:
104 virtual void setElt(const SbVec2s &s, int nc,
105 const unsigned char *bytes,
106 int wrapS, int wrapT, int model,
107 const SbColor &blendColor);
108
111 const unsigned char *bytes;
112 int wrapS, wrapT, model;
114
116};
117
118#endif /* _SO_TEXTURE_IMAGE_ELEMENT */
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
Definition SbBasic.h:154
#define SoINTERNAL
Definition SbBasic.h:155
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition SbSystem.h:77
#define SO_ELEMENT_HEADER(className)
This one is for non-abstract element classes.
Color vector class.
Definition SbColor.h:84
2D vector class.
Definition SbLinear.h:354
Abstract base class for all database nodes.
Definition SoNode.h:103
This is the abstract base class for each state element whose value is replaced whenever it is set.
An SoState collects and holds state while traversing a scene graph.
Definition SoState.h:82
Element storing the current texture image.
virtual void setElt(const SbVec2s &s, int nc, const unsigned char *bytes, int wrapS, int wrapT, int model, const SbColor &blendColor)
static bool containsTransparency(SoState *state)
Returns TRUE if the texture contains transparency info.
static const unsigned char * getDefault(SbVec2s &s, int &nc)
Returns the default texture image.
const unsigned char * bytes
virtual ~SoTextureImageElement()
static void set(SoState *state, SoNode *node, const SbVec2s &size, int numComponents, const unsigned char *bytes, int wrapS, int wrapT, int model, const SbColor &blendColor)
sets the current image, wrap, and model:
static void initClass()
Initializes the class.
static const unsigned char * get(SoState *state, SbVec2s &size, int &numComponents, int &wrapS, int &wrapT, int &model, SbColor &blendColor)
virtual void init(SoState *state)
Initializes element.
virtual void print(FILE *fp) const
Print info about image for debugging.