55#ifndef _SO_TEXTURE_2_TRANSFORM_
56#define _SO_TEXTURE_2_TRANSFORM_
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
#define SO_NODE_HEADER(className)
Non-abstract classes have everything abstract classes have, plus a way to create an instance.
Abstract base class for all actions.
Performs a generic traversal of the scene graph.
Renders a scene graph using OpenGL.
Computes transformation matrix for subgraph.
Abstract base class for all database nodes.
Abstract base class for picking objects in a scene.
Field containing a floating-point value.
Field containing a two-dimensional vector.
2D texture transformation node.
virtual void pick(SoPickAction *action)
virtual ~SoTexture2Transform()
virtual void getMatrix(SoGetMatrixAction *action)
virtual void callback(SoCallbackAction *action)
SoSFVec2f translation
Translation in S and T.
SoSFVec2f scaleFactor
Scaling factors in S and T.
virtual void doAction(SoAction *action)
This method performs the "typical" operation of a node for any action.
virtual void GLRender(SoGLRenderAction *action)
These virtual functions implement all of the actions for nodes, Most of the default implementations d...
SoTexture2Transform()
Creates a texture transformation node with default settings.
SoSFFloat rotation
Counter-clockwise rotation of the coordinate space, in radians.
SoSFVec2f center
Center point used for scaling and rotation.