55#ifndef _SO_PATH_SWITCH_
56#define _SO_PATH_SWITCH_
125 bool matchesPath(
const SoPath *switchPath,
126 const SoPath *currentPath)
const;
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
#define SO_NODE_HEADER(className)
Non-abstract classes have everything abstract classes have, plus a way to create an instance.
Abstract base class for all actions.
Renders a scene graph using OpenGL.
Computes bounding box of a scene.
Computes transformation matrix for subgraph.
Base class for all group nodes.
Allows nodes in a graph to receive input events.
Group node that traverses only when traversed along a given path.
virtual void GLRender(SoGLRenderAction *action)
These virtual functions implement all of the actions for nodes, Most of the default implementations d...
SoPathSwitch()
Creates a path switch node with default settings.
virtual void search(SoSearchAction *action)
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
SoPathSwitch(int nChildren)
Constructor that takes approximate number of children.
virtual void doAction(SoAction *action)
Implement actions.
virtual void handleEvent(SoHandleEventAction *action)
virtual void pick(SoPickAction *action)
virtual void getMatrix(SoGetMatrixAction *action)
SoSFPath path
The path that must match the current traversal path.
Path that points to a list of hierarchical nodes.
Abstract base class for picking objects in a scene.
Field containing a pointer to an SoPath.
Searches for nodes in a scene graph.