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SoTransform.h
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1/*
2 *
3 * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
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10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 * Lesser General Public License for more details.
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15 * Further, this software is distributed without any warranty that it is
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19 * any, provided herein do not apply to combinations of this program with
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22 * You should have received a copy of the GNU Lesser General Public
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24 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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36
37
38/*
39 * Copyright (C) 1990,91 Silicon Graphics, Inc.
40 *
41 _______________________________________________________________________
42 ______________ S I L I C O N G R A P H I C S I N C . ____________
43 |
44 | $Revision: 1.1.1.1 $
45 |
46 | Description:
47 | This file defines the SoTransform node class.
48 |
49 | Author(s) : Paul S. Strauss, Gavin Bell
50 |
51 ______________ S I L I C O N G R A P H I C S I N C . ____________
52 _______________________________________________________________________
53 */
54
55#ifndef _SO_TRANSFORM_
56#define _SO_TRANSFORM_
57
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106 public:
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135 void pointAt(const SbVec3f &fromPoint,
136 const SbVec3f &toPoint);
137
140 void getScaleSpaceMatrix(SbMatrix &mat, SbMatrix &inv) const;
144 SbMatrix &inv) const;
148 SbMatrix &inv) const;
149
153 void multLeft(const SbMatrix &mat);
157 void multRight(const SbMatrix &mat);
158
163 void combineLeft(SoTransformation *nodeOnLeft);
168 void combineRight(SoTransformation *nodeOnRight);
169
173 void setMatrix(const SbMatrix &mat);
174
177 void recenter(const SbVec3f &newCenter);
178
179 SoEXTENDER public:
180 virtual void doAction(SoAction *action);
181 virtual void callback(SoCallbackAction *action);
182 virtual void GLRender(SoGLRenderAction *action);
184 virtual void getMatrix(SoGetMatrixAction *action);
185 virtual void pick(SoPickAction *action);
186
187 SoINTERNAL public:
188 static void initClass();
189
190 protected:
191 virtual ~SoTransform();
192};
193
194#endif /* _SO_TRANSFORM_ */
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
Definition SbBasic.h:154
#define SoINTERNAL
Definition SbBasic.h:155
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition SbSystem.h:77
#define SO_NODE_HEADER(className)
Non-abstract classes have everything abstract classes have, plus a way to create an instance.
Definition SoSubNode.h:170
4x4 matrix class.
Definition SbLinear.h:823
3D vector class.
Definition SbLinear.h:120
Abstract base class for all actions.
Definition SoAction.h:179
Performs a generic traversal of the scene graph.
Renders a scene graph using OpenGL.
Computes bounding box of a scene.
Computes transformation matrix for subgraph.
Abstract base class for picking objects in a scene.
Field containing a rotation.
Field containing a three-dimensional vector.
Definition SoSFVec3f.h:79
General 3D geometric transformation node.
void recenter(const SbVec3f &newCenter)
Changes the center of the transformation to the given point without affecting the overall effect of t...
void getRotationSpaceMatrix(SbMatrix &mat, SbMatrix &inv) const
These return composite matrices that transform from object space to each of the spaces after the scal...
static void initClass()
SoSFVec3f center
Origin for scale and rotation.
SoSFRotation rotation
Rotation specification.
void multLeft(const SbMatrix &mat)
These are convenience functions that combine the effects of a matrix transformation into the current ...
virtual void GLRender(SoGLRenderAction *action)
These virtual functions implement all of the actions for nodes, Most of the default implementations d...
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
void setMatrix(const SbMatrix &mat)
Sets the fields in the node to implement the transformation represented by the given matrix.
SoSFRotation scaleOrientation
Rotational orientation for scale.
void pointAt(const SbVec3f &fromPoint, const SbVec3f &toPoint)
Sets the node to translate the origin to the fromPoint and rotate the negative z-axis (0,...
void getScaleSpaceMatrix(SbMatrix &mat, SbMatrix &inv) const
These return composite matrices that transform from object space to each of the spaces after the scal...
virtual ~SoTransform()
virtual void callback(SoCallbackAction *action)
void combineRight(SoTransformation *nodeOnRight)
These are convenience functions that combine the effects of another transformation node into the curr...
SoSFVec3f scaleFactor
Scale factors.
virtual void getMatrix(SoGetMatrixAction *action)
void getTranslationSpaceMatrix(SbMatrix &mat, SbMatrix &inv) const
These return composite matrices that transform from object space to each of the spaces after the scal...
virtual void pick(SoPickAction *action)
void multRight(const SbMatrix &mat)
These are convenience functions that combine the effects of a matrix transformation into the current ...
SoTransform()
Creates a transformation node with default settings.
void combineLeft(SoTransformation *nodeOnLeft)
These are convenience functions that combine the effects of another transformation node into the curr...
SoSFVec3f translation
Translation vector.
virtual void doAction(SoAction *action)
This method performs the "typical" operation of a node for any action.
Abstract base class for all geometric transformation nodes.