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SoTextureCoordinateBundle.h
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1/*
2 *
3 * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
14 *
15 * Further, this software is distributed without any warranty that it is
16 * free of the rightful claim of any third person regarding infringement
17 * or the like. Any license provided herein, whether implied or
18 * otherwise, applies only to this software file. Patent licenses, if
19 * any, provided herein do not apply to combinations of this program with
20 * other software, or any other product whatsoever.
21 *
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 *
26 * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
27 * Mountain View, CA 94043, or:
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29 * http://www.sgi.com
30 *
31 * For further information regarding this notice, see:
32 *
33 * http://oss.sgi.com/projects/GenInfo/NoticeExplan/
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35 */
36
37
38/*
39 * Copyright (C) 1990,91 Silicon Graphics, Inc.
40 *
41 _______________________________________________________________________
42 ______________ S I L I C O N G R A P H I C S I N C . ____________
43 |
44 | $Revision: 1.1.1.1 $
45 |
46 | Description:
47 | This file defines the SoTextureCoordinateBundle class.
48 |
49 | Author(s) : Paul S. Strauss
50 |
51 ______________ S I L I C O N G R A P H I C S I N C . ____________
52 _______________________________________________________________________
53 */
54
55#ifndef _SO_TEXTURE_COORDINATE_BUNDLE
56#define _SO_TEXTURE_COORDINATE_BUNDLE
57
61
90
92
93 public:
102 SoTextureCoordinateBundle(SoAction *action, bool forRendering,
103 bool setUpDefault = TRUE);
104
107
109 bool needCoordinates() const { return needCoords; }
110
112 bool isFunction() const { return isFunc; }
113
116 SbVec4f get(const SbVec3f &point, const SbVec3f &normal) const
117 { return texCoordElt->get(point, normal); }
118
121 SbVec4f get(int index) const
122 { if (tCoords) return(SbVec4f(tCoords[index][0],tCoords[index][1],
123 0.0, 1.0));
124 else return texCoordElt->get4(index); }
125
127 void send(int index) const { GLTexCoordElt->send(index); }
128
129 private:
131 const SoTextureCoordinateElement *texCoordElt;
132 const SoGLTextureCoordinateElement *GLTexCoordElt;
133
134 bool needCoords;
135 bool isFunc;
136 bool isRendering;
137 bool setFunction;
138
141 int coordS, coordT;
143 SbVec4f sVector, tVector;
145 const SbVec2f * tCoords;
146
148 void setUpForPrimGen(SoAction *action,
149 bool setUpDefault);
150 void setUpForGLRender(SoAction *action);
151
153 void setUpDefaultCoordSpace(SoAction *action);
154
158 static const SbVec4f &generateCoord(void *userData,
159 const SbVec3f &point,
160 const SbVec3f &normal);
161
165 static void setUpTexGen(void *userData);
166};
167
168#endif /* _SO_TEXTURE_COORDINATE_BUNDLE */
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
Definition SbBasic.h:154
#define TRUE
Definition SbBasic.h:76
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition SbSystem.h:77
2D vector class.
Definition SbLinear.h:246
3D vector class.
Definition SbLinear.h:120
4D vector class.
Definition SbLinear.h:559
Abstract base class for all actions.
Definition SoAction.h:179
This is the abstract base class for bundles.
Definition SoBundle.h:71
Element storing the current gltexture coordinates.
Bundle that allows shapes to deal with texture coordinates more easily.
~SoTextureCoordinateBundle()
Destructor.
bool isFunction() const
return value to determine which get() to use.
SbVec4f get(const SbVec3f &point, const SbVec3f &normal) const
Returns texture coordinate computed by function during primitive generation or rendering.
void send(int index) const
Sends indexed texture coordinate to GL during rendering.
SoTextureCoordinateBundle(SoAction *action, bool forRendering, bool setUpDefault=TRUE)
Constructor - takes the action the bundle is used for and a flag to indicate whether the bundle is be...
SbVec4f get(int index) const
Returns indexed texture coordinate during primitive generation or rendering.
bool needCoordinates() const
Returns TRUE if texture coordinates are needed at all.
Element storing the current texture coordinates.