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SoTextureCoordinateBundle.h
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1 /*
2  *
3  * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  * Lesser General Public License for more details.
14  *
15  * Further, this software is distributed without any warranty that it is
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17  * or the like. Any license provided herein, whether implied or
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19  * any, provided herein do not apply to combinations of this program with
20  * other software, or any other product whatsoever.
21  *
22  * You should have received a copy of the GNU Lesser General Public
23  * License along with this library; if not, write to the Free Software
24  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25  *
26  * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
27  * Mountain View, CA 94043, or:
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35  */
36 
37 
38 /*
39  * Copyright (C) 1990,91 Silicon Graphics, Inc.
40  *
41  _______________________________________________________________________
42  ______________ S I L I C O N G R A P H I C S I N C . ____________
43  |
44  | $Revision: 1.1.1.1 $
45  |
46  | Description:
47  | This file defines the SoTextureCoordinateBundle class.
48  |
49  | Author(s) : Paul S. Strauss
50  |
51  ______________ S I L I C O N G R A P H I C S I N C . ____________
52  _______________________________________________________________________
53  */
54 
55 #ifndef _SO_TEXTURE_COORDINATE_BUNDLE
56 #define _SO_TEXTURE_COORDINATE_BUNDLE
57 
60 #include <Inventor/misc/SoState.h>
61 
90 
92 
93  public:
102  SoTextureCoordinateBundle(SoAction *action, bool forRendering,
103  bool setUpDefault = TRUE);
104 
107 
109  bool needCoordinates() const { return needCoords; }
110 
112  bool isFunction() const { return isFunc; }
113 
116  SbVec4f get(const SbVec3f &point, const SbVec3f &normal) const
117  { return texCoordElt->get(point, normal); }
118 
121  SbVec4f get(int index) const
122  { if (tCoords) return(SbVec4f(tCoords[index][0],tCoords[index][1],
123  0.0, 1.0));
124  else return texCoordElt->get4(index); }
125 
127  void send(int index) const { GLTexCoordElt->send(index); }
128 
129  private:
131  const SoTextureCoordinateElement *texCoordElt;
132  const SoGLTextureCoordinateElement *GLTexCoordElt;
133 
134  bool needCoords;
135  bool isFunc;
136  bool isRendering;
137  bool setFunction;
138 
141  int coordS, coordT;
143  SbVec4f sVector, tVector;
145  const SbVec2f * tCoords;
146 
148  void setUpForPrimGen(SoAction *action,
149  bool setUpDefault);
150  void setUpForGLRender(SoAction *action);
151 
153  void setUpDefaultCoordSpace(SoAction *action);
154 
158  static const SbVec4f &generateCoord(void *userData,
159  const SbVec3f &point,
160  const SbVec3f &normal);
161 
165  static void setUpTexGen(void *userData);
166 };
167 
168 #endif /* _SO_TEXTURE_COORDINATE_BUNDLE */
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
Definition: SbBasic.h:154
#define TRUE
Definition: SbBasic.h:76
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition: SbSystem.h:81
2D vector class.
Definition: SbLinear.h:246
3D vector class.
Definition: SbLinear.h:120
4D vector class.
Definition: SbLinear.h:559
Abstract base class for all actions.
Definition: SoAction.h:179
This is the abstract base class for bundles.
Definition: SoBundle.h:71
Element storing the current gltexture coordinates.
Bundle that allows shapes to deal with texture coordinates more easily.
~SoTextureCoordinateBundle()
Destructor.
bool isFunction() const
return value to determine which get() to use.
SbVec4f get(const SbVec3f &point, const SbVec3f &normal) const
Returns texture coordinate computed by function during primitive generation or rendering.
void send(int index) const
Sends indexed texture coordinate to GL during rendering.
SoTextureCoordinateBundle(SoAction *action, bool forRendering, bool setUpDefault=TRUE)
Constructor - takes the action the bundle is used for and a flag to indicate whether the bundle is be...
SbVec4f get(int index) const
Returns indexed texture coordinate during primitive generation or rendering.
bool needCoordinates() const
Returns TRUE if texture coordinates are needed at all.
Element storing the current texture coordinates.