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SoGLTextureCoordinateElement.h
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1/*
2 *
3 * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
14 *
15 * Further, this software is distributed without any warranty that it is
16 * free of the rightful claim of any third person regarding infringement
17 * or the like. Any license provided herein, whether implied or
18 * otherwise, applies only to this software file. Patent licenses, if
19 * any, provided herein do not apply to combinations of this program with
20 * other software, or any other product whatsoever.
21 *
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 *
26 * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
27 * Mountain View, CA 94043, or:
28 *
29 * http://www.sgi.com
30 *
31 * For further information regarding this notice, see:
32 *
33 * http://oss.sgi.com/projects/GenInfo/NoticeExplan/
34 *
35 */
36
37
38/*
39 * Copyright (C) 1990,91 Silicon Graphics, Inc.
40 *
41 _______________________________________________________________________
42 ______________ S I L I C O N G R A P H I C S I N C . ____________
43 |
44 | $Revision: 1.1.1.1 $
45 |
46 | Description:
47 | Subclass of TextureCoordinateElement that also support GL
48 | rendering-- it has send() methods, and has a getType() that can
49 | return NONE, meaning shapes don't have to do anything to get
50 | texture coordinates generated for them (the GL's TexGen will do
51 | it for them).
52 |
53 | Author(s) : Gavin Bell
54 |
55 ______________ S I L I C O N G R A P H I C S I N C . ____________
56 _______________________________________________________________________
57 */
58
59#ifndef _SO_GL_TEXTURE_COORDINATE_ELEMENT
60#define _SO_GL_TEXTURE_COORDINATE_ELEMENT
61
62#include <Inventor/SbLinear.h>
64
73
83typedef void SoTexCoordTexgenCB(void *userdata);
84
87
89
90 public:
92 virtual void init(SoState *state);
93
103 static void setTexGen(SoState *state, SoNode *node,
104 SoTexCoordTexgenCB *texGenFunc, void *texGenData = NULL,
106 void *funcData = NULL);
107
109 virtual CoordType getType() const;
110
116
118
119 void send(int index) const;
120
122 virtual void push(SoState *state);
123
125 virtual void pop(SoState *state, const SoElement *prevTopElement);
126
127 SoINTERNAL public:
129 static void initClass();
130
131 protected:
133 void *userData = NULL);
134
136
137 private:
138 SoTexCoordTexgenCB *texgenCB;
139 void *texgenCBData;
140 SoState *copiedFromParent;
141};
142
143#endif /* _SO_GL_TEXTURE_COORDINATE_ELEMENT */
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
Definition SbBasic.h:154
#define SoINTERNAL
Definition SbBasic.h:155
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition SbSystem.h:77
void SoTexCoordTexgenCB(void *userdata)
The TextureCoordinateFunction nodes that use the GL texgen function to generate texture coordinates m...
#define SO_ELEMENT_HEADER(className)
This one is for non-abstract element classes.
const SbVec4f & SoTextureCoordinateFunctionCB(void *userdata, const SbVec3f &point, const SbVec3f &normal)
Function that TextureCoordinateFunction nodes register to compute texture coordinates.
This is the abstract base class for all state elements.
Definition SoElement.h:96
Element storing the current gltexture coordinates.
virtual void push(SoState *state)
Override push() method to set up new instance.
virtual CoordType getType() const
Returns code indicating what has been set in state/element.
virtual void init(SoState *state)
Initializes element.
static void initClass()
Initializes the SoGLTextureCoordinateElement class.
virtual void pop(SoState *state, const SoElement *prevTopElement)
Override pop() method to maintain GL state.
static const SoGLTextureCoordinateElement * getInstance(SoState *state)
Returns the top (current) instance of the element in the state.
static void setTexGen(SoState *state, SoNode *node, SoTexCoordTexgenCB *texGenFunc, void *texGenData=NULL, SoTextureCoordinateFunctionCB *func=NULL, void *funcData=NULL)
TextureCoordinateFunction nodes that use texgen must define and register a callback that makes the ap...
void setElt(SoTexCoordTexgenCB *function, void *userData=NULL)
void send(int index) const
Send routine for EXPLICIT case:
Abstract base class for all database nodes.
Definition SoNode.h:103
An SoState collects and holds state while traversing a scene graph.
Definition SoState.h:82
Element storing the current texture coordinates.
CoordType
The (seemingly random) choice of values is for compatibility with Inventor 2.0 binary format files: