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SoSwitch.h
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1/*
2 *
3 * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
14 *
15 * Further, this software is distributed without any warranty that it is
16 * free of the rightful claim of any third person regarding infringement
17 * or the like. Any license provided herein, whether implied or
18 * otherwise, applies only to this software file. Patent licenses, if
19 * any, provided herein do not apply to combinations of this program with
20 * other software, or any other product whatsoever.
21 *
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 *
26 * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
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31 * For further information regarding this notice, see:
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35 */
36
37
38/*
39 * Copyright (C) 1990,91 Silicon Graphics, Inc.
40 *
41 _______________________________________________________________________
42 ______________ S I L I C O N G R A P H I C S I N C . ____________
43 |
44 | $Revision: 1.1.1.1 $
45 |
46 | Description:
47 | This file defines the SoSwitch node class.
48 |
49 | Author(s) : Paul S. Strauss, Nick Thompson
50 |
51 ______________ S I L I C O N G R A P H I C S I N C . ____________
52 _______________________________________________________________________
53 */
54
55#ifndef _SO_SWITCH_
56#define _SO_SWITCH_
57
60
61
62#define SO_SWITCH_NONE (-1) /* Don't traverse any children */
63#define SO_SWITCH_INHERIT (-2) /* Inherit value from state */
64#define SO_SWITCH_ALL (-3) /* Traverse all children */
65
68
110
112
114
115 public:
117
118
122
124
127
129 SoSwitch(int nChildren);
130
133 virtual bool affectsState() const;
134
135 SoEXTENDER public:
137 virtual void doAction(SoAction *action);
138 virtual void callback(SoCallbackAction *action);
139 virtual void GLRender(SoGLRenderAction *action);
140 virtual void pick(SoPickAction *action);
142 virtual void handleEvent(SoHandleEventAction *action);
143 virtual void getMatrix(SoGetMatrixAction *action);
144 virtual void search(SoSearchAction *action);
145 virtual void write(SoWriteAction *action);
146
147 SoINTERNAL public:
148 static void initClass();
149
150 protected:
151
152 virtual ~SoSwitch();
153
154 private:
156 void doChild(SoAction *action, int matchIndex = -1);
157};
158
159#endif /* _SO_SWITCH_ */
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
Definition SbBasic.h:154
#define SoINTERNAL
Definition SbBasic.h:155
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition SbSystem.h:77
#define SO_NODE_HEADER(className)
Non-abstract classes have everything abstract classes have, plus a way to create an instance.
Definition SoSubNode.h:170
Abstract base class for all actions.
Definition SoAction.h:179
Performs a generic traversal of the scene graph.
Renders a scene graph using OpenGL.
Computes bounding box of a scene.
Computes transformation matrix for subgraph.
Base class for all group nodes.
Definition SoGroup.h:104
Allows nodes in a graph to receive input events.
Abstract base class for picking objects in a scene.
Field containing a int32_t integer.
Definition SoSFInt32.h:79
Searches for nodes in a scene graph.
Group node that traverse one chosen child.
Definition SoSwitch.h:111
virtual void callback(SoCallbackAction *action)
SoSFInt32 whichChild
Index of the child to traverse, or one of SO_SWITCH_NONE, SO_SWITCH_INHERIT, or SO_SWITCH_ALL.
Definition SoSwitch.h:121
SoSwitch()
Creates a switch node with default settings.
virtual void getMatrix(SoGetMatrixAction *action)
virtual void handleEvent(SoHandleEventAction *action)
virtual void search(SoSearchAction *action)
virtual void write(SoWriteAction *action)
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
virtual void doAction(SoAction *action)
Implement actions.
virtual ~SoSwitch()
static void initClass()
virtual void pick(SoPickAction *action)
SoSwitch(int nChildren)
Constructor that takes approximate number of children.
virtual bool affectsState() const
Overrides method in SoNode to return FALSE if there is no selected child or the selected child does n...
virtual void GLRender(SoGLRenderAction *action)
These virtual functions implement all of the actions for nodes, Most of the default implementations d...
Writes a scene graph to a file.