#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
#define SO_NODE_HEADER(className)
Non-abstract classes have everything abstract classes have, plus a way to create an instance.
Abstract base class for all actions.
Group node that creates a regular IxJxK array of copies of its children.
virtual void getMatrix(SoGetMatrixAction *action)
virtual bool affectsState() const
Overrides default method on SoNode to return FALSE since arrays are effectively separators.
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
SoSFVec3f separation3
Separation vector in 3rd direction.
SoSFShort numElements3
Number of elements in 3rd direction.
virtual void handleEvent(SoHandleEventAction *action)
virtual void GLRender(SoGLRenderAction *action)
These virtual functions implement all of the actions for nodes, Most of the default implementations d...
virtual void search(SoSearchAction *action)
SoSFShort numElements2
Number of elements in 2nd direction.
SoSFVec3f separation2
Separation vector in 2nd direction.
virtual void pick(SoPickAction *action)
virtual void doAction(SoAction *action)
Implement actions.
SoSFVec3f separation1
Separation vector in 1st direction.
SoArray()
Creates an array node with default settings.
virtual void callback(SoCallbackAction *action)
SoSFShort numElements1
Number of elements in 1st direction.
@ CENTER
Origin at center of elements.
@ FIRST
Origin at first element.
SoSFEnum origin
Base point.
Performs a generic traversal of the scene graph.
Renders a scene graph using OpenGL.
Computes bounding box of a scene.
Computes transformation matrix for subgraph.
Base class for all group nodes.
Allows nodes in a graph to receive input events.
Abstract base class for picking objects in a scene.
Field containing an enumerated value.
Field containing a short integer.
Field containing a three-dimensional vector.
Searches for nodes in a scene graph.