55#ifndef _SO_COORDINATE3_
56#define _SO_COORDINATE3_
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
#define SO_NODE_HEADER(className)
Non-abstract classes have everything abstract classes have, plus a way to create an instance.
Abstract base class for all actions.
Performs a generic traversal of the scene graph.
virtual void callback(SoCallbackAction *action)
SoMFVec3f point
Coordinate point(s).
SoCoordinate3()
Creates a coordinate node with default settings.
virtual void pick(SoPickAction *action)
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
virtual void doAction(SoAction *action)
This method performs the "typical" operation of a node for any action.
virtual void GLRender(SoGLRenderAction *action)
These virtual functions implement all of the actions for nodes, Most of the default implementations d...
Renders a scene graph using OpenGL.
Computes bounding box of a scene.
Multiple-value field containing any number of three-dimensional vectors.
Abstract base class for all database nodes.
Abstract base class for picking objects in a scene.
SoVBO is used to manage OpenGL vertex buffer objects.