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SoCube.h
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1/*
2 *
3 * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
14 *
15 * Further, this software is distributed without any warranty that it is
16 * free of the rightful claim of any third person regarding infringement
17 * or the like. Any license provided herein, whether implied or
18 * otherwise, applies only to this software file. Patent licenses, if
19 * any, provided herein do not apply to combinations of this program with
20 * other software, or any other product whatsoever.
21 *
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 *
26 * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
27 * Mountain View, CA 94043, or:
28 *
29 * http://www.sgi.com
30 *
31 * For further information regarding this notice, see:
32 *
33 * http://oss.sgi.com/projects/GenInfo/NoticeExplan/
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35 */
36
37
38/*
39 * Copyright (C) 1990,91 Silicon Graphics, Inc.
40 *
41 _______________________________________________________________________
42 ______________ S I L I C O N G R A P H I C S I N C . ____________
43 |
44 | $Revision: 1.1.1.1 $
45 |
46 | Description:
47 | This file defines the SoCube node class.
48 |
49 | Author(s) : Paul S. Strauss, Nick Thompson
50 |
51 ______________ S I L I C O N G R A P H I C S I N C . ____________
52 _______________________________________________________________________
53 */
54
55#ifndef _SO_CUBE_
56#define _SO_CUBE_
57
58#include <Inventor/SbLinear.h>
61#include <Inventor/misc/SoVBO.h>
62
63
66
118
120
122
123 public:
125
126
132
134
137
138 SoEXTENDER public:
140 virtual void GLRender(SoGLRenderAction *action);
141 virtual void rayPick(SoRayPickAction *action);
142
143 SoINTERNAL public:
144 static void initClass();
145
146 protected:
148 virtual void generatePrimitives(SoAction *action);
149
151 virtual void computeBBox(SoAction *action, SbBox3f &box,
152 SbVec3f &center);
153
156 const SoPrimitiveVertex *v1,
157 const SoPrimitiveVertex *v2,
158 const SoPrimitiveVertex *v3,
159 SoPickedPoint *pp);
160
161 virtual ~SoCube();
162
163 private:
164 static SbVec3f coords[8];
165 static SbVec2f texCoords[4];
166 static SbVec3f normals[6];
167 static const SbVec3f *verts[6][4];
168
171 struct CacheState : public SimpleVertexArrayCache {
172 CacheState() {
173 }
174 };
175
176 CacheState _cache;
177
182 bool pickingBoundingBox;
183
185 bool isMaterialPerFace(SoAction *action) const;
186
188 int computeNumDivisions(SoAction *action) const;
189
191 void getSize(float &hWidth,
192 float &hHeight,
193 float &hDepth) const;
194
196 void GLRenderGeneric(SoGLRenderAction *action,
197 bool sendNormals, bool doTextures);
198 void GLRenderNvertTnone(SoGLRenderAction *action);
199
203 const SbBox3f &bbox);
204 void rayPickBoundingBox(SoRayPickAction *action,
205 const SbBox3f &bbox);
206
207 void GLRenderVertexArray(SoGLRenderAction *action,
208 bool sendNormals, bool doTextures);
209
211friend class SoShape;
212};
213
214#endif /* _SO_CUBE_ */
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
Definition SbBasic.h:154
#define SoINTERNAL
Definition SbBasic.h:155
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition SbSystem.h:77
#define SO_NODE_HEADER(className)
Non-abstract classes have everything abstract classes have, plus a way to create an instance.
Definition SoSubNode.h:170
3D box class.
Definition SbBox.h:81
2D vector class.
Definition SbLinear.h:246
3D vector class.
Definition SbLinear.h:120
Abstract base class for all actions.
Definition SoAction.h:179
Cube shape node.
Definition SoCube.h:119
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)
Computes bounding box of cube.
SoSFFloat width
Size in x dimension.
Definition SoCube.h:127
SoSFFloat depth
Size in z dimension.
Definition SoCube.h:131
virtual SoDetail * createTriangleDetail(SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)
Overrides standard method to create an SoCubeDetail instance.
virtual void generatePrimitives(SoAction *action)
Generates triangles representing a cube.
virtual void rayPick(SoRayPickAction *action)
Implements picking along a ray by intersecting the ray with each primitive generated by subclass.
static void initClass()
SoSFFloat height
Size in y dimension.
Definition SoCube.h:129
SoCube()
Creates a cube node with default settings.
virtual ~SoCube()
virtual void GLRender(SoGLRenderAction *action)
Implements actions.
Base class for describing detail information about a shape node.
Definition SoDetail.h:78
Renders a scene graph using OpenGL.
Represents point on surface of picked object.
Represents a vertex of a generated primitive.
Intersects objects with a ray cast into scene.
Field containing a floating-point value.
Definition SoSFFloat.h:77
Abstract base class for all shape nodes.
Definition SoShape.h:101
void GLRenderBoundingBox(SoGLRenderAction *action)
Applies GLRender action to the bounding box surrounding the shape.
Helper struct used by primitive types like cube, sphere, ...
Definition SoShape.h:165