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SoMaterial.h
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1 /*
2  *
3  * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
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10  * This library is distributed in the hope that it will be useful,
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13  * Lesser General Public License for more details.
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15  * Further, this software is distributed without any warranty that it is
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19  * any, provided herein do not apply to combinations of this program with
20  * other software, or any other product whatsoever.
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36 
37 
38 /*
39  * Copyright (C) 1990,91 Silicon Graphics, Inc.
40  *
41  _______________________________________________________________________
42  ______________ S I L I C O N G R A P H I C S I N C . ____________
43  |
44  | $Revision: 1.1.1.1 $
45  |
46  | Description:
47  | This file defines the SoMaterial node class.
48  |
49  | Author(s) : Paul S. Strauss, Gavin Bell
50  |
51  ______________ S I L I C O N G R A P H I C S I N C . ____________
52  _______________________________________________________________________
53  */
54 
55 #ifndef _SO_MATERIAL_
56 #define _SO_MATERIAL_
57 
61 
62 class SoColorPacker;
63 class SoVBO;
64 
65 
68 
105 
107 
109 
110  public:
112 
113 
116 
119 
122 
125 
130 
140 
142 
145 
146  SoEXTENDER public:
147  virtual void doAction(SoAction *action);
148  virtual void GLRender(SoGLRenderAction *action);
149  virtual void callback(SoCallbackAction *action);
150 
151  SoINTERNAL public:
152  static void initClass();
153 
154  protected:
155  virtual ~SoMaterial();
157 
159 };
160 
161 #endif /* _SO_MATERIAL_ */
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
Definition: SbBasic.h:154
#define SoINTERNAL
Definition: SbBasic.h:155
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition: SbSystem.h:81
#define SO_NODE_HEADER(className)
Non-abstract classes have everything abstract classes have, plus a way to create an instance.
Definition: SoSubNode.h:170
Abstract base class for all actions.
Definition: SoAction.h:179
Performs a generic traversal of the scene graph.
This class is meant to be used by all property nodes that set either a diffuse color or transparency ...
Renders a scene graph using OpenGL.
Multiple-value field containing any number of RGB colors stored as three floats.
Definition: SoMFColor.h:88
Multiple-value field containing any number of floating point values.
Definition: SoMFFloat.h:82
Surface material definition node.
Definition: SoMaterial.h:106
SoMFFloat shininess
Shininess coefficient of the surface.
Definition: SoMaterial.h:129
virtual void GLRender(SoGLRenderAction *action)
These virtual functions implement all of the actions for nodes, Most of the default implementations d...
SoColorPacker * colorPacker
Definition: SoMaterial.h:156
virtual void doAction(SoAction *action)
This method performs the "typical" operation of a node for any action.
SoMaterial()
Creates a material node with default settings.
SoMFColor specularColor
Specular color of the surface.
Definition: SoMaterial.h:121
static void initClass()
SoMFColor ambientColor
Ambient color of the surface.
Definition: SoMaterial.h:115
virtual ~SoMaterial()
SoVBO * _vbo
Definition: SoMaterial.h:158
SoMFFloat transparency
Transparency value(s) of the surface.
Definition: SoMaterial.h:139
SoMFColor diffuseColor
Diffuse color(s) of the surface.
Definition: SoMaterial.h:118
SoMFColor emissiveColor
Emissive color of the surface.
Definition: SoMaterial.h:124
virtual void callback(SoCallbackAction *action)
Abstract base class for all database nodes.
Definition: SoNode.h:103
SoVBO is used to manage OpenGL vertex buffer objects.
Definition: SoVBO.h:52