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SoFaceSet.h
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1 /*
2  *
3  * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  * Lesser General Public License for more details.
14  *
15  * Further, this software is distributed without any warranty that it is
16  * free of the rightful claim of any third person regarding infringement
17  * or the like. Any license provided herein, whether implied or
18  * otherwise, applies only to this software file. Patent licenses, if
19  * any, provided herein do not apply to combinations of this program with
20  * other software, or any other product whatsoever.
21  *
22  * You should have received a copy of the GNU Lesser General Public
23  * License along with this library; if not, write to the Free Software
24  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25  *
26  * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
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29  * http://www.sgi.com
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31  * For further information regarding this notice, see:
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33  * http://oss.sgi.com/projects/GenInfo/NoticeExplan/
34  *
35  */
36 
37 
38 /*
39  * Copyright (C) 1990,91 Silicon Graphics, Inc.
40  *
41  _______________________________________________________________________
42  ______________ S I L I C O N G R A P H I C S I N C . ____________
43  |
44  | $Revision: 1.1.1.1 $
45  |
46  | Description:
47  | This file defines the SoFaceSet node class.
48  |
49  | Author(s) : Paul S. Strauss, Gavin Bell
50  |
51  ______________ S I L I C O N G R A P H I C S I N C . ____________
52  _______________________________________________________________________
53  */
54 
55 #ifndef _SO_FACE_SET_
56 #define _SO_FACE_SET_
57 
58 #include <Inventor/SbLinear.h>
62 
63 
66 #define SO_FACE_SET_USE_REST_OF_VERTICES (-1)
67 
69 class SoNormalBundle;
70 class SoState;
71 
74 
148 
150 
152 
153  public:
155 
156 
159 
163 
165 
168 
169  SoEXTENDER public:
171  virtual void GLRender(SoGLRenderAction *action);
172 
175  virtual bool generateDefaultNormals(SoState *state,
176  SoNormalBundle *nb);
177 
180  typedef void (SoFaceSet::*PMFS)(SoGLRenderAction *);
181 
182  SoINTERNAL public:
183  static void initClass();
184 
186  enum Binding {
187  OVERALL, PER_FACE, PER_VERTEX
188  };
189 
190  protected:
192  virtual void generatePrimitives(SoAction *action);
193 
195  virtual void computeBBox(SoAction *action, SbBox3f &box,
196  SbVec3f &center);
197 
200  const SoPrimitiveVertex *v1,
201  const SoPrimitiveVertex *v2,
202  const SoPrimitiveVertex *v3,
203  SoPickedPoint *pp);
204 
206 
207  private:
209  void GLRenderInternal( SoGLRenderAction * action, uint32_t useTexCoordsAnyway, const SoShapeStyleElement * shapeStyle);
210 
212  Binding getMaterialBinding(SoAction *action);
213  Binding getNormalBinding(SoAction *action,
214  SoNormalBundle *nb);
215 
217  bool figureNormals(SoState *state, SoNormalBundle *nb);
218 
221  virtual void notify(SoNotList *list);
222 
224  void setupNumTrisQuadsFaces();
225 
227  int numTris, numQuads, numFaces, totalNumVertices;
228 
230  bool usingUSE_REST;
231  bool nvNotifyEnabled;
232 
239  void TriOmOn(SoGLRenderAction *); void TriOmOnT(SoGLRenderAction *);
240  void TriOmFn(SoGLRenderAction *); void TriOmFnT(SoGLRenderAction *);
241  void TriOmVn(SoGLRenderAction *); void TriOmVnT(SoGLRenderAction *);
242  void TriFmOn(SoGLRenderAction *); void TriFmOnT(SoGLRenderAction *);
243  void TriFmFn(SoGLRenderAction *); void TriFmFnT(SoGLRenderAction *);
244  void TriFmVn(SoGLRenderAction *); void TriFmVnT(SoGLRenderAction *);
245  void TriVmOn(SoGLRenderAction *); void TriVmOnT(SoGLRenderAction *);
246  void TriVmFn(SoGLRenderAction *); void TriVmFnT(SoGLRenderAction *);
247  void TriVmVn(SoGLRenderAction *); void TriVmVnT(SoGLRenderAction *);
248  void QuadOmOn(SoGLRenderAction *); void QuadOmOnT(SoGLRenderAction *);
249  void QuadOmFn(SoGLRenderAction *); void QuadOmFnT(SoGLRenderAction *);
250  void QuadOmVn(SoGLRenderAction *); void QuadOmVnT(SoGLRenderAction *);
251  void QuadFmOn(SoGLRenderAction *); void QuadFmOnT(SoGLRenderAction *);
252  void QuadFmFn(SoGLRenderAction *); void QuadFmFnT(SoGLRenderAction *);
253  void QuadFmVn(SoGLRenderAction *); void QuadFmVnT(SoGLRenderAction *);
254  void QuadVmOn(SoGLRenderAction *); void QuadVmOnT(SoGLRenderAction *);
255  void QuadVmFn(SoGLRenderAction *); void QuadVmFnT(SoGLRenderAction *);
256  void QuadVmVn(SoGLRenderAction *); void QuadVmVnT(SoGLRenderAction *);
257  void GenOmOn(SoGLRenderAction *); void GenOmOnT(SoGLRenderAction *);
258  void GenOmFn(SoGLRenderAction *); void GenOmFnT(SoGLRenderAction *);
259  void GenOmVn(SoGLRenderAction *); void GenOmVnT(SoGLRenderAction *);
260  void GenFmOn(SoGLRenderAction *); void GenFmOnT(SoGLRenderAction *);
261  void GenFmFn(SoGLRenderAction *); void GenFmFnT(SoGLRenderAction *);
262  void GenFmVn(SoGLRenderAction *); void GenFmVnT(SoGLRenderAction *);
263  void GenVmOn(SoGLRenderAction *); void GenVmOnT(SoGLRenderAction *);
264  void GenVmFn(SoGLRenderAction *); void GenVmFnT(SoGLRenderAction *);
265  void GenVmVn(SoGLRenderAction *); void GenVmVnT(SoGLRenderAction *);
266 
268  static PMFS TriRenderFunc[32];
269  static PMFS QuadRenderFunc[32];
270  static PMFS GenRenderFunc[32];
271 };
272 
273 #endif /* _SO_FACE_SET_ */
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
Definition: SbBasic.h:154
#define SoINTERNAL
Definition: SbBasic.h:155
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition: SbSystem.h:81
unsigned int uint32_t
Definition: SbTypeDefs.h:44
#define SO_NODE_HEADER(className)
Non-abstract classes have everything abstract classes have, plus a way to create an instance.
Definition: SoSubNode.h:170
3D box class.
Definition: SbBox.h:81
3D vector class.
Definition: SbLinear.h:120
Abstract base class for all actions.
Definition: SoAction.h:179
Element that stores the current coordinates.
Base class for describing detail information about a shape node.
Definition: SoDetail.h:78
Polygonal face shape node.
Definition: SoFaceSet.h:149
Binding
This enum is used to indicate the current material or normal binding.
Definition: SoFaceSet.h:186
static void initClass()
virtual SoDetail * createTriangleDetail(SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)
Overrides standard method to create an SoFaceDetail instance.
virtual bool generateDefaultNormals(SoState *state, SoNormalBundle *nb)
Generates default normals using the given normal bundle.
SoSFBool sendAdjacency
flag that defines if the GL_TRIANGLES_ADJACENCY draw mode is used (MeVis Only) (this only applies to ...
Definition: SoFaceSet.h:162
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)
Computes bounding box of face set.
virtual void GLRender(SoGLRenderAction *action)
Implement actions.
SoMFInt32 numVertices
Number of vertices per face.
Definition: SoFaceSet.h:158
virtual void generatePrimitives(SoAction *action)
Generates triangles representing faces.
SoFaceSet()
Creates a face set node with default settings.
Renders a scene graph using OpenGL.
Multiple-value field containing any number of int32_t integers.
Definition: SoMFInt32.h:81
Abstract base class for all non-indexed vertex-based shapes.
Bundle that allows shapes to deal with normals and normal bindings more easily.
Holds a list of SoNotRec notification records.
Represents point on surface of picked object.
Definition: SoPickedPoint.h:89
Represents a vertex of a generated primitive.
Intersects objects with a ray cast into scene.
Field containing a single boolean value.
Definition: SoSFBool.h:78
This elements stores some information shapes need to quickly determine whether or not they should ren...
An SoState collects and holds state while traversing a scene graph.
Definition: SoState.h:82
virtual void notify(SoNotList *list)
Redefines this to invalidate normal cache.