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SoCube.h
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1 /*
2  *
3  * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  * Lesser General Public License for more details.
14  *
15  * Further, this software is distributed without any warranty that it is
16  * free of the rightful claim of any third person regarding infringement
17  * or the like. Any license provided herein, whether implied or
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19  * any, provided herein do not apply to combinations of this program with
20  * other software, or any other product whatsoever.
21  *
22  * You should have received a copy of the GNU Lesser General Public
23  * License along with this library; if not, write to the Free Software
24  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25  *
26  * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
27  * Mountain View, CA 94043, or:
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31  * For further information regarding this notice, see:
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36 
37 
38 /*
39  * Copyright (C) 1990,91 Silicon Graphics, Inc.
40  *
41  _______________________________________________________________________
42  ______________ S I L I C O N G R A P H I C S I N C . ____________
43  |
44  | $Revision: 1.1.1.1 $
45  |
46  | Description:
47  | This file defines the SoCube node class.
48  |
49  | Author(s) : Paul S. Strauss, Nick Thompson
50  |
51  ______________ S I L I C O N G R A P H I C S I N C . ____________
52  _______________________________________________________________________
53  */
54 
55 #ifndef _SO_CUBE_
56 #define _SO_CUBE_
57 
58 #include <Inventor/SbLinear.h>
60 #include <Inventor/nodes/SoShape.h>
61 #include <Inventor/misc/SoVBO.h>
62 
63 
66 
118 
119 class INVENTOR_API SoCube : public SoShape {
120 
122 
123  public:
125 
126  SoSFFloat width;
132 
134 
137 
138  SoEXTENDER public:
140  virtual void GLRender(SoGLRenderAction *action);
141  virtual void rayPick(SoRayPickAction *action);
142 
143  SoINTERNAL public:
144  static void initClass();
145 
146  protected:
148  virtual void generatePrimitives(SoAction *action);
149 
151  virtual void computeBBox(SoAction *action, SbBox3f &box,
152  SbVec3f &center);
153 
156  const SoPrimitiveVertex *v1,
157  const SoPrimitiveVertex *v2,
158  const SoPrimitiveVertex *v3,
159  SoPickedPoint *pp);
160 
161  virtual ~SoCube();
162 
163  private:
164  static SbVec3f coords[8];
165  static SbVec2f texCoords[4];
166  static SbVec3f normals[6];
167  static const SbVec3f *verts[6][4];
168 
171  struct CacheState : public SimpleVertexArrayCache {
172  CacheState() {
173  }
174  };
175 
176  CacheState _cache;
177 
182  bool pickingBoundingBox;
183 
185  bool isMaterialPerFace(SoAction *action) const;
186 
188  int computeNumDivisions(SoAction *action) const;
189 
191  void getSize(float &hWidth,
192  float &hHeight,
193  float &hDepth) const;
194 
196  void GLRenderGeneric(SoGLRenderAction *action,
197  bool sendNormals, bool doTextures);
198  void GLRenderNvertTnone(SoGLRenderAction *action);
199 
203  const SbBox3f &bbox);
204  void rayPickBoundingBox(SoRayPickAction *action,
205  const SbBox3f &bbox);
206 
207  void GLRenderVertexArray(SoGLRenderAction *action,
208  bool sendNormals, bool doTextures);
209 
211 friend class SoShape;
212 };
213 
214 #endif /* _SO_CUBE_ */
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
Definition: SbBasic.h:154
#define SoINTERNAL
Definition: SbBasic.h:155
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition: SbSystem.h:81
#define SO_NODE_HEADER(className)
Non-abstract classes have everything abstract classes have, plus a way to create an instance.
Definition: SoSubNode.h:170
3D box class.
Definition: SbBox.h:81
2D vector class.
Definition: SbLinear.h:246
3D vector class.
Definition: SbLinear.h:120
Abstract base class for all actions.
Definition: SoAction.h:179
Cube shape node.
Definition: SoCube.h:119
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)
Computes bounding box of cube.
SoSFFloat depth
Size in z dimension.
Definition: SoCube.h:131
virtual void generatePrimitives(SoAction *action)
Generates triangles representing a cube.
virtual SoDetail * createTriangleDetail(SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)
Overrides standard method to create an SoCubeDetail instance.
virtual void rayPick(SoRayPickAction *action)
Implements picking along a ray by intersecting the ray with each primitive generated by subclass.
static void initClass()
SoSFFloat height
Size in y dimension.
Definition: SoCube.h:129
SoCube()
Creates a cube node with default settings.
virtual ~SoCube()
virtual void GLRender(SoGLRenderAction *action)
Implements actions.
Base class for describing detail information about a shape node.
Definition: SoDetail.h:78
Renders a scene graph using OpenGL.
Represents point on surface of picked object.
Definition: SoPickedPoint.h:89
Represents a vertex of a generated primitive.
Intersects objects with a ray cast into scene.
Field containing a floating-point value.
Definition: SoSFFloat.h:77
Abstract base class for all shape nodes.
Definition: SoShape.h:101
void GLRenderBoundingBox(SoGLRenderAction *action)
Applies GLRender action to the bounding box surrounding the shape.
Helper struct used by primitive types like cube, sphere, ...
Definition: SoShape.h:165