167 static const SbVec3f *verts[6][4];
182 bool pickingBoundingBox;
185 bool isMaterialPerFace(
SoAction *action)
const;
188 int computeNumDivisions(
SoAction *action)
const;
191 void getSize(
float &hWidth,
193 float &hDepth)
const;
197 bool sendNormals,
bool doTextures);
208 bool sendNormals,
bool doTextures);
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
#define SO_NODE_HEADER(className)
Non-abstract classes have everything abstract classes have, plus a way to create an instance.
Abstract base class for all actions.
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f ¢er)
Computes bounding box of cube.
SoSFFloat width
Size in x dimension.
SoSFFloat depth
Size in z dimension.
virtual SoDetail * createTriangleDetail(SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)
Overrides standard method to create an SoCubeDetail instance.
virtual void generatePrimitives(SoAction *action)
Generates triangles representing a cube.
virtual void rayPick(SoRayPickAction *action)
Implements picking along a ray by intersecting the ray with each primitive generated by subclass.
SoSFFloat height
Size in y dimension.
SoCube()
Creates a cube node with default settings.
virtual void GLRender(SoGLRenderAction *action)
Implements actions.
Base class for describing detail information about a shape node.
Renders a scene graph using OpenGL.
Represents point on surface of picked object.
Represents a vertex of a generated primitive.
Intersects objects with a ray cast into scene.
Field containing a floating-point value.
Abstract base class for all shape nodes.
void GLRenderBoundingBox(SoGLRenderAction *action)
Applies GLRender action to the bounding box surrounding the shape.
Helper struct used by primitive types like cube, sphere, ...