55#ifndef _SO_MULTIPLE_COPY_
56#define _SO_MULTIPLE_COPY_
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
#define SO_NODE_HEADER(className)
Non-abstract classes have everything abstract classes have, plus a way to create an instance.
Abstract base class for all actions.
Performs a generic traversal of the scene graph.
Renders a scene graph using OpenGL.
Computes bounding box of a scene.
Computes transformation matrix for subgraph.
Base class for all group nodes.
Allows nodes in a graph to receive input events.
Multiple-value field containing any number of 4x4 matrices.
Group node that traverses multiple times, applying matrices.
virtual void callback(SoCallbackAction *action)
virtual void search(SoSearchAction *action)
SoMultipleCopy()
Creates a multiple copy node with default settings.
virtual ~SoMultipleCopy()
SoMFMatrix matrix
Set of matrices to apply to children.
virtual void pick(SoPickAction *action)
virtual void handleEvent(SoHandleEventAction *action)
virtual void doAction(SoAction *action)
Implement actions.
virtual bool affectsState() const
Overrides default method on SoNode to return FALSE since these nodes are effectively separators.
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
virtual void getMatrix(SoGetMatrixAction *action)
virtual void GLRender(SoGLRenderAction *action)
These virtual functions implement all of the actions for nodes, Most of the default implementations d...
Abstract base class for picking objects in a scene.
Searches for nodes in a scene graph.