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SoNurbsSurface.h
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1/*
2 *
3 * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
14 *
15 * Further, this software is distributed without any warranty that it is
16 * free of the rightful claim of any third person regarding infringement
17 * or the like. Any license provided herein, whether implied or
18 * otherwise, applies only to this software file. Patent licenses, if
19 * any, provided herein do not apply to combinations of this program with
20 * other software, or any other product whatsoever.
21 *
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 *
26 * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
27 * Mountain View, CA 94043, or:
28 *
29 * http://www.sgi.com
30 *
31 * For further information regarding this notice, see:
32 *
33 * http://oss.sgi.com/projects/GenInfo/NoticeExplan/
34 *
35 */
36
37
38/*
39 * Copyright (C) 1990,91,92,93 Silicon Graphics, Inc.
40 *
41 _______________________________________________________________________
42 ______________ S I L I C O N G R A P H I C S I N C . ____________
43 |
44 | $Revision: 1.1.1.1 $
45 |
46 | Description:
47 | This file defines the SoNurbsSurface node class.
48 |
49 | Author(s) : Dave Immel
50 |
51 ______________ S I L I C O N G R A P H I C S I N C . ____________
52 _______________________________________________________________________
53 */
54
55#ifndef _SO_NURBS_SURFACE_
56#define _SO_NURBS_SURFACE_
57
58#include <Inventor/SbLinear.h>
63
64
65class SoState;
67class _SoNurbsNurbsTessellator;
68
71
145
147
149
150 public:
152
153
169
171
174
175 SoEXTENDER public:
176 virtual void GLRender(SoGLRenderAction *action);
177 virtual void rayPick(SoRayPickAction *action);
178
179 SoINTERNAL public:
180 static void initClass();
181
183
184 protected:
186 virtual void generatePrimitives(SoAction *action);
187
189 virtual void computeBBox(SoAction *action, SbBox3f &box,
190 SbVec3f &center);
191
193
194 private:
196 void drawNURBS(_SoNurbsNurbsTessellator *render, SoState *state,
197 bool doTextures);
198
200 void calcTotalMatrix( SoState *state, SbMatrix &totalMat );
201 void multMatrix4d( SbMatrix &n, SbMatrix left,
202 SbMatrix right );
203
205 static void primCB(SoAction *, SoPrimitiveVertex *, void *);
206};
207
208#endif /* _SO_NURBS_SURFACE_ */
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
Definition SbBasic.h:154
#define SoINTERNAL
Definition SbBasic.h:155
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition SbSystem.h:77
#define SO_NODE_HEADER(className)
Non-abstract classes have everything abstract classes have, plus a way to create an instance.
Definition SoSubNode.h:170
3D box class.
Definition SbBox.h:81
4x4 matrix class.
Definition SbLinear.h:823
3D vector class.
Definition SbLinear.h:120
Abstract base class for all actions.
Definition SoAction.h:179
Renders a scene graph using OpenGL.
Multiple-value field containing any number of floating point values.
Definition SoMFFloat.h:82
NURBS surface shape node.
SoMFFloat sKnotVector
The knot vectors in the S direction.
void sendPrimitive(SoAction *, SoPrimitiveVertex *)
virtual void rayPick(SoRayPickAction *action)
Implements picking along a ray by intersecting the ray with each primitive generated by subclass.
SoNurbsSurface()
Creates a NURBS surface node with default settings.
SoSFInt32 numTControlPoints
Number of control points in T direction.
SoSFInt32 numSControlPoints
Number of control points in S direction.
virtual void GLRender(SoGLRenderAction *action)
Implements rendering by rendering each primitive generated by subclass.
virtual void generatePrimitives(SoAction *action)
Generates triangles representing a surface.
static void initClass()
SoSFInt32 numVControlPoints
Number of control points in the V direction.
SoMFFloat vKnotVector
The knot vectors in the V direction.
SoMFFloat uKnotVector
The knot vectors in the U direction.
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)
Computes bounding box of surface.
SoMFFloat tKnotVector
The knot vectors in the T direction.
SoSFInt32 numUControlPoints
Number of control points in the U direction.
Represents a vertex of a generated primitive.
Intersects objects with a ray cast into scene.
Field containing a int32_t integer.
Definition SoSFInt32.h:79
Abstract base class for all shape nodes.
Definition SoShape.h:101
An SoState collects and holds state while traversing a scene graph.
Definition SoState.h:82