MeVisLab Toolbox Reference
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SoInteractionNode is the base class for normal interaction nodes in OpenInventor, that handle their interactions directly. More...
#include <SoInteractionNode.h>
Public Member Functions | |
SoInteractionNode () | |
Constructor. | |
~SoInteractionNode () override | |
void | handleEvent (SoHandleEventAction *action) override |
Handles the mouse and keyboard events. | |
Public Member Functions inherited from SoInteractionProviderNode | |
SoInteractionProviderNode () | |
Default constructor. | |
~SoInteractionProviderNode () override | |
Destructor. | |
std::string | getID () const override |
Returns the id string for identifying the provider (and its actions) - this is usually the name of the scene node. | |
void | objRef () override |
Memory management by reference counting; must be implemented in derived classes. | |
void | objUnref () override |
Public Member Functions inherited from SoInteractionOwner | |
SoInteractionOwner () | |
Default constructor. | |
~SoInteractionOwner () override | |
The destructor will destroy all interactions created with this object as owner. | |
std::list< SoInteraction * > | getInteractions (SoState *state) override |
Returns the list of all interactions of this provider. | |
void | pointerPosition (SoState *state, const SoPointerPosition &pos) override |
Same as below, with additional SoState argument. Be defaults simply calls the below version. | |
void | pointerLeftWindow (SoState *state) override |
Same as below, with additional SoState argument. Be defaults simply calls the below version. | |
void | addListener (SoInteractionOwnerListenerInterface *listener) |
Add a listener object that is notified of changes in the interaction list. | |
void | removeListener (SoInteractionOwnerListenerInterface *listener) |
Remove a listener object that was notified of changes in the interaction list. | |
Public Member Functions inherited from SoInteractionProvider | |
SoInteractionProvider () | |
Default constructor. | |
virtual | ~SoInteractionProvider () |
template<class T > | |
std::list< T * > | getInteractionsOfType (SoState *state) |
Returns list of interactions of a specific type: | |
virtual std::list< SoCommandAction * > | getCommandActions (SoState *state) |
virtual std::list< SoPointingAction * > | getPointingActions (SoState *state) |
virtual std::list< SoOffsetAction * > | getOffsetActions (SoState *state) |
Public Member Functions inherited from SoInteractionHandler | |
SoInteractionHandler (SoInteractionProvider *provider) | |
virtual | ~SoInteractionHandler () |
virtual void | handleEventForInteraction (SoHandleEventAction *action) |
Handles the mouse and keyboard events and send them to interaction nodes. | |
Static Public Member Functions | |
static void | initClass () |
Initializes this class. | |
static SoInteractionProvider * | getInteractionProvider (SoNode *node) |
Static Public Member Functions inherited from SoInteractionProviderNode | |
static void | initClass () |
Initializes this class. | |
Static Public Member Functions inherited from SoInteractionProvider | |
static void | registerInteractionProviderNode (SoType type, GetProviderFunc func) |
Register a function to obtain a SoInteractionProvider from a SoNode. | |
static SoInteractionProvider * | getInteractionProvider (SoNode *node) |
Get a SoInteractionProvider from a SoNode if registered, else NULL. | |
Additional Inherited Members | |
Public Types inherited from SoInteractionProvider | |
typedef SoInteractionProvider *(* | GetProviderFunc) (SoNode *) |
Public Attributes inherited from SoInteractionProviderNode | |
SoSFString | instanceName |
Defines interface field to store the instance name. | |
SoSFString | interactionProviderID |
This field overrides the instanceName as providerID if specified. | |
Protected Member Functions inherited from SoInteractionOwner | |
virtual void | pointerPosition (const SoPointerPosition &) |
Override this if you always need to be informed of the current mouse cursor position. | |
virtual void | pointerLeftWindow () |
This is called when the mouse cursor leaves the window. | |
bool | hasInteractions () const |
Returns whether there are any actions defined by this owner. | |
template<class T > | |
bool | hasInteractionsOfType () const |
Same as above, but asking for a specific type of interaction. | |
void | addPointingAction (SoPointingAction *) |
void | addCommandAction (SoCommandAction *) |
void | addOffsetAction (SoOffsetAction *) |
Protected Member Functions inherited from SoInteractionHandler | |
bool | handleKeyPress (SoState *state, const SoPointerPosition &location, int modifiers, SoKeyboardEvent::Key nKey) |
Handles key press by checking for commands actions with matching key shortcuts and executing (one of) them. | |
virtual bool | augmentLocation (SoPointerPosition &, bool) |
This method can be overridden to provide further position information to SoPointingActions - e.g. | |
void | buttonMaskChanged (SoState *state, const SoPointerPosition &location, int buttonMask) |
Called if the button mask changed since the last input event. | |
void | modifierMaskChanged (SoState *state, const SoPointerPosition &location, int modifierMask) |
Called if the modifier mask changed since the last input event. | |
void | locationChanged (SoState *state, const SoPointerPosition &location, bool force=false, bool renderRefresh=false) |
Called if the pointer location changed since the last input event. | |
bool | wheelRotated (SoState *state, const SoPointerPosition &location, int modifierMask, SoMouseWheelEvent::Orientation orientation, short rotation) |
Called when the mouse wheel is rotated. | |
void | handlePointerLeftWindow (SoState *state) |
Called if the pointer left the scene widget. | |
SoInteractionCoordinator * | getCoordinator () |
Access method, returns the interaction coordinator during event handling. | |
SoPointingAction * | getLocalCurrentPointingAction () |
virtual bool | isEnabled (SoPointingAction *action, int currentMask) |
This method returns true if the pointing action should be enabled for the given modifier/button mask. | |
virtual bool | isValidStartingLocation (const SoPointerPosition &location) |
This method returns whether the current location is valid for starting a pointing action. | |
bool | canSelectPointingAction () |
void | selectTargetPointingAction (SoState *state, const SoPointerPosition &location, int mask) |
bool | trySwitchGlobalPointingAction (SoState *state, const SoPointerPosition &location, int buttonMask, int modifierMask) |
Tries to switch from one global pointing action to another during a drag. | |
int | getCurrentButtonMask () |
int | getCurrentModifierMask () |
Returns the currently active button modifier. | |
SoPointerPosition | getCurrentPointerLocation () |
Returns the current position of the mouse cursor. | |
bool | isCurrentPointerLocationValid () |
Returns whether the current mouse cursor position is valid. | |
SoInteractionNode is the base class for normal interaction nodes in OpenInventor, that handle their interactions directly.
SoInteractionNode is the base class for normal interaction nodes in OpenInventor, that handle their interactions directly.
Definition at line 24 of file SoInteractionNode.h.
SoInteractionNode::SoInteractionNode | ( | ) |
Constructor.
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Handles the mouse and keyboard events.