Right-click modules to open the module context menu. Its contents slightly depend on the module type. Available groups of entries:
Open Inventor only: Section 27.8, “Set Open Inventor Override Flag (Inventor Modules)”
Each module has at least one panel, the automatic panel which is a list of all fields and parameters of the module. Use it for an overview or for editing the parameters (see also Section 11.1, “Fields”).
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Refer to chapter Section 4.3.10, “Preferences — Shortcuts” for a shortcut for opening a module's automatic panel. |
The automatic panel lists all fields of the module in order of their initialization in the C++ code or of their definition in the Macro definition. It also shows the data type of the field, whether it is an input or output field, and its current value. The value can be edited directly on the automatic panel.
If a field has a value different from the default value of the field for that module it is displayed in a bold font (but only if the field is editable). This makes it easier to see which parameters have been changed for the module.
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The header of the list of fields of the automatic panel has a context menu where you can toggle how to sort the fields or to turn off the sorting at all. In the later case, the fields are ordered as they are implemented in C++ or in the script. An option 'Show Attribute Column' turns on an otherwise hidden column where non-persistent and non-editable fields are marked with 'p-' and 'e-', respectively. Values of non-editable fields are also shown with an italic font. |
Typically, another type of panel is also available, which shows the parameter fields in a layouted style. It is written in MDL. Important points:
It is possible to add fields that are not in the C++ code.
It is possible to add field listeners that can trigger script code.
It is possible to keep rarely used fields out of the layouted panel. This way, the panel usability might be enhanced. (Fields can always be edited in the automatic panel.)
Other windows may be available. For example, for the View2D
module, a Viewer and a Settings window are available. For information on defining windows, see the MDL Reference, chapter “1.3.2.1. Window”. For an example, see the Getting Started, chapter “Adding the Macro Parameters and Panel”.
Show Scripting Console
Opens the Scripting Console for scripting in the context of the current module, see Section 4.7.1, “Show Scripting Console”.
Edit Instance Name
This option allows distinguishing several instances of the same module. Within a network, each module instance must have a unique name. If no specific instance name is given, the copies of the modules are numbered automatically (1, 2, 3, etc.). Alternatively, the instance can be renamed manually.
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Instances of modules have to be unique because modules are addressed by their instance names in scripting. |
Select the option or use the respective shortcut (see Section 4.3.10, “Preferences — Shortcuts”) to open a dialog for entering a new instance name.
The instance name is displayed above the module name. If the instance name is the module name plus a number, only the instance name is displayed, since it includes the module name.
Copy Instance Name
This option copies the module's instance name to the system's clipboard (paste buffer). This can for example be used to copy the module's name into scripting code.
Show Example Network
Opens the example network in a new network tab. Only active if an example network exists (otherwise the entry is grayed out).
If a module has multiple example networks, this entry is a menu item, showing the number of example networks. On selecting, a subnetwork offers all available example networks by their names.
Show Help
Displays the HTML help file for the module in the default browser. Only active if a help file exists.
Edit Help
Edits the mhelp file in MATE. Use this option if fields have changed (renamed, new fields, removed fields) or if the module is new. This creates the initial mhelp file if it does not exist or refreshes an existing mhelp file with updated field information.
Show DLL Dependency (not on macro modules)
This option uses (on Windows) the Dependency Walker for checking and displaying all dependencies for the module. For more information, please refer to the help of the Dependency Walker. Linux has its own solution for displaying similar information.
Run In Separate Process (not on Inventor modules)
MeVisLab allows for running ML and macro modules in background processes, so-called worker processes. We call the underlying concept "Remote Modules". "Run In Separate Process" will replace the selected module in the network by a remote module and start a MeVisLab worker process that loads the replaced module. Field and image changes are transmitted asynchronously between MeVisLab and the worker process.
Remote Modules are an alternative approach to multithreading for utilizing multiple CPUs and asynchronous processing. For example, a remote module can be used to move long running calculations into the background to keep the GUI responsive.
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Restrictions:
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Restore Default Values
Sets all fields whose values differ from their default value to this default value. (This are the fields whose value is displayed in bold font in the automatic panel.)
This is easier than creating a new module to replace an existing module with it.
Set Open Inventor Override Flag (only on Inventor modules)
See Section 27.8, “Set Open Inventor Override Flag (Inventor Modules)”.
Tests
In the Tests submenu, testing options are available.
Run All
Starts all available tests for the module. In case of Threshold
, the generic test case “Formal” and the “Functional” test case are executed. When the tests are finished, a test report window is opened. (See also Section 4.6.5, “Run Module Tests...”, the TestCenter Reference, and the Getting Started, chapter 16, “Using the TestCenter”.)
Edit <AssociatedTest>
Opens the files of a test associated with the selected module.
Create Tests
Opens the TestCaseManager on the tab to create a new functional test.
Reloads the module definition (.script
and optional .py
file). This is necessary when layouting panels and windows or when working on the scripting.
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A single selected module can also be reloaded by pressing the according shortcut key for the OS. Refer to Section 4.3.10, “Preferences — Shortcuts”. |
If modules are being reloaded, an animation (module turns white and slowing gains its color back) indicates that the modules' definitions have indeed been reloaded.
Related Files: Lists all files belonging to the module. Possible file types are .def
/.script
(MDL definition files), and .py
(scripting files). Select a file to open it in the default editor (as set in Section 4.3.4, “Preferences —
Supportive Programs”).
Show Definition Folder: Opens the definition folder of the module which contains the .def
and the .script
file. If the module is augmented by scripting, the .py
files can also be found there.
Show Source Folder: Opens the folder containing the source code files of the module.
Shows the directory where the definition file of the module is located.
For the Groups functions, see Section 3.11, “Using Groups”.
Modules may have more inputs and outputs than at first visible, to keep the module display as uncluttered as possible. An example for a module with possibly hidden inputs is the View3D
module. It offers the additional context menu entry View3D Options → Show Inventor Inputs. If enabled (which is the default), three Inventor input fields are displayed. The option can also be enabled in the Settings panel.
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The three Inventor inputs of |
Depending on the programming, the number of inputs may be dynamically set. For example, this is the case for the Switch
module.
For a supporting visualization while interactively drawing connections, see Section 3.3, “Connector and Connection Types”
In the context menu of macro modules, the option Show Internal Network is available. If selected, the network of the macro is opened on another network tab.
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Refer to chapter Section 4.3.10, “Preferences — Shortcuts” for a shortcut to open a macro's internal network. |
The pseudo-connectors shaded in gray are placeholders and indicate the input (bottom) and output (top) parameters of the macro, which constitute the connectors of the macro module. They are automatically drawn at the edges of the bounding box of the network. Important points about them:
They cannot be moved or removed interactively but can only be changed in the script.
They cannot be selected in a rectangle but each of them can be clicked, in which case the input/output square, the connection(s), and the connected module(s) are highlighted.
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Modules in an internal network of a macro that are connected to the macro's input / output fields (visualized by being connected to the pseudo-connectors) cannot be removed interactively from the network. On an attempt to remove such a module, a window with a warning pops up. If such a module needs to be removed, the according connection needs to be removed in the scripting and the macro reloaded first. |
If the macro module only has visible inputs, only those are drawn. An example for inputs only are the View2D
and View3D
modules.
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The tab of the internal network remains connected to the module from which it was opened. When the module is deleted or its network closed, the internal network is also closed. |
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