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SoCone.h
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1 /*
2  *
3  * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  * Lesser General Public License for more details.
14  *
15  * Further, this software is distributed without any warranty that it is
16  * free of the rightful claim of any third person regarding infringement
17  * or the like. Any license provided herein, whether implied or
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19  * any, provided herein do not apply to combinations of this program with
20  * other software, or any other product whatsoever.
21  *
22  * You should have received a copy of the GNU Lesser General Public
23  * License along with this library; if not, write to the Free Software
24  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25  *
26  * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
27  * Mountain View, CA 94043, or:
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35  */
36 
37 
38 /*
39  * Copyright (C) 1990,91 Silicon Graphics, Inc.
40  *
41  _______________________________________________________________________
42  ______________ S I L I C O N G R A P H I C S I N C . ____________
43  |
44  | $Revision: 1.1.1.1 $
45  |
46  | Description:
47  | This file defines the SoCone node class.
48  |
49  | Author(s) : Paul S. Strauss, Nick Thompson
50  |
51  ______________ S I L I C O N G R A P H I C S I N C . ____________
52  _______________________________________________________________________
53  */
54 
55 #ifndef _SO_CONE_
56 #define _SO_CONE_
57 
58 #include <Inventor/SbLinear.h>
62 #include <Inventor/nodes/SoShape.h>
63 #include <Inventor/misc/SoVBO.h>
64 
65 
68 
126 
127 class INVENTOR_API SoCone : public SoShape {
128 
130 
131  public:
132 
134  enum Part {
135  SIDES = 0x01,
136  BOTTOM = 0x02,
137  ALL = 0x03
138  };
139 
141 
142 
149 
153 
157 
159 
162 
164  void addPart(SoCone::Part part);
166 
168  bool hasPart(SoCone::Part part) const;
169 
170  SoEXTENDER public:
172  virtual void GLRender(SoGLRenderAction *action);
173  virtual void rayPick(SoRayPickAction *action);
174 
175  SoINTERNAL public:
176  static void initClass();
177 
178  protected:
180  virtual void generatePrimitives(SoAction *action);
181 
183  virtual void computeBBox(SoAction *action, SbBox3f &box,
184  SbVec3f &center);
185  virtual ~SoCone();
186 
187  private:
188  static SbVec2f *coordsArray;
189  static SbVec3f *normalsArray;
190  static int maxCoords;
191 
194  struct CacheState : public SimpleVertexArrayCache {
195  CacheState() {
196  curParts = 0;
197  numSides = 0;
198  numSections = 0;
199  }
200  int curParts, numSides, numSections;
201  SbVec3f scale;
202  };
203 
204  CacheState _cache;
205 
210  void computeBase(SoAction *action,
211  int &numSides, int &numSections,
212  SbVec2f *&baseCoords,
213  SbVec3f *&sideNormals) const;
214 
216  void getSize(float &rad, float &hHeight) const;
217 
219  void GLRenderGeneric(SoGLRenderAction *action,
220  bool sendNormals, bool doTextures);
221  void GLRenderNvertTnone(SoGLRenderAction *action);
222 
223 
224  void GLRenderVertexArray(SoGLRenderAction *action,
225  bool sendNormals, bool doTextures);
226 
228  bool intersectInfiniteCone(const SbLine &ray,
229  SbVec3f &enterPoint,
230  SbVec3f &exitPoint) const;
231 };
232 
233 #endif /* _SO_CONE_ */
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
Definition: SbBasic.h:154
#define SoINTERNAL
Definition: SbBasic.h:155
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition: SbSystem.h:81
#define SO_NODE_HEADER(className)
Non-abstract classes have everything abstract classes have, plus a way to create an instance.
Definition: SoSubNode.h:170
3D box class.
Definition: SbBox.h:81
Directed line in 3D.
Definition: SbLinear.h:1292
2D vector class.
Definition: SbLinear.h:246
3D vector class.
Definition: SbLinear.h:120
Abstract base class for all actions.
Definition: SoAction.h:179
Cone shape node.
Definition: SoCone.h:127
virtual void rayPick(SoRayPickAction *action)
Implements picking along a ray by intersecting the ray with each primitive generated by subclass.
Part
Cone parts:
Definition: SoCone.h:134
SoSFFloat height
Size in y dimension.
Definition: SoCone.h:148
bool hasPart(SoCone::Part part) const
Returns whether a given part is on or off. (Convenience function)
virtual ~SoCone()
virtual void GLRender(SoGLRenderAction *action)
Implements actions.
void addPart(SoCone::Part part)
Turns on/off a part of the cone. (Convenience functions)
SoSFFloat bottomRadius
Radius of bottom circular face.
Definition: SoCone.h:146
virtual void generatePrimitives(SoAction *action)
Generates triangles representing a cone.
static void initClass()
SoCone()
Creates a cone node with default settings.
SoSFInt32 sides
Defines how many sides are used for tesselation.
Definition: SoCone.h:152
SoSFBitMask parts
Visible parts of cone.
Definition: SoCone.h:144
void removePart(SoCone::Part part)
SoSFInt32 sections
Defines how many sections are used for tesselation.
Definition: SoCone.h:156
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)
Computes bounding box of cone.
Renders a scene graph using OpenGL.
Intersects objects with a ray cast into scene.
Single-value field containing a set of bit flags.
Definition: SoSFBitMask.h:99
Field containing a floating-point value.
Definition: SoSFFloat.h:77
Field containing a int32_t integer.
Definition: SoSFInt32.h:79
Abstract base class for all shape nodes.
Definition: SoShape.h:101
Helper struct used by primitive types like cube, sphere, ...
Definition: SoShape.h:165