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SoCylinder.h
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1/*
2 *
3 * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
14 *
15 * Further, this software is distributed without any warranty that it is
16 * free of the rightful claim of any third person regarding infringement
17 * or the like. Any license provided herein, whether implied or
18 * otherwise, applies only to this software file. Patent licenses, if
19 * any, provided herein do not apply to combinations of this program with
20 * other software, or any other product whatsoever.
21 *
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 *
26 * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
27 * Mountain View, CA 94043, or:
28 *
29 * http://www.sgi.com
30 *
31 * For further information regarding this notice, see:
32 *
33 * http://oss.sgi.com/projects/GenInfo/NoticeExplan/
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35 */
36
37
38/*
39 * Copyright (C) 1990,91 Silicon Graphics, Inc.
40 *
41 _______________________________________________________________________
42 ______________ S I L I C O N G R A P H I C S I N C . ____________
43 |
44 | $Revision: 1.1.1.1 $
45 |
46 | Description:
47 | This file defines the SoCylinder node class.
48 |
49 | Author(s) : Paul S. Strauss, Nick Thompson
50 |
51 ______________ S I L I C O N G R A P H I C S I N C . ____________
52 _______________________________________________________________________
53 */
54
55#ifndef _SO_CYLINDER_
56#define _SO_CYLINDER_
57
58#include <Inventor/SbLinear.h>
63#include <Inventor/misc/SoVBO.h>
64
65
68
129
131
133
134 public:
135
137 enum Part {
138 SIDES = 0x01,
139 TOP = 0x02,
140 BOTTOM = 0x04,
141 ALL = 0x07
142 };
143
145
146
153
157
162
165
169
171 bool hasPart(SoCylinder::Part part) const;
172
173 SoEXTENDER public:
175 virtual void GLRender(SoGLRenderAction *action);
176 virtual void rayPick(SoRayPickAction *action);
177
178 SoINTERNAL public:
179 static void initClass();
180
181 protected:
183 virtual void generatePrimitives(SoAction *action);
184
186 virtual void computeBBox(SoAction *action, SbBox3f &box,
187 SbVec3f &center);
188
189 virtual ~SoCylinder();
190
191 private:
192 static SbVec2f *coordsArray;
193 static int maxCoords;
194
197 struct CacheState : public SimpleVertexArrayCache {
198 CacheState() {
199 curParts = 0;
200 numSides = 0;
201 numSections = 0;
202 }
203 int curParts, numSides, numSections;
204 SbVec3f scale;
205 };
206
207 CacheState _cache;
208
212 void computeRing(SoAction *action,
213 int &numSides, int &numSections,
214 SbVec2f *&ringCoords) const;
215
217 void getSize(float &rad, float &hHeight) const;
218
220 void GLRenderGeneric(SoGLRenderAction *action,
221 bool sendNormals, bool doTextures);
222 void GLRenderNvertTnone(SoGLRenderAction *action);
223
224 void GLRenderVertexArray(SoGLRenderAction *action,
225 bool sendNormals, bool doTextures);
226};
227
228#endif /* _SO_CYLINDER_ */
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
Definition SbBasic.h:154
#define SoINTERNAL
Definition SbBasic.h:155
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition SbSystem.h:77
#define SO_NODE_HEADER(className)
Non-abstract classes have everything abstract classes have, plus a way to create an instance.
Definition SoSubNode.h:170
3D box class.
Definition SbBox.h:81
2D vector class.
Definition SbLinear.h:246
3D vector class.
Definition SbLinear.h:120
Abstract base class for all actions.
Definition SoAction.h:179
Cylinder shape node.
Definition SoCylinder.h:130
void addPart(SoCylinder::Part part)
Turns on/off a part of the cylinder. (Convenience functions)
Part
Cylinder parts.
Definition SoCylinder.h:137
bool hasPart(SoCylinder::Part part) const
Returns whether a given part is on or off. (Convenience function)
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)
Computes bounding box of cylinder.
virtual ~SoCylinder()
SoSFInt32 sides
Defines how many sides are used for tesselation.
Definition SoCylinder.h:156
SoSFBitMask parts
Visible parts of cylinder.
Definition SoCylinder.h:148
virtual void rayPick(SoRayPickAction *action)
Implements picking along a ray by intersecting the ray with each primitive generated by subclass.
SoSFFloat height
Size in y dimension.
Definition SoCylinder.h:152
SoSFInt32 sections
Defines how many sections are used for tesselation.
Definition SoCylinder.h:160
void removePart(SoCylinder::Part part)
SoCylinder()
Creates a cylinder node with default settings.
static void initClass()
virtual void GLRender(SoGLRenderAction *action)
Implements actions.
SoSFFloat radius
Radius in x and z dimensions.
Definition SoCylinder.h:150
virtual void generatePrimitives(SoAction *action)
Generates triangles representing a cylinder.
Renders a scene graph using OpenGL.
Intersects objects with a ray cast into scene.
Single-value field containing a set of bit flags.
Definition SoSFBitMask.h:99
Field containing a floating-point value.
Definition SoSFFloat.h:77
Field containing a int32_t integer.
Definition SoSFInt32.h:79
Abstract base class for all shape nodes.
Definition SoShape.h:101
Helper struct used by primitive types like cube, sphere, ...
Definition SoShape.h:165